Super Mario 3d World (Wii U):
It feels like evolved 3d Land. First worlds are already harder than 3d land's regular level so far, so that's good.
3d Land's levels were like SMB1's linear levels stringed onto a 3d wire. In 3d World, levels are built similarly only now there are shoebox-like square/rounded arenas placed between simple lines. Because of a multiplayer, game provides more wide environments and wants to you to roam around there for a bit and not to breeze through it as you could in more "corridor"-y 3d Land. I am guessing this is why roll jump was nerfed that much. It went from the fastest and longest jump to roughly the same as regular long jump.
As i learned by 3d Land i am now playing for full completion right from the go, because i fully expect that at some moment the game will require me to to collect everything, as in: find all green stars, collect all stamps, get all golden flags and finish all levels with all characters. So if i don't get all three stars and stamp and golden flag in one go, i switch to other character for second or third runs.
6-1 level stamp was really, really EVIL (you can barely see it even by rotating camera in free mode) and i still can't find 6-3 stamp!
Beep-bopping blocks level was amazing. Especially amazing if you got a lot of clones and/or playing with someone.
Double cherry is really fun and inventive. It's cool that you can manage your crowd somewhat, like change their formations from one line to rectangle or square by bumping into walls.
I like how many things that look like are only available with cat suit can actually accessed using other techniques, like spin jump (done exactly like in Sunshine). You can even reach the tip of a flagpole from the ground using it, provided there is a wall nearby.
I wish there was option for split screen considering we were playing two player and we could have each screen for themselves.
Uncharted 2 (friend's PS3):
Checked out a few of PS3 games. Seeing how U2 is hailed as one of the bests, i played it for a few hours.
I am very underwhelmed.
First gripe started even before i started the game, when my friend showed me where he is on his save. Main character didn't look like he is "inside" the environment, it felt he was a balloon floating a centimeter above the floor. The feeling got even stronger when i actually started playing the game myself and entered the building (earlier sequence when he was walking on snow was fine). My dude just doesn't feel like he belongs the moment he enters the building.
There was no bumping into the wall animation which helps to anchor the character as a physical object constrained by the walls and not as a 3d sprite that flies around and freely clips through geometry.
3d platforming feels janky, even the worsts Prince of Persias and Assasin's Creeds feel better. ACIII controls are pretty bad (for stealth that is) but even they are miles ahead of what i was given to work with in Uncharted.
Starting from the most basic things like movement of the character the game kept disappointing with basically every aspect. Wonky stealth controls... Mashing button as a combat system, really?
Enough plumbers 2:
Speaking of clone Marios.
Last levels get pretty hard, some of the have to be done in five-six steps. I was stuck on level 20 for a few days. Of course, it was because i was overcomplicating things. The actual solution is shorter than mine while i added two unnecessary steps.
Level 22 was hilarious.
Bravely Default (demo):
I grinded for a few levels and beat devil girl. Abusing braves and then splurge with four attacks in one turn while fun can get pretty dangerous. For bosses it's sometimes better to keep defaulting with physically weak characters to keep them out of danger and keep dealing some damage over many turns with more durable fighters.
I maxed out my first selection of jobs and switched to others. Streetpass relay trick helped me restore my village and unlock all the stuff.
This demo already feels like a full game and i didn't even visited all locations that are in the game.
I am now facing rock boss and he is almost impenetrable.