I was thinking about this today in my computer science class and I think I might have discovered the root of Nintendo's deeper issue that is plaguing them as a whole. I won't get too deep into this as I don't have a lot of time before my next class but I wanted to put this out there for others to consider. I think from a mainstream perspective that Nintendo's problems stem from them being a toy company first. I think to them video games are still just toys, sure they make the best toys around no arguments there. But video games have evolved to be so much more than just toys, they are entertainment, they are a medium for great storytelling, they are artistic expressions, and yes they are games too. I think that Nintendo's philosophy of game play first is dated, it is a solid philosophy and what makes them stand out but I think they do need to take a more modern approach if they want to stay relevant.
One of the reasons people often claim they don't like Nintendo games anymore is they as gamers have grown up and they view Nintendo games as kiddie, and then Nintendo gamers respond negatively. But I realize now that they are right in their feelings but they are wrong in the way they are expressing their feelings. I think what the real problem is that Nintendo's games haven't really changed since we, or us as gamers, were kids and that is what they mean by kiddie. I don't think it inherently means just for kids but that what gamers are seeing is Nintendo games have not caught up with modern game making, they have not added that artistic and big budget entertainment look to their games that the rest of the industry is now doing. Sure Nintendo still does make great games, some of the best in the world nobody in their right mind could really argue with that and be taken seriously. But their are issues with the company and I think people tend to over state the obvious without really looking deeper at the issues that are holding the company back and I really think the issue is they still view themselves as a toy industry not an entertainment industry and most people tend to associate toys with kids and I think that is where the miscommunications are coming from and why Nintendo just doesn't get their message across is because they are hearing the wrong words and responding with the wrong attitudes it doesn't mean that their games are kids games per se, their games have universal appeal and they do have their games that are not for kids or aimed at just kids so that isn't really an issue but it is obvious that they do not take their games as seriously as anything other than toys. I think that is part of what makes discussing their issues so difficult is because it is hard to pin it on one issue.
Gamecube didn't fail because it was underpowered, it was not under powered. Gamecube did not fail because it had a lack of DVD or a really odd online model that was swept under the rug before it had a chance to take off. Gamecube failed because Nintendo was short sighted and yes they put a great emphasis on game play but they did so at the expense of the deeper experiences gamers were craving and that lead to gamers who were missing out on those experiences attacking Nintendo because they felt left out and not fully understanding what the problem was gamers lashed out with whatever immediately came to mind and latched on to that. I don't think Wii U's issues are exactly transferable to Gamecube if you look at it as a technological parallel but if you look at the philosophy it is the same, gamers are tired of even the experiences PS3 has to offer and they want more, deeper, richer gameplay, not just prettier graphics. Talking to people who are looking forward to the next gen most people say they are looking forward to bigger games, larger landscapes, more enemies on screen, more depth not better graphics but just bigger worlds. Nintendo was attacked for their downplay on graphics so this gen they tried to fix that problem and let's be real Wii U graphics do not suck they are pretty damn impressive. But the depth I think is what their games are lacking. No chasing around millions in stead of thousands of Pikmin is not the type of depth we are talking here, but more like a game where the levels are larger in scope and there is more to explore and the worlds don't feel so artificial but more immersive.
Going back to replay Mario 64 the game feels like Mario is in a box with backgrounds painted on the sides. In Mario Sunshine it still felt like he was in a box but it was a larger box with smoother animations to mask the painted on backgrounds and really neat glossy paint effects to distract you from how clostraphobic it really was. I think that is also what is happening with Nintendo's other platformers and why gamers are growing tired of the New Mario franchise, it feels like they are just doing the same game with different levels and minor tweaks and gamers like the gameplay but they want more to their levels. Going from SMB to SMB3 was a big leap but looking back it really wasn't as big a leap as we remember it to be and SMW was huge when it was new and now feels like a tiny mini game that would be tacked on as a special feature of a real game.
I think that is why gamers keep asking for Zelda, Metroid, and Star Fox because those games are the closest games Nintendo has to having the level of depth modern gamers are begging for. It isn't so much the graphics that is no impressing people I think but since that is what they can articulate that is what they focus on instead of attempting to really figure it out. I have been giving this a lot of thought because like most people who grew up on Nintendo I want a Wii U, but I just can't talk myself into it until the games start to show up and not just rehashes of last gen games it needs to be new experiences and I think that is what Nintendo is failing to realize. It is like Mattel and Hasbro, both toy companies but one sticks to the tried and true and the other innovates and tries new things but keeps they old stuff and just retools it to meet the demands of the new markets where Mattel is like Nintendo they have their franchises that lay golden eggs and they don't need to innovate or think outside the box and Hasbro keeps the same franchises going but updates the **** out of them every few years and brings new stuff to the table all the time. Monopoly today is not the same as it was a decade ago, but Barbie's only real change is her wardrobe reflects modern tastes and thats about it. Transformers doesn't even look remotely familiar to the old timer but it retains the essence of the toy line. And that is what Nintendo is doing wrong, they are just dressing Mario up in modern clothes but not giving him new features like Hasbro with their toylines. Equating Mario to Barbie sounds odd at first but I think it really is a good analogy.
Well that is all the time for today, gotta get to my next class. Chew on that peeps and I will be checking back in latter.