Author Topic: Arzest Developing Yoshi's New Island  (Read 1062 times)

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Offline Kairon

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Arzest Developing Yoshi's New Island
« on: June 11, 2013, 03:53:29 PM »

The ex-Artoon and ex-Sega developers will be adding Mega eggs, gyro mechanics, and a variety of art styles to the platforming franchise.

http://www.nintendoworldreport.com/news/34560

Relatively young studio Arzest is the developer responsible for bringing the third entry in the "Yoshi's Island" series to the 3DS.

Yoshi's New Island looks to continue the side-scrolling platform gameplay its predecessors are known for, including iconic mechanics like the hovering flutter-jump, the ground pound, and throwing eggs. However, new giant-sized Mega Eggs can be used to destroy objects and reveal new items and pathways, and players can use the 3DS' gyro sensor to move the system around to not only aim Mega Eggs, but uncover hidden areas. The game will feature a variety of art styles throughout, including oil painting, watercolors, and crayon.

But the relatively unknown studio has a serious pedigree: it was founded by staff from the now defunct Artoon development studio (responsible for the previous Yoshi's Island DS) and ex-Sega staff with connections to both the Sonic and Panzer Dragoon franchises. They've been credited with contributing to several Nintendo projects before, including Wii Play: Motion and StreetPass Mii Plaza.

The game is slated for release on the Nintendo 3DS in 2014.

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Offline Ian Sane

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Re: Arzest Developing Yoshi's New Island
« Reply #1 on: June 11, 2013, 04:23:03 PM »
Nintendo's got to stop with putting "New" in these titles.  It's all going to look insanely dumb years from now.  And it isn't like Nintendo thinks this stuff is disposable.  They love their re-releases but 20 years from now when New Super Mario Bros is on the VC, the name is going to look silly.  Though I guess all those games with "64" in the title look pretty dumb, too.

Of course I tend to prefer titles that suggest a piece of artistic work rather than just some product.  The Zelda games for example typically try to come up with a good name instead of just Zelda 64 or Super Zelda or something dumb like that.