Author Topic: Episode 342: China Don't Care  (Read 18153 times)

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Offline Ceric

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Re: Episode 342: China Don't Care
« Reply #25 on: July 18, 2013, 01:31:55 PM »
What I do see as potentially cool is the ability for people to help you out remotely as you're playing. The map stuff is neat but won't really impact gameplay a whole lot, but somebody sending in help or leaving a hint from their smartphone certainly would.
Are people actually gonna do that, though?

I really don't understand who these people are who have the time and the will to check on people's progress in a game they're not playing themselves at the time.
...
You know who I could see getting the most out of this.  Siblings who do not live in the same house, Friends, Podcaster and Reviewers.  I know their has been some different times that if I could just boot up the game and show the other Casters what I was talking about it be easier.
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Offline TJ Spyke

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Re: Episode 342: China Don't Care
« Reply #26 on: July 18, 2013, 04:37:32 PM »
That is still a very small niche group of people, not something most people would use or even care about.
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Offline Ceric

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Re: Episode 342: China Don't Care
« Reply #27 on: July 18, 2013, 04:44:55 PM »
That is still a very small niche group of people, not something most people would use or even care about.
True but its a small Niche group that probably also overlays a good amount of the small niche group that buys the most software.
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Offline Pixelated Pixies

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Re: Episode 342: China Don't Care
« Reply #28 on: July 18, 2013, 09:25:45 PM »
What I do see as potentially cool is the ability for people to help you out remotely as you're playing. The map stuff is neat but won't really impact gameplay a whole lot, but somebody sending in help or leaving a hint from their smartphone certainly would.
Are people actually gonna do that, though?

I really don't understand who these people are who have the time and the will to check on people's progress in a game they're not playing themselves at the time.


I can only speak from my own experience, but there have been multiple occasions in which I've had to help people through certain games. There have also been occasions in which I have become exasperated with a certain game and would have quite gladly given up control in order to allow someone else to bypass it on my behalf.
 
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Offline Pandareus

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Re: Episode 342: China Don't Care
« Reply #29 on: July 19, 2013, 12:50:49 PM »
Yeah but the examples given by devs at E3 are more on the order of "send your friend some supplies by touching the screen", nothing like "beat this section for him". And how bored do you have to be to actually log on and "send supplies"?

Offline pokepal148

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Re: Episode 342: China Don't Care
« Reply #30 on: July 19, 2013, 08:23:01 PM »
Yeah but the examples given by devs at E3 are more on the order of "send your friend some supplies by touching the screen", nothing like "beat this section for him". And how bored do you have to be to actually log on and "send supplies"?
if i can send him a bunch of grenades that may or may not explode the moment he grabs them im interested :D

Offline NWR_Lindy

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Re: Episode 342: China Don't Care
« Reply #31 on: July 19, 2013, 09:35:04 PM »
Yeah but the examples given by devs at E3 are more on the order of "send your friend some supplies by touching the screen", nothing like "beat this section for him". And how bored do you have to be to actually log on and "send supplies"?

Probably about as bored as you need to be to check Twitter, which people do dozens of times a day.

You're waiting in line at Starbucks, you pop open the app on your phone, check your friends list, see somebody online, tap on their name, and it gives you options to help them in game, leave a message, whatever.

It would take you about a minute, and would be a neat little diversion.  That's all this stuff has to be: a neat, bite-sized diversion.
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Offline Crimm

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Re: Episode 342: China Don't Care
« Reply #32 on: July 20, 2013, 12:20:20 PM »
I'm only in if I can sign-in while waiting in line, grief Jon with impuginity, and sign off.
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Offline kurona_bright

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Re: Episode 342: China Don't Care
« Reply #33 on: July 20, 2013, 06:04:04 PM »
There was a lot of talk about the $50 price on SMT: IV during this episode. I was under the impression that the increased retail price was due in part to the relatively fast release date in NA. It took around 2 months for IV to be released in North America (May 23 - July 16), which is considerably faster than the 5 months it took Persona 4 Golden to be released overseas (June 14th - November 20th). And if one wants to directly compare entries in the 'core' franchise, SMT: Strange Journey took 5 and a half months to be released here (October 8 - March 23), and Nocturne took almost 8 months to come over (and even more if you're counting the original release in Japan rather than the special edition version).
There was a lot of talk about how the extra $10 was justified by the goodies and extras one gets with the physical release, but do you think a faster release date overseas also helps to justify a price increase for what is a relatively niche franchise? (I know I sound like a gigantic nerd rattling off all these numbers, but I figured if I wanted to make this argument, I needed some data to back me up. :P: ) Granted, this argument loses power the further we get from the release date, but at the moment, I feel it's still a bit valid.

Offline pokepal148

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Re: Episode 342: China Don't Care
« Reply #34 on: July 20, 2013, 06:24:48 PM »
I'm only in if I can sign-in while waiting in line, grief Jon with impuginity, and sign off.
pretty much my thoughts exactly

Offline AnGer

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Re: Episode 342: China Don't Care
« Reply #35 on: July 21, 2013, 05:24:28 AM »
Replacing the Gamepad with a more "premium" model sounds like a plan. I recently got to try it and was shocked how much of a cheap toy vibe you get from it. Also, they should redesign the console or at least replace the 00's glossy finish with a high-grade matte.

Offline pokepal148

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Re: Episode 342: China Don't Care
« Reply #36 on: July 21, 2013, 04:34:43 PM »
the thing with "tablet artillery" is that you will never see a game like zombiu running on that scheme because developers know that not everyone has a tablet/phone they can use.