The funny thing is that, people talk sh*t about EA all the time but cannot quench their thirst for their games and microtransactions, well i say fuk EA and their games all together until they start respecting their customers once again.
I don't know if it's the same people. I don't buy anything from EA and it isn't even because of their business practices but simply because they fail to make games that interest me. For the most part if you're on a videogame forum talking about games you're not really the target market for a lot of EA's titles. Is Sim City a **** show because a lot of gamers bitched about the DRM and then bought the game anyway or did it sell to the massive audience that knows the Sim City brand? Back in the day Sim City wasn't some obscure PC game for geeks, it was something that seemingly everyone with a computer played along with Myst and Minesweeper. It is the same IP as The Sims which was like the Angry Birds of its time.
EA's biggest brand is Madden. We can bitch about the series going to crap because of the NFL exclusivity but we're not Madden's market. That game sells to the guy who just wants to play as his favourite NFL team and wants and up-to-date roster to do it with. He pretty just needs to the game to run for him to get his NFL fix. The quality standards are incredibly low.
I just don't think that EA's audience is familiar enough with the regular comings and goings of videogames as a whole to know exactly what's going on... until they try to play Sim City and hit a big roadblock. But they didn't know about the DRM beforehand and, even if they did, they're not savy enough to truly understand the full impact of it or the impact just doesn't affect them (EA can shut down the server in a few years but most of that audience will have moved on and will never play this version of Sim City again; keeping the game indefinitely is of no priority to them).
Hell, when EA announced they were putting microtransactions in everything they pretty much admitted that the Farmville audience that falls for that **** are too ignorant of videogaming as a whole to not think of that as weird. They said that that audience thinks that that is just how videogames work. They revealed the intended audience and isn't you or me or anyone who would actually describe themselves as a "gamer". The model is not to succeed on hardcore gamers putting up with bullshit to get their videogame fix but rather on rubes that have been raised on the "pay to proceed" model of videogaming.
Dead Space 3's microtransactions model may rope in some fans of the first games that didn't know that was in store for them but that is not the intended longterm customerbase. They want smartphone rubes to become the fanbase of all of EA's products. They will get some people that bitch but have no self-control but those are just a bonus.