I probably have the most unusual connection to Zelda series here. First of all,
just two years earlier i didn't even knew it existed.
The first time i ever played Zelda game, it was funnily enough Majora's Mask on emulator, but i couldn't even get past first ten minutes or something. Nearly everything from controls ("how do i jump?", "what are those yellow arrows on the right?") to pacing were completely alien to me. I was so detached from usual Zelda conventions, it was like game tried to speak Chinese to me while hanging upside down.
Later when i got more into Nintendo, i played original NES game on my ambassador 3DS and i loved it. I loved the action, the challenge, simplicity and somewhat open-worldness of it. It's still one of my favorite games i played of the series.
It was a soft introduction to conventions that Nintendo preserves throughout the series so hard it harms accessibility of the games for people out of the loop (like me).
Zelda series (and Metroid probably even more so) are just so insulated in their own history. Eight dungeons, overworld, heart containers -- if i didn't started from NES game, i wouldn't have made sense of any of it. These are the basics are just so ingrained into later installments and make so much sense for long time fans, but are just baffling for newcomers.
It also doesn't help that unlike Mario series, Zelda and Metroid are kinda in a genre of their own. People coming from different background don't really have much reference to lean on in terms of similar games.
I have a friend (pc guy who just recently was introduced to wii, like me) who recently asked me "what's the deal with that Metroid Prime game? it seems to be quite a favorite on forums? what do you even do there?". I tried to explain and it was kinda hard because pc guys have absolutely no games that are similar to it. Even if you exclude 3d exploration out of the equation, what are any notable PC games with Metroidvania gameplay?
...
Exactly.
(well maybe Unreal and Unreal 2: Awakening, but again more in alien planet atmosphere and music, not in gameplay, so yeah, doesn't count)
Same with Zelda. A few elements here and there were employed by other games and genres and evolved on, like GTA and many other 3d games, but otherwise Zelda still is a thing-in-itself.
Apart from somewhat general inaccessibility my other problem with Zelda games are puzzles. Especially overworld puzzles that you have to do to get inside next dungeon. Funny i almost never got lost in original NES game but i get myself looking for instructions in EVERY damn game after it. In original game all it took for me to find next dungeon is just to wander a bit and i'd stumble upon something eventually, i've found all dungeons by myself, never had to resort to walkthrough even once.
In later games i try to find an answer which is usually an easy and obvious to some, but i can't understand it so i get frustrated and just lose interest. It usually takes me months to tackle the game again. It took me more than a year to finish WW and OOT because of this and that's the only ones i DID finish.
Why am i even playing them if they're so frustrating. I guess because i really like the music? And action parts of gameplay are still very good and compelling for me.
Sorry for long ranty introduction, let's fast forward to today's me, who after NES game played:
Link's Awakening: played on 3DS, enjoyed whimsical style and most of the dungeons, controls are too inconvenient because Gameboy's lack of buttons though, had to resort to walkthrough once cause i couldn't understand where should i go for next dungeon
Wind Waker: played on Wii, LOVED it, the cartoonish style is really appealing to me, i got stuck on overworld puzzles three or four times, didn't understand pictograph
Ocarina of Time: played on 3DS, it's okay, i finished it more or less the same day WW and it kinda felt "eh" to me, and again got stuck on puzzles too many times (more than in WW), both in overworld and inside the dungeons, didn't understand mask system which makes me feel bad, but i really don't feel like replaying it
Skyward Sword: got it day one (okay week one, considering shipping time but whatever), played till the first encounter to Ghirahim and kinda stopped. I still enjoyed what little i played very, very much. Have absolutely no problem with long intro and "handholding" of the game because i'm the person who as you understand really needs it.
Majora's Mask:
I am playing Majora's Mask on Wii's Virtual Console. I bought it more than a year ago and after getting through introduction i ended up in city where "puzzles syndrome" struck immediately. I didn't understand what am i supposed to do, i couldn't even get out of the city so as per usual i got frustrated and stopped playing for at least half a year.
During that time i started playing both OOT and WW and familiarized myself on how Zelda games work, so i came back and managed to get out to overworld but still couldn't find first dungeon.
A few weeks later i got to Deku palace and it's stealth-y action sequence. I kinda liked it, but i took too much of my sweet time so i had reset and start all over again in a new three day cycle. Then i got to first dungeon and the same happened -- it took me too much time to get to the final hall before the boss (not even to the boss himself), time was gone and i had to redo the dungeon all over again. On my second playthrough i got to boss and beat him and after some story stuff went after Deku palace buttler and... the timer went over in the middle of it. Man, i hated that system at that moment and was cussing like mad. Thankfully, the dungeon was already beat so i didn't had to plow through it third time, too bad i didn't realized it before and the game never bothered to explain it to me earlier.
It was like that on and off, for more than a year now. I beat three dungeons since then and now i'm stuck, [forrestgump]
again[/forrestgump], trying to get inside the last dungeon in Ikana canyon.
For two months on and off i was trying to find a way in, explored and went in everywhere and but couldn't find the solution. I've found dancing spirit (who i didn't understood what to do with either) and caves with Sheikah stones but not that
"spirit vessel".
This morning i gave in and finally looked it up.
I was supposed to
show Garo mask to hooded guy to get there.
The funny and sad thing is i have it already. I just never made a connection and still after reading the solution i don't understand it. The hooded guy requires to show him a
spirit vessel. Okay, how's that generic mask a spirit vessel? The description for this mask doesn't say it's a vessel of any kind. It kinda says it makes you invisible or something. That's all.
Okay that's usual Zelda puzzles crap that i guess i will have to deal with for eternity since Nintendo i'm sure will never change it, but what did i enjoyed of the game?
First of all, of course, the general atmosphere of doom that prevails over all. The final music with the bells that really drives it home.
Characters and their story arcs are uncharacteristically strong for a Zelda game. Fixed time system really pays itself when you resolve character arcs. Even if i hated it at first, when i couldn't finish a dungeon within time limit, after you discover reverse time song, it stops being a problem. And everything is forgiven when you make someone happy even if for a little while.
Music apart from ambient "end of the world" theme isn't really as strong as in other games, most of it is reused from OOT.
Still it's quite a gaming experience, if nothing than an original time system and overall gloomy atmosphere.