Author Topic: Pokémon X/Y  (Read 57514 times)

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Offline Shaymin

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Re: Pokémon X/Y
« Reply #25 on: January 09, 2013, 09:57:17 PM »
I'm expecting some new type combos, but the only reason they added Dark and Steel was to balance out a broken type a decade and a half ago. For better or worse, they think the type balance is just fine. (It's not, Poison is a horrid offensive type, Ice makes you a literal glass cannon, and everything resists Grass.)
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Offline TJ Spyke

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Re: Pokémon X/Y
« Reply #26 on: January 09, 2013, 09:59:34 PM »
Grass destroys water. I always pick the grass starter
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Offline Ceric

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Re: Pokémon X/Y
« Reply #27 on: January 09, 2013, 10:52:20 PM »
Poison wasn't always bad.  In first gen it was ok and you could work with it. 

Hybrid types almost always mean they have the weakness of multiple types and the rarely the strengths of the types its made of.  Which I know why they did it and it might now be better.   
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Offline nickmitch

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Re: Pokémon X/Y
« Reply #28 on: January 09, 2013, 11:18:21 PM »
What type combos haven't they already done?
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Offline TJ Spyke

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Re: Pokémon X/Y
« Reply #29 on: January 09, 2013, 11:36:00 PM »
What type combos haven't they already done?

Took a little searching, but:
Normal/Fire
Normal/Electric
Normal/Ice
Normal/Poison
Normal/Ground
Normal/Bug
Normal/Rock
Normal/Ghost
Normal/Dragon
Normal/Dark
Normal/Steel
Fire/Water
Fire/Grass
Fire/Ice
Fire/Poison
Electric/Fighting
Electric/Poison
Electric/Psychic
Electric/Rock
Electric/Dark
Grass/Ghost
Grass/Dragon
Ice/Fighting
Ice/Poison
Ice/Bug
Ice/Rock
Ice/Steel
Fighting/Ground
Fighting/Flying
Fighting/Ghost
Fighting/Dragon
Poison/Psychic
Poison/Rock
Poison/Dragon
Poison/Steel
Psychic/Bug
Psychic/Ghost
Psychic/Dark
Bug/Dragon
Bug/Dark
Rock/Ghost
Rock/Dragon
Ghost/Steel

Interestingly, Flying is the most common one as the only type it HASN'T been combined with is Fighting. Least is Normal, which has only been combined with 5 of the 11 other types.
« Last Edit: January 10, 2013, 12:14:02 PM by TJ Spyke »
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Offline nickmitch

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Re: Pokémon X/Y
« Reply #30 on: January 10, 2013, 10:18:27 AM »
What type combos haven't they already done?

Took a little searching, but:
Normal/Flying



But some of those other type combos could be really interesting. Personally, I'm hoping for a Jynx evolution. It's long overdue.
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Offline Ceric

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Re: Pokémon X/Y
« Reply #31 on: January 10, 2013, 10:48:51 AM »
What type combos haven't they already done?

Took a little searching, but:
Normal/Flying



But some of those other type combos could be really interesting. Personally, I'm hoping for a Jynx evolution. It's long overdue.
Darn you.
I was going to us Farfetch'd.  Though I was sure at one point Farfetch'd was Flying\Fighting.
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Offline TJ Spyke

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Re: Pokémon X/Y
« Reply #32 on: January 10, 2013, 12:11:56 PM »
Shoot, I meant to write Normal/Fire. The rest are correct though.

I would love to see something like Fire/Grass. Don't say it can't happen, we've had Water/Electric and Flying/Ground.
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Offline Sarail

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Re: Pokémon X/Y
« Reply #33 on: January 10, 2013, 01:10:04 PM »
Staravia is also a Normal/Flying type. Guys.
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Offline Caterkiller

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Re: Pokémon X/Y
« Reply #34 on: January 10, 2013, 02:31:53 PM »
Can't wait for new type combinations! I'd love for Grass and poison to either get a little more defensive or offensive as well.

We may one day get a new type, but what would it be? Light or something heavenly like that?

What's important now is more moves and abilities that clear the battle field of hazards and/or permanent weather. Not just negate them for that specific Pokemon but get rid of them all together. I love that moves like spikes, stealth rock, and toxic spikes prevent abusive switching, but man some Pokemon are utterly destroyed when they enter sometimes. But it's permanent rain and sand that are arguably more over powered than anything.

I thought we were close with defog but it only clears the opponents side in 1vs1...
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Offline Shaymin

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Re: Pokémon X/Y
« Reply #35 on: January 10, 2013, 08:07:58 PM »
I was going to us Farfetch'd.  Though I was sure at one point Farfetch'd was Flying\Fighting.

Only in the modded versions (of which I am the only consumer here given what's involved).
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Offline Evan_B

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Re: Pokémon X/Y
« Reply #36 on: January 17, 2013, 02:44:21 PM »
I hope this game features a more impressive overworld than Black and White (and 2). The Unova overworld was absolutely atrocious. I'd like routes to have multiple paths that are accessible with new HMs or what-have-you, and more caves and little areas to explore. Sinnoh was full of that, Unova had none of it.

Oh, and neato! More Pokemon.
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Offline Stratos

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Re: Pokémon X/Y
« Reply #37 on: January 18, 2013, 12:30:38 PM »
How about not making HM moves take up your four move slots? I don't like carrying around 'HM slave' monsters. It's a creative way to restrict progress but a lot of those moves are throw-away and I don't want HM moves bogging down my main team or a slave hogging up a spot in my roster. I dislike grinding anymore in RPGs and so prefer to just pick my team of six early and focus on leveling them.

I picked up Heart Gold again and I have two monsters that are there for HM use only. Or how about keeping certain barriers removed like smashed rocks and cut bushes? I got through them once, they should stay opened. It served its purpose, keeping me out for a certain amount of time.
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Offline Shaymin

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Re: Pokémon X/Y
« Reply #38 on: January 18, 2013, 08:27:44 PM »
Sounds like someone needs to play Black/White. You need HMs to proceed in the game once, when you are guaranteed to have less than a full party and someone who can use the HM in question (Cut) - everything else is optional.
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Offline Mop it up

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Re: Pokémon X/Y
« Reply #39 on: January 19, 2013, 02:41:48 PM »
The HM problem could be solved by doing away with the paltry limit of four moves and allow Pokémon to know every move they can learn. It could instead be set up as sort of selecting four moves to "equip" for battle, retaining the game's strategy of move setup, but making it a lot easier to manage movesets and not waste slots on HMs or carry HM mules.

Offline Stratos

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Re: Pokémon X/Y
« Reply #40 on: January 20, 2013, 12:01:34 AM »
I like Mop it up's idea.

Sounds like someone needs to play Black/White. You need HMs to proceed in the game once, when you are guaranteed to have less than a full party and someone who can use the HM in question (Cut) - everything else is optional.


I own Black, but lost steam part way through. I just picked up Heart Gold mid-game again and hope to finish that first. After that I'll revisit Black. I'm undecided as to whether I will just restart Black from the beginning or pick up mid-game like I did in HG. Gold was easier to start up mid-game because I have a nostalgic familiarity with it.  Black not so much but I'm far enough that I don't know if I want to go through it all again.

Plus I kinda like what I was doing with the current team of new guys in Black...except for my starter. The B/W starters all felt meh so I went with the grass one. If I don't choose the fire one I tend to regret it farther in. Other than in Emerald I've always restarted my game part way through when I choose a non-fire starter or abandon the game. I just can't motivate myself without an engaging starter and none of the past few sets have been very engaging to me.

They should broaden your starter options from the three types. You got an electric in Yellow. Maybe give you a half-dozen type options or from any of the previous starters. More focus should be on the starters than on the legendary.

Everyone has a favored pokemon, why not make it that you can choose from ANY non-legendary pokemon as your starter and make it your special buddy similar to Pikachu in Yellow?
« Last Edit: January 20, 2013, 12:07:03 AM by Stratos »
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Offline Oblivion

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Re: Pokémon X/Y
« Reply #41 on: January 20, 2013, 12:17:12 AM »
Yellow was only made to appease those who wanted the games more like the anime, even though the games came first. Yellow is a special case and will never be repeated.

Offline Shaymin

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Re: Pokémon X/Y
« Reply #42 on: January 20, 2013, 12:18:15 AM »
Extra types for the starters might happen again in XY (though I hope it doesn't become a Platinum situation where it ends up as a Mexican standoff).

The reason they do Fire->Water-Grass triangle is because they want to have an obvious introduction to the game's Rock/Paper/Scissors/Enterprise/Death Star gameplay.
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Offline lolmonade

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Re: Pokémon X/Y
« Reply #43 on: January 21, 2013, 12:39:20 PM »
The HM problem could be solved by doing away with the paltry limit of four moves and allow Pokémon to know every move they can learn. It could instead be set up as sort of selecting four moves to "equip" for battle, retaining the game's strategy of move setup, but making it a lot easier to manage movesets and not waste slots on HMs or carry HM mules.

If they would make it so each pokemon remembered all of their moves, but you only had 4 slots you could fill for battles (changeable while accessing the menu), I think it would do great things for the playability of the series, as well as not having to regret accidentally deleting a move you find out later was more useful than you realized.

Hell, I'd like to see pokemon's moves increase in effectiveness the more you use them.  So if you have Pidgey use Quick Attack over and over, it'll be more effective than the tackle move you haven't been bothering to use.

I see Pokemon as a series that could have so much potential in being an incredibly deep and satisfying game, but they don't need to, because their fan base eats each entry up like hotcakes. 

Offline nickmitch

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Re: Pokémon X/Y
« Reply #44 on: January 21, 2013, 07:20:20 PM »
That might break certain moves, having them get more powerful the more you use them. I mean, you'd have a move that lets you attack first and does massive damage. It'd be tough to balance without some hard caps.
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Offline Stratos

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Re: Pokémon X/Y
« Reply #45 on: January 22, 2013, 02:05:22 PM »
Just give it a simple 'skill level' gauge. Start at E and work your way up to A, each time the skill gets a small boost in accuracy and power or effectiveness. Bonus could easily very between moves based on how strong they are to begin with. Fire Blast is already a power of 120 so perhaps leveling up the move increases the chance of causing a burn to occur.
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Offline Ceric

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Re: Pokémon X/Y
« Reply #46 on: January 22, 2013, 03:33:33 PM »
You might as well just lift the system from Fire Emblems.

Move go from E to S and on different Pokemon they start a little higher to a max of C.  Also just throw in the the social system so Pokemon who team battle together more develop affinities that help them in combat.
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Offline nickmitch

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Re: Pokémon X/Y
« Reply #47 on: February 14, 2013, 03:24:21 PM »
WHY ISN'T ANYONE TALKING ABOUT THE NEW EEVEE-LUTION? :confused; !!!

http://www.pokemon.com/pokemonxy/en-us/
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Offline NWR_insanolord

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Re: Pokémon X/Y
« Reply #48 on: February 14, 2013, 04:38:16 PM »
Year of Luigi>New Eevee Evolution
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Offline TJ Spyke

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Re: Pokémon X/Y
« Reply #49 on: February 14, 2013, 04:40:51 PM »
I like that the French name of it is "nymph", LOL.
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