Super mario deluxe (3DS VC):
The deepest i went is world 6 before i ran out of lifes. I eventually want to beat this game (no warps obviously), it feels doable.
Additional collecting coins and yoshi eggs mini-game is also very addicting
After playing like that for a bit, SMB2: Lost Worlds unlocked, but it's weird because i distinctly remember SMB2 having boost jump and even relying on it in some of the level design, but i couldn't make it there. Weird.
Legend of Zelda: Spirit tracks (DS):
I beat one dungeon and started another.
Flute thing isn't as much as bother for me because i mostly play this game on a bus and the noise makes game think i am blowing into the microphone all the time and all i have to do is just press the right tube.
Game picked up 3d-ish over the shoulder camera look of the final area of Phantom Hourglass and uses it a lot more, it's still neat. You can't rotate the camera, but otherwise it's fully 3d view and movement.
Zelda is especially cute in this game.
God Hand (PCSX2):
This game still makes me sick. Something about it's camera movement gives me motion sickness after 20 minutes or so of playing.
It's a shame because the game otherwise is amazing. It's stupid, ridiculous and challenging -- i.e. everything videogames should be.
The game feels very much like 16-bit era beat'em'up in 3d in that how overpowered dash moves are. In Battletoads you had to dash and tackle enemies all the time, God Hand is more complex than that, but dash kick is still one of my main tools of dispatching baddies. Launching enemies around and bounce them into each other is also kinda similar to Viewtiful Joe.
Dashing is kinda a problem with 360 controller, because i constantly whiff pressing up up on a stick. Dashing and even tank controls make a lot more sense when playing on d-pad, but with 360 controller it's not an option. I tried different options like
wii u gamepad and even keyboard. Keyboard works especially well, because game doesn't need analog input.
Frist area is quite a challenge and doesn't leave a good impression, you have to wrestle with both unorthodox controls, unusual camera while enemies seem to be completely relentless -- especially that first demon. Even figuring out the default moveset and how to use took like a week.
After beating first chapter and unlocking more moves i am astonished at the depth. The amount of customization is mind-boggling. You can make your moveset consist of only Pimp moves, or make Gene only use drunken kungfu moves.
My latest infatuation is mule kick which is exactly what it sounds, looks deliciously stupid AND is useful to juggle baddies.
Also playing: Bayonetta (NSIC Pure Platinum), MGSV (completing S-rank and stuff).