Well, mission accomplished.
I didn't get much playtime in on Thursday but I was definitely improving on the blast boxes and starting to get to the laser portion more regularly but I was wrong about timing. On Friday, I decided to check out a YouTube video on to see how other people had run the course and watched the timing on the first laser. So, then I started trying it out myself and with a few tries, I was getting the result I needed. Came close a few times but flew off the course or died on my way to the last key. Once I had all the keys but jumped onto the lasers just before the box and died. But finally, it all came together and completed it through without even taking any damage. I Grandmaster Galaxied the thing! That got a fist pump in the air.
I played the game through with Mario aside from a couple courses I had switched up a character to get a stamp or I thought might work better for getting a star. So, then I wondered if I should bother playing through the game with the other characters. I decided I'd start trying for it but that I'd rather wrap up the Crown World while I'm still prepared for it. I also wanted to see whether the pattern I developed for the level would work with the other characters. I went with Toad next because my understanding was that he might be the most difficult character. I did find I needed to make some adjustments with him. His jumping is odd having not used him much. After a few tries, I just decided to play through the first world and maybe pick-up some power-ups to help me out instead. So, I complete the first world with everyone and called it quits.
Didn't pick up the game again until Sunday afternoon. Promptly lost with Toad and the powerups I had so just decided to keep going at it with no power-ups. After about 50 tries, I succeeded with Toad and no power-ups. Feeling even more confident in my abilities with this level, I then went to Luigi. Again, adjustments were needed. One of the steps I took in the beginning was that, when you face some Charging Chucks, I would usually just jump onto the first thin ledge and have the Chucks come to me and then I'd just jump on them from that same spot and then run along the strips to the next portion. However, Luigi has that dump step and slip so sometimes if I was trying to just position myself better, he'd add an extra step and fall off the edge. Conversely, because of his high jump, it made the third portion of blast box section much easier since he could basically jump past a level to the next so it didn't require a double jump on the end double blocks. Instead, it was the second portion that seemed to increase in difficulty with him. At one point, I thought I had all the keys in the laser section but when I got what I expected to be the last one, I realized I had missed one. Ran for it and then, for some stupid reason, thought I just could hit the opposite direction on the controller to have him turn back which is not the case and off the edge he ran. Shortly after this, one of the Mii ghosts that run the level with you had a present attached to it. It gave me a Tanooki Suit so I took and ran with it and beat the level with Luigi instantly after about 30 or so tries without it. So, yes, the Tanooki Suit is a big help for this course once you know what to expect.
Next up was Rosalina. I wanted to save Peach for last since Luigi Dude implied she would be the easiest and I've decided to give all my levels a crown flag symbol finish after my completion of the first world with all characters. Gotta play with OCD! Rosalina reminds me of how people compared Samus' movement in Metroid prime to that of a tank. She just feels slow and heavy. Once again, the blast box portion took some adjustments. Fortunately, Rosalina has the spin attack move which acted a bit like Luigi's high jump and allowed me to not have to double jump the last portion. It also made defeating the Magikoopas much easier. More surprising was the increased difficulty with the snaked Piranha plant vines that you need to consecutively jump. Because of the low height of her initial jump, I never seemed to have enough height on getting to another one and actually died a couple times just bouncing into their mouths. After about 20 tries, though, I did beat the level with her. I even did the laser portion as a small Rosalina because I think I took some damage on the Piranha bounce again leading up to it. At this point, the laser section was becoming less difficult and my timing on it was getting better and better. Plus, once I cleared it with Mario and no damage, I would keep playing through a level even if I took a hit since I knew it was possible to clear the section without taking any damage.
That brought me to Peach. I hoped I would clear it in one go or two with her floating ability but it actually took about 10 tries. Again, the hard part was just adapting to the first sections with her jump and speed. Like Rosalina, the wall jumping portions were a bit harder to accomplish because her floating throws off the timing. However, getting to the lasers was a blast. Peach makes a complete mockery of the difficulty of that section. I could run around that thing for hours with her. It was great and a nice end to playing that level. It's funny how my opinion on the level has changed over the course of the week. After getting very frustrated in the beginning, I slowly worked it all out and it will now be something I really remember positively and am a bit more fond of in regards to this game. It's given me the Stockholm Syndrome. Although Luigi is the only one I finished the level using a power-up with, I know I could beat it without if I kept at but it doesn't matter that much to me whether I actually do it with or without at this point. Much like how my goal now is just to finish the level with the characters as fast as I can in the other worlds and not bother with collecting stars and stamps in them again.