Author Topic: Rareware  (Read 17596 times)

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Offline mouse_clicker

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« Reply #50 on: July 07, 2003, 08:45:54 AM »
How come nobody voiced their views abotu Rare's drop in quality BEFORE they left Nintendo? It doesn't make sense! Before anything hit the fan all anybody had for Rare was praise- Rare was constantly listed as a reason to own a Gamecube, and then all of the sudden Rare "Was never that good", or "their quality started dropping", but only AFTER Microsoft bought them? I loved Rare from when I first play Donkey Kong Country on the SNES all the way up to Starfox Adventures on the Gamecube (which I thought was great). Sure not ALL of Rare's games have been top notch, but NEARLY all have, and that's something only a handful of developers can ever claim to. Nintendo dropped Rare because of SALES people, not quality- as far as I'm concerned Rare kicked ass all the way through Starfox Adventures and all signs point to their continuous ass kicking on the XBox.  
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Offline DRJ

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« Reply #51 on: July 07, 2003, 09:43:44 AM »
Quote

and all sings point to their continuous ass kicking on the XBox.


I agree

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Offline Grey Ninja

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« Reply #52 on: July 07, 2003, 09:47:02 AM »
mousy, Rare was dropped because they don't make games anymore.  It took them like 2 years to make Star Fox Adventures, and from the looks of it, Xbox might never see a Rare game.  Rare can't make games in a timely fashion, and they were becoming a large stone around Nintendo's neck.  Rare did make some pretty spectacular things, and I am not debating that.

But really, you have to wonder just how much of Rare is really left?  Rare was falling apart before they were bought by MS, and afterward, I remember reading a report that said that over 25 people left Rare after they were sold.  How much talent really remains in Rare is the big question of the day.  To this point, NOBODY can answer that question.  So far all we have seen is the laughing stock of E3, a remake of Conker, a few screenshots of a cel shaded Perfect Dark that IGN speculates will never see the light of day on Xbox (and I tend to agree), and Kameo, which was first promised to US as a launch title on GameCube.
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Offline ThePerm

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« Reply #53 on: July 07, 2003, 09:50:35 AM »
Diddy Kong Racing...what are you talkign about that game was awesome! anyways Rare isnt all hits. For Xbox they'll makre some good games and some bad games, and some games that are good that won't be hits. Grabbed by ghoulies...you know it could be cool.
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Offline MysticGohan

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« Reply #54 on: July 07, 2003, 10:02:06 AM »
Quote

Originally posted by: mouse_clicker
as far as I'm concerned Rare kicked ass all the way through Starfox Adventures and all sings point to their continuous ass kicking on the XBox.



Rare sings?


I seriously doubt though that well see anything from rare on the xbox, unless it's one game at the end of it's life.  
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Offline mouse_clicker

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« Reply #55 on: July 07, 2003, 12:36:44 PM »
Well, I think one of the main reasons Rare wasn't getting good sales was because they took so long to make a game- people lost interest after a while. All in all Nintendo was putting a lot of money into Rare and not getting a lot back. I STILL think their games were awesome, though- I just think it was absurd of Microsoft to pay $375 million for them.

You also raise a good point about people leaving- I wouldn't be too worried if the Stamper brothers were still there, but I'm not sure if they are. Either way I still think they have the ability to make some great games (although Grabbed by the Ghoulies looks horrible).

Mystic: A simple "check your spelling" would've done just fine.
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Offline Cooolcorey

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« Reply #56 on: July 07, 2003, 03:55:23 PM »
I think the Stamper bros. are still in the R&D department.