Author Topic: Wii U Gamepad Redesign  (Read 20388 times)

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Offline Kytim89

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Wii U Gamepad Redesign
« on: July 28, 2013, 03:17:04 PM »
For a while now I have been brainstorming ideas for how Nintendo could redesign the Wii U's Gamepad. Honestly, Nintendo should make the redesign look less like a tablet and more like a controller, or even a handheld console itself. The Playstaion Vita would be a good example of how the redesigned Wii U Gamepad should look like.
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Offline Adrock

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Re: Wii U Gamepad Redesign
« Reply #1 on: July 28, 2013, 03:20:52 PM »
Stop it, kytim.

Offline XavierMike

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Re: Wii U Gamepad Redesign
« Reply #2 on: July 28, 2013, 03:22:16 PM »
I don't know. I really like the current design. It's easy to use. The Vita s nice, but its too small for tablet functionality. I would put a better in though.

Offline pokepal148

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Re: Wii U Gamepad Redesign
« Reply #3 on: July 28, 2013, 03:40:22 PM »
Remind me again how redesigning the gamepad is a good idea...

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Re: Wii U Gamepad Redesign
« Reply #4 on: July 28, 2013, 04:07:52 PM »
Remind me again how redesigning the gamepad is a good idea...

Well, apparently I have smaller-than-average hands.  A smaller, lighter, thinner GamePad would fit my hands better. I wouldn't have to completely change my hand positions every time I want to use the L & R buttons vs. the LZ & RZ Triggers.
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Offline Oblivion

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Re: Wii U Gamepad Redesign
« Reply #5 on: July 28, 2013, 04:11:22 PM »
The Gamepad is fine. Not according to the guys on the podcast though. ( ::) )


Broodwars, I have fairly small hands and it doesn't bother me. :P

Offline Kytim89

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Re: Wii U Gamepad Redesign
« Reply #6 on: July 28, 2013, 04:33:56 PM »
The rules for Nintendo's handheld consoles apply to the Gamepad as well. The current model of the Gamepad is basically the DS Phat or the normal 3DS system. The design is bulky and does not make sense. It needs to be replaced with a sleeker and more stream lined version of itself.
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Offline Oblivion

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Re: Wii U Gamepad Redesign
« Reply #7 on: July 28, 2013, 04:49:41 PM »
It's not bulky. What's not to make sense about it? The DS Phat was an unholy monster even at the time of release.


No need to release something new just to release something new.

Offline UncleBob

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Re: Wii U Gamepad Redesign
« Reply #8 on: July 28, 2013, 05:23:05 PM »
The only gamepad redesign we need is one with WiFi so you can be further away from the base unit (even in a whole different building) and be able to use it. :D
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Offline Oblivion

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Re: Wii U Gamepad Redesign
« Reply #9 on: July 28, 2013, 05:34:58 PM »
It already uses WiFi to connect to the Wii U. Albeit a very advanced and fast version of WiFi.

Offline nickmitch

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Re: Wii U Gamepad Redesign
« Reply #10 on: July 28, 2013, 07:00:40 PM »
Range and battery life are really the only things that could be improved on the gamepad, in my opinion.

Although, I sometimes I do feel like my hand position dictates which parts of the controller I use (L&R vs ZR&ZL, Control stick vs D-pad) but that also varies with the game I'm playing, so I don't notice it normally. Sometimes I'll play a SNES game and notice my finger is on the Z triggers, but it's a quick adjustment.
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Offline EasyCure

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Re: Wii U Gamepad Redesign
« Reply #11 on: July 28, 2013, 10:46:06 PM »
I do that too, but once I realized I could map the buttons in earthbound, I just added L/R functionality to the Z triggers to play more comfortably while using the Dpad.

As for a redesign, I don't see that happening until they make a successor to the Wii u, and that's only assuming they stick with the gamepad. Considering they didn't keep wiimotes as standard (is in the box controllers), we can't just assume they'll keep the gamepad for the next console.

If they do, a lighter version would work but it better be backwards compatible, should an original gamepad cease to work.

Plus, Nintendo isn't even selling the current gamepad separate from the console now, let's wait for that to happen before we talk redesign..
« Last Edit: July 28, 2013, 10:50:39 PM by EasyCure »
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Offline azeke

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Re: Wii U Gamepad Redesign
« Reply #12 on: July 28, 2013, 11:22:38 PM »
Gamepad definitely feels too heavy to use for a long time for me.

And that battery life is so bad.

I might grab a redesign for a second controller.
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Offline Adrock

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Re: Wii U Gamepad Redesign
« Reply #13 on: July 28, 2013, 11:26:21 PM »
The design is bulky and does not make sense. It needs to be replaced with a sleeker and more stream lined version of itself.
For reals? I guess it could stand to be lighter if Nintendo could figure out a way to do so (though the research and development team spent a considerable amount of time shaving weight wherever they could). If anything, I wish the handles were more substantial, making the GamePad easier to grip.

The only thing I'd really see as improvements are making ZL/ZR even with L/R, improved battery life and a Gorilla Glass screen. At least 15-20 hours on like a 2 hour charge would be nice. Some battery saving options would be nice too, but that's probably more software related. I use my Wii U mostly for Netflix and it seems like a waste for the GamePad to be on. I'd be fine using a Wii Remote.
« Last Edit: July 29, 2013, 12:18:01 AM by Adrock »

Offline Wah

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Re: Wii U Gamepad Redesign
« Reply #14 on: July 28, 2013, 11:28:16 PM »
Remind me again how redesigning the gamepad is a good idea...
I like the gamepad just the way it is. I agree with Catman ;D
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Offline Kytim89

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Re: Wii U Gamepad Redesign
« Reply #15 on: July 28, 2013, 11:46:01 PM »
To give everyone an idea of what I have in mind for an ideal Gamepad redesign check out this image. It is of a Vita with external hand grips. Just cross this with the Gamepad itself and you get what I have in mind without crossing copy right infringement boundries.

http://www.bing.com/images/search?q=PS+Vita+hand+grips&FORM=HDRSC2#view=detail&id=330417B9811C0D2563CC9E86279964B88B07EA27&selectedIndex=139
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Offline TJ Spyke

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Re: Wii U Gamepad Redesign
« Reply #16 on: July 29, 2013, 12:13:28 AM »
GamePad lighter? The thing is already extremely light. I have a hard time seeing how anyone could find it heavy. I have to agree that a longer battery life is just about the only improvement it needs.
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Offline Adrock

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Re: Wii U Gamepad Redesign
« Reply #17 on: July 29, 2013, 12:22:55 AM »
Kytim, you'd to make the screen smaller and quite frankly, that's not worth it. Nintendo can probably shave some height and depth, but I don't see the point. I really can't believe this is even a thing.

Offline Kytim89

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Re: Wii U Gamepad Redesign
« Reply #18 on: July 29, 2013, 12:33:04 AM »
Kytim, you'd to make the screen smaller and quite frankly, that's not worth it. Nintendo can probably shave some height and depth, but I don't see the point. I really can't believe this is even a thing.

I neglected to mention to just balloon that picture of the Vita up to about the same dimensions as the Gamepad. The Gamepad Lite would have the same form factor as the Vita with all the good things of the Gamepad.
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Offline ShyGuy

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Re: Wii U Gamepad Redesign
« Reply #19 on: July 29, 2013, 12:42:19 AM »
Make the screen bigger!

Offline Oblivion

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Re: Wii U Gamepad Redesign
« Reply #20 on: July 29, 2013, 12:52:18 AM »
Kytim uses Bing? Surely that's the real problem here.

Offline Caterkiller

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Re: Wii U Gamepad Redesign
« Reply #21 on: July 29, 2013, 01:00:38 AM »
Broodwars how are you pressing the L and R buttons? When I discovered pressing them on the sides instead of the top I had a much easier time.

As for the weight I never had any problems with it. I did some some long Monster Hunter sessions and never felt fatigued. Does anyone actually hold up any controller besides a Wiimote? I just rest it in my lap until I need to use motion or pay close attention to the screen.

Even when I lay back and hold up the pad with my elbows rested I never get fatigued.
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Re: Wii U Gamepad Redesign
« Reply #22 on: July 29, 2013, 03:08:01 AM »
Broodwars how are you pressing the L and R buttons? When I discovered pressing them on the sides instead of the top I had a much easier time.

As I have become accustomed to on other controllers (including the Pro Controller), I press the L & R buttons at the top.
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Offline Ceric

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Re: Wii U Gamepad Redesign
« Reply #23 on: July 29, 2013, 10:58:58 AM »
I've already established on numerous occasions that Broodwars uses a controller Weirdly.

On the weight its as light as they could make it cost effectively.  They obviously sacrificed battery for weight.  Just look in the batter bay and you'll notice its meant for a much bigger battery.

Now the technology is out their to make a better gamepad but it exists in items that they contribute a good amount of cost of and are much more expensive.
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Offline Oblivion

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Re: Wii U Gamepad Redesign
« Reply #24 on: July 29, 2013, 12:09:41 PM »
Broodwars how are you pressing the L and R buttons? When I discovered pressing them on the sides instead of the top I had a much easier time.

As I have become accustomed to on other controllers (including the Pro Controller), I press the L & R buttons at the top.


How does that happen?