It was such a well realised, fully formed and pioneering action game that nearly 20 years later it still defies any straight forward categorisation. Realising the promise of it's predecessor, this game brought together action, exploration, platforming, boss battles, power ups, and atmosphere, and did so with such mastery that it almost feels like it had to have been grown, as if by some natural occurrence, rather than painstakingly designed. But designed it was.
That's right, Super Metroid is a classic. Samus might not be as recognisable as Mario, Metroid might not have as many devoted fans as Zelda, and it sure as hell doesn't make as much money as Pokémon, but what it does have is a pretty prestigious legacy. One, which I don't think Nintendo has always done a good job of maintaining or furthering.
The Metroid Prime Trilogy is a superb series, and more than worthy of being considered the equal of it's 2D counterparts, but it is also a very different collection of games. The Prime games are tangentially related perhaps, but they don't necessarily represent the legacy of Super Metroid.
Metroid Fusion on the other hand, released concurrently with Prime 1, was very much a sequel to Super Metroid. Which isn't surprising, given that it was made by the same design team behind it's 1994 predecessor. Taking most of it's ideas from Super Metroid (and who can blame them?) Fusion felt like the sequel Metroid fans had been asking for, albeit more streamlined than the most ardent would have preferred.
A few years later in 2004 we also saw the release of Metroid: Zero Mission, an enhanced remake of the original Metroid. Despite being a remake of the original, once again Super Metroid was the true inspiration here, and the game is all the better for it.
Then, in 2010 we saw the release of Metroid: Other M (a collaboration between Nintendo and Team Ninja), which was in my opinion a really good game, and one which attempted to bridge the gap between the 2D games and the Prime games. Compared to those two series', however, it had substantial design, control and story issues, and thus marked the first stain on an otherwise clean report sheet for the Metroid series.
So that's it. A sequel (Fusion), a remake (Zero Mission), an offshoot (Metroid Prime Trilogy) and, depending on who you talk to, a disappointment (Other M). Compared to Nintendo's other historically important series', that not a lot.
Indeed, it could be argued that Super Metroid's legacy (particularly in recent years) is not best witnessed in those games which Nintendo have made, but rather in those games which it hasn't.
Cave Story (2004)
La Mulana (2005)
Shadow complex (2009)
Shantae: Risky's Revenge (2010)
Insanely Twisted Shadow Planet (2011)
Aliens: Infestation (2011)
Guacamelee (2013)
Too many Castlevania games to mention.
These games, and many more, owe a great deal of debt to Super Metroid. To varying degrees, they've also being pretty successful. There is clearly an audience for these Metroid-inspired games, Nintendo owns the rights to the progenitor of all of them, why aren't they making more of that fact? Where's my Metroid on 3DS (can you imagine the hidden secrets that could be designed to take advantage of stereoscopic 3D)? Where's my downloadable Metroid Ă la Shadow Complex (scanning the environment with the Gamepad would be a no brainer)?...Where...Where's my Metroid Dread?
What do you guys think? Has Nintendo effectively ceded the Metroid legacy to other developers? Do these other games stack up to Nintendo's own? What exactly happened to Metroid Dread? What exactly was Sakamoto thinking when he chose not to include a control option for the Nunchuck? Just how many questions can I pose at the end of this post? Let me know.