Author Topic: Call of Duty: Black Ops II  (Read 10498 times)

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Offline Oblivion

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Re: Call of Duty: Black Ops II
« Reply #25 on: January 30, 2013, 01:42:17 AM »
We should get that DLC.

Offline Kytim89

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Re: Call of Duty: Black Ops II
« Reply #26 on: January 30, 2013, 02:24:32 AM »
Is this game available for the eShop?
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Offline TJ Spyke

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Re: Call of Duty: Black Ops II
« Reply #27 on: January 30, 2013, 02:28:19 AM »
Is this game available for the eShop?

No, none of Activision's games are (except for the upcoming The Walking Dead: Survivor Instincts.
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Offline Louieturkey

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Re: Call of Duty: Black Ops II
« Reply #28 on: January 30, 2013, 01:07:52 PM »
Is this game available for the eShop?
No but it should be.

I think all games should be available both retail and on the eshop.  But I guess that's up to the publishers.

Offline Soren

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Re: Call of Duty: Black Ops II
« Reply #29 on: January 30, 2013, 02:50:18 PM »
We should get that DLC.


Agreed. We should get it once the stupid timed DLC expires for Xbox.
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Offline alegoicoe

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Re: Call of Duty: Black Ops II
« Reply #30 on: January 30, 2013, 03:30:20 PM »
Its almost impossible to play Search and Destroy :-[
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Offline Soren

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Re: Call of Duty: Black Ops II
« Reply #31 on: January 30, 2013, 05:45:43 PM »
I wish more people would play Ground War or Hardpoint. We need a community night.
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Offline EasyCure

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Re: Call of Duty: Black Ops II
« Reply #32 on: January 30, 2013, 07:43:56 PM »
I wish more people would play Ground War or Hardpoint. We need a community night.

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Offline Oblivion

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Re: Call of Duty: Black Ops II
« Reply #33 on: January 30, 2013, 09:23:05 PM »
Soren, am I friends with you?

Offline mysticgohan

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Re: Call of Duty: Black Ops II
« Reply #34 on: January 31, 2013, 03:49:04 AM »
I play online hit me up for some Black ops II action :) Hope we'll get that DLC next month. It would help encourage the community and help make it grow. Besides, when the 360/ps3 first came out, their base of players were roughly the same as Wii U's currently. So It's getting there. :)

Offline Soren

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Re: Call of Duty: Black Ops II
« Reply #35 on: January 31, 2013, 10:56:24 AM »
Soren, am I friends with you?

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Offline Seacor

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Re: Call of Duty: Black Ops II
« Reply #36 on: February 01, 2013, 12:30:42 PM »
The back of the COD Black Ops 2 Wii U case states:

Add On Content

If they do not release DLC for the Wii version, they have misrepresented the product.

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Offline Seacor

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Re: Call of Duty: Black Ops II
« Reply #37 on: February 02, 2013, 04:17:40 PM »
Black Ops 2 Wii U Patch released on Friday 2/1/13
 
Wii U Specific Issues Addressed/Features 
  • Home Button Menu is now available in Multiplayer and Zombies when not in-game
  • Send text messages from the lobby and friend list menus
  • Wii Remote Changes 
  • Improved presets
  • Buffed aim assist
  • Wii Remote Bug Fixes 
  • Jittery movement
  • Unable to turn when crouched/prone with a scoped weapon on Wii Remote
  • Hybrid optic attachment stopped working after ADS on Wii Remote
  • Guardian and Turret unmovable when weapon pickup option is set to inventory button
  • Reticle disappearing during EMP
  • Hunter Killer Drone does not fire in reticle direction
  • Crash in Strike Force tutorial
  • Lodestar score streak is hard to control (it now uses the control stick)
Non Platform-Specific:
 
New Features & Feature Improvements 
  • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
  • Implemented sorting of Medals in the After Action Report.
  • Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
  • Added a “Go to Top” button for the League Leaderboard.
Issues Addressed   
  • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
  • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
  • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
  • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
  • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
  • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match. 
  • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
  • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
  • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
  • Improved turret tracking to eliminate false positives when checking line of sight.
  • Turrets now have smoother tracking when targeting players.
  • Improved bot pathing on multiple maps.
  • Current League Info is now getting updated properly in the Player Identity.
  • Manual sorting on League Teams removed as the results are now returned correctly.
  • Improved the Scoreboard to make friend Playercard information more accessible.
  • Addressed multiple UI issues.
  • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
  • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
  • Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
  • Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
  • Addressed an issue where players were able to plant numerous Assault Shields.
  • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
  • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
  • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
  • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
  • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
  • Various minor map fixes were made across multiple maps.
Gameplay Balancing
Scorestreaks: 
  • Death Machine: 3 hit kill range increased.
  • Dragonfire: health increased, gun spread reduced.
  • AGR: ground speed increased, reduced machine gun close range damage.
  • Warthog: reduced missile delay.
  • Lodestar: reduced missile speed and AOE radius.
  • Swarm: drone re-spawn delay increased.
Perks: 
  • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment: 
  • Trophy System: increased range.
SMGs:   
  • All + Silencers: reduced range.
Assault Rifles: 
  • All: reduced idle sway.
  • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
  • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
  • SCAR: Increased 3-hit kill range.  Maximum amount of bullets to kill is now 4.
  • SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
  • MTAR: increased 3-hit kill range.
  • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
  • FAL OSW + Select Fire: increased recoil.
  • FAL OSW: increased hip spread.
LMGs:   
  • All: ADS in and out time reduced.
Shotguns: 
  • SRM1216: slightly increased short range damage.
Pistols:   
  • Executioner: increased medium range damage.
http://community.callofduty.com/message/414032145#414032145
« Last Edit: February 02, 2013, 04:33:06 PM by Seacor »
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Offline Oblivion

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Re: Call of Duty: Black Ops II
« Reply #38 on: February 02, 2013, 08:34:58 PM »
Good ****. Thanks for the update.

Offline Caterkiller

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Re: Call of Duty: Black Ops II
« Reply #39 on: February 02, 2013, 08:55:05 PM »
Yes thank you! Sniper rifles were impossible with Wiimote, sounds like its all worked out now. Guess I'll get back online.
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Offline Jabs

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Re: Call of Duty: Black Ops II
« Reply #40 on: February 03, 2013, 12:10:38 AM »
Just glad that Activision are supporting the Wii version post launch.

Offline Louieturkey

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Re: Call of Duty: Black Ops II
« Reply #41 on: February 04, 2013, 02:31:19 PM »
Just glad that Activision are supporting the Wii version post launch.
This.
The Wii U version is probably the lowest selling version and yet they are still working on fixes to make it better.  Everyone harps on the yearly updates to COD and get mad because they are a giant company.  But this tells me they still care about their games no matter what platform they are on.  When I get a Wii U, I may be picking up my first ever COD game because of this.

Offline Oblivion

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Re: Call of Duty: Black Ops II
« Reply #42 on: February 05, 2013, 03:22:16 AM »
Now now, don't give Activision the credit. Treyarch is the one doing this. They've supported Nintendo consoles for years, while Infinity Ward has yet to do so.

Offline ShyGuy

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Re: Call of Duty: Black Ops II
« Reply #43 on: February 05, 2013, 12:09:01 PM »

Offline Mop it up

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Re: Call of Duty: Black Ops II
« Reply #44 on: February 05, 2013, 05:43:42 PM »
Give it some time, they supported the Wii version of CoDBlOps for a few months before dropping it like a rock, so it's too early to tell if it'll get all the support of the other versions.

Offline Stratos

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Re: Call of Duty: Black Ops II
« Reply #45 on: February 21, 2013, 03:38:28 PM »
If they release play-to-play content and it sells, they will continue to support the game. If not...

Does this game finally give Nintendo owners local multiplayer?
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Offline Oblivion

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Re: Call of Duty: Black Ops II
« Reply #46 on: February 21, 2013, 03:59:07 PM »
Yes.