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Originally posted by: enigma487
Well Yenko. None of this really matters anyway. but let me just add to the fact that smaller discs are better.
First of all: CAV drives (just to restate: CONSTANT ANGULAR VELOCITY) this means that the discs are spinning at the same rate no matter where on the disc data is being read. this actually doesn't lead to faster transfer rates. this causes data to be slightly more spread out the further to the outer edge of the disc you get. which kinda smashes your piont. sorry. but no matter. this is not my main point.
The big thing that is going to get you faster read/seek times is getting the disc up to speed. the bigger the disc, the more torgue required. so, by using a smaller disc, they can get it up to read speed faster than a traditional 12cm disc. ADVANTAGE NINTENDO
but basically, what my whole point boils down to: I'm a Computer Science major, my brother is a Physics major, and i'm smarter than you.
Edit: and i love my mini cd cases to toss my games around in!
And i also believe they are given not hardly enough credit !
Well, first let's get some of the technical issues out of the way.
Data on a CD or DVD is not spread out more towards the outer part of the disc. It's spaced evenly across the entire disc. Both types of media use a single spiral used to record data that starts from the inner part of the disc and continues to the outer part of the disk. The length of spiral it takes to complete one revolution on the inner part of the disc is shorter than on the outer part of the disc so more data can be stored on the outer part of the disc.
CD and DVD ROM drives are given an X speed rating based on how much data can be transfered in one second. For CD 1X is 150Kb and DVD 1X is 1353Kb. A 4X CD ROM drive would provide 600Kb/sec transfer rates even though it may not spin four times faster than a 1X drive. The same holds true for DVD ROM drives.
The earliest CD ROM drives accounted for the differences in the amount of data passing by the reader in one revolution by changing the rotational speed of the disc. It speeds up while reading the inner part of the disc, then slows down while reading the outer part of the disc (which has more data passing by the reader per revolution). These drives are know as CLV drives. Their X speed ratings are consistent throughout the entire disc because the transfer rate remains constant by speeding up and slowing down the disc depending on where the reader is on the disc.
The next incartion of CD and DVD ROM drives spin the disc at a constant rate regardless of where the reader is at on the disc. This means less data is transfered when reading the inner tracks and more data transfered when reading the outer tracks. These drives are called CAV drives. Their given X speed ratings are the maximum transfer rates which can only be obtained when reading the outer most part of the disc. If the disc is only half filled with data it's impossible for the drive to reach it's maximum X speed rating.
Now, take all this and apply it to the GC. By simply implementing a 12cm disc, Nintendo could have increased the maximum transfer rates the GC is capable of. Of course, if there's no data on the outer most tracks there would be no increase in performance, but that also holds true for the smaller discs as well. It's a relatively simple concept. I'm surprised someone as smart as yourself can't grasp it.
As for your theory about torque and the smaller discs; if you and your brother come up with the mathematical equation that shows the smaller, lighter discs contribute to lower load times and get it published, I'll consider giving it some consideration. As it stands now though, it's just a theory by someone that thinks he's smart but has yet to do or say anything to substantiate it.
At any rate, I'm done with this whole subject and I apologize for saying anything negative about the almighty Nintendo.