Nintendo and Square's late SNES RPG was the linchpin in Neal's gaming fascination.
http://www.nintendoworldreport.com/blog/32385/how-super-mario-rpg-made-me-the-gamer-i-am-today
I can think of some landmark gaming moments when I grew up in the '90s relating to video games. In the beginning of the decade, I spent a lot of time playing NES with my cousin. I played the hell out of Super Mario Land 2 and DK '94 on the Game Boy, the first system that was wholly mine. I played a lot of my brother's Genesis and sharpened my teeth on Sonic the Hedgehog, Dynamite Headdy, X-Men, Aladdin, and more. My cousin gave my brother and me his NES in the middle of the decade, which led to several years of FuncoLand-fueled chaos and a collection that now is knocking on the door of 200 games.

The one singular game that put me on the path to being so crazy about video games that I dedicate so much of my time to Nintendo World Report is Super Mario RPG, though, by a large margin. My history with the game dates back to around 1997, when I was 9 years old and spending time with my friend Joe. Joe's family had a shore house (that was recently hit by Sandy, sadly, but managed to avoid destruction) and his Super Nintendo resided there. He owned Super Mario RPG, as well as a strategy guide for the game. The few times I stayed down there mostly consisted of two nerdy, glasses-wearing elementary schoolers playing through Super Mario RPG constantly.
When we'd go back home, we'd pore over the strategy guide, looking forward to the next time we could play. I can't really remember how many times we played the game. Honestly, it probably wasn't as often as I remember; I may just think I played the game more than I did because of how vivid my memories of the strategy guide are.
Thinking back, I don't remember much about 1997 otherwise. I mean, it was a pretty fantastic year. The Packers did win the Super Bowl, after all. I do remember so much about Super Mario RPG. Oddly, my memories of it pale in comparison to how vividly Joe remembers it. We talked about it recently, and he's at a point where playing the game isn't that rewarding. He can basically replay it in is his head. We got to the point in the game where we would do low-level runs. I've never done that with another RPG.

That insanity and zeitgeist led me to getting obsessive over Mario Kart 64, GoldenEye, and Ocarina of Time. That Mario RPG-fueled passion got me mega-hyped for Paper Mario, Metroid Prime, and much more. If it weren't for that complete craziness over the beloved 1996 Super Nintendo game, I might not have stumbled upon Planet GameCube a few months before the GameCube came out. Maybe I don't keep the site as a permanent bookmark for seven years before I apply to a job for the hell of it. Maybe I don't apply that Mario RPG-esque craziness to writing and editing for Nintendo World Report.
I guess what I'm saying is, if you want to see a really weird butterfly effect, go back in time and make sure I don't play Super Mario RPG. I think this site and my life would be really different.