Author Topic: Resident Evil 4...Going to the next level?  (Read 16097 times)

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Offline Don'tHate742

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Resident Evil 4...Going to the next level?
« Reply #25 on: May 29, 2003, 01:15:38 PM »
Hmm I don't know if I would like zombies having supernatural powers, like teleporting or materializing. It would make me paranoid not scared, but in a way the two are the same.

I just want freakier zombies and monsters.....that guys with the hook and chain look great. Oh ya and also more manouvers, like many more ways to cut off a zombies head, not just shooting a shutgun or randomly hitting there head with a pistol.
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Offline godwheel

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RE: Resident Evil 4...Going to the next level?
« Reply #26 on: May 29, 2003, 01:40:49 PM »
Actually, if you recall the first trailer released way back when, there was a shadow chasing Leon around. This character is that shadow I take it. Whether he/she is the virus or not I'm not sure, but if this thing moves through the air like that man Im gonna be poopin de pants. It almost reminds me of the Ring when the girl walks out of the TV and there is a skip where she is RIGHT IN FRONT of the guy! Man... I don't even wanna know how much this game is going to scare me

Offline Bill Aurion

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Resident Evil 4...Going to the next level?
« Reply #27 on: May 29, 2003, 01:50:46 PM »
I don't think it's like zombies have superpowers.  I think this new virus has the ability to control things/become things(ala the leeches becoming zombies in RE0).  
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Offline highenergyboy

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Resident Evil 4...Going to the next level?
« Reply #28 on: May 29, 2003, 02:04:09 PM »
This is what really scares me the most. You may have been cut off from most human contact and be surrounded by swarms of zombies and monsters in other Resident Evil games, but you always found comfort knowing you had a pistol or 12-gauge by your side to keep most dangers at bay. After what I witnessed in the direct feed trailer that comfort might no longer exist in Resident Evil 4.

Whatever that apparition-like being was it was unsettling just to watch Leon fire at it from across a hallway in vain while it approached him undeterred wielding a hook and chain. It was almost as if the bullets did not even phase that thing to begin with. Couple this with the possiblity that it could materialize abruptly out of nowhere (say like right on the other side of a door before you open it) and that would be even more demoralizing. Zombies are bad enough but just imagine dealing with an enemy that likes to mess with your head like that.  

Offline Termin8Anakin

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RE: Resident Evil 4...Going to the next level?
« Reply #29 on: May 29, 2003, 02:12:32 PM »
That's some scary sh!t there.
The direct feed ain't great quality, but at least it's direct feed. And the sound is freakin me out.
Resident Evil with Sanity effects.
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Resident Evil 4...Going to the next level?
« Reply #30 on: May 29, 2003, 03:23:18 PM »
Well, just imagine if this was a new type of creature; maybe not even the main boss. Now I'd be peaing in my pants, when I'm being chased by two of those things, maybe one shaped as Nemesis? Who Knows?

A few additions I'd like is the better use of a knife and "whacking" weapons, such as pistols, crobars, etc. Zombies are extremely slow, and it would be realistic now, if Leon could just run around them and swipe their head and whack them to the ground. This would be extremely usefull to save up bullets. I remember in REmake that after your "safety" knives were gone, one swipe at the zombie and then you'd be being sucked by the Zombie.

Another addition I'd want is less bullets/weapons. Now you might think I'm crazy, but I'm a hardcore gamer, and all I look for is for games to challenge me. What better way for me to have fun then take the shadow-demon-zombie-thinnie on with a knife, crobar, and an empty pistol. Oh man, I can just imagine the carnage.

*Starts drooling and makes his pants all wet. Oh wait, they were wet already. *

Offline Termin8Anakin

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RE: Resident Evil 4...Going to the next level?
« Reply #31 on: May 29, 2003, 03:35:15 PM »
well, if you want less bullets, they should make the game a bit more even in terms of ways to get rid of zombies.
I mean, a good ole punch or kick would be nice. After all, you are not slower than a zombie. You should be able to do "Hit and run" stuff! Kick em down, and run the hell outta there!
That said, the control scheme needs to change,
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Offline Don'tHate742

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Resident Evil 4...Going to the next level?
« Reply #32 on: May 29, 2003, 06:12:38 PM »
OH my god! You don't know how much I've wanted to run around a zombie, knock them to the floor, then jump on there back knife in hand...

Conserving bullets suck ass, though I do think its needed.....running out of bullets is scary as hell. And yes a knife needs to be more effective, it took 8 slashes just to bring the zombie down and not even kill it, THATS CRAP.
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Resident Evil 4...Going to the next level?
« Reply #33 on: May 30, 2003, 09:55:07 AM »
Simple, yet incredibly cheap answer to having a good melee weapon: put a sword in the game.  Many times I'll see some kickass looking weapon in RE, but's a switch for something.  Grrr....
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Offline BlkPaladin

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RE: Resident Evil 4...Going to the next level?
« Reply #34 on: May 30, 2003, 11:04:50 AM »
On the new topic on the new virus remember almost all of the RE games so far only covered one of the families that made Umbrela and their form of the virus. In Code Veronica it was uncovered that there are more than on manufastation of the orginal virus other than the T and G and the other family that help find the virus is running their own experiements that means other forms of the virus.
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Offline Ninja X

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Resident Evil 4...Going to the next level?
« Reply #35 on: May 30, 2003, 11:33:00 AM »
Yes, the knife should be more effective.  And since the game is in 3D, you should be able to throw it too.  

As for the sword idea, cool, but I cannot picture Leon carrying one around swiping at zombies with it.
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Offline Grey Ninja

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Resident Evil 4...Going to the next level?
« Reply #36 on: May 30, 2003, 12:37:57 PM »
Nah... I wouldn't like to see an increase in the use of meelee weapons... it would become too much like DMC.  What has always gotten me the most about Resident Evil games, is when I am in a dangerous place with only a handful of bullets left, health in the red, and no green herbs in sight.

Resident Evil 0 scared the piss out of me for that reason.  I was always out of ammo, and exploring a new area just dying for a green herb.  Oftentimes I would be exploring the mansion with only about 6 bullets left in each of my guns.  (one per character)  Or I would be completely out of ammo, and simply using my precious shotgun or grenade shells on zombies.

Having an effective knife would take a great deal of fun out of that.  
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Offline ThePerm

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Resident Evil 4...Going to the next level?
« Reply #37 on: May 30, 2003, 01:22:55 PM »
kennedy got bitten and nwo he's experiencing what its like to "turn" obviouslty by the end of the game he will be in his own little world.
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Resident Evil 4...Going to the next level?
« Reply #38 on: May 30, 2003, 10:19:18 PM »
Yeah, I highly doubt there'll ever be a sword in RE, but they could put a machete or something like that.  Just something that isn't pitifully short-range like the knife is.
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Offline Don'tHate742

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Resident Evil 4...Going to the next level?
« Reply #39 on: May 31, 2003, 07:34:37 AM »
How come there hasn't been a hachet or axe in any of the games? In alot of scary movies you see the victim pick up an axe and throw it, I want to do that in RE.
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Resident Evil 4...Going to the next level?
« Reply #40 on: June 13, 2003, 08:56:02 PM »
I also think characters should be allowed to bash the crap out of the zombie, when it is dead. For example:

*Leon shoots a Zombie down. Walks over to head, and curshes it with his  foot, splattering blood across the screen.*

Man, I jsut want more difficulty, more puzzles, and more GORE.

Offline BlkPaladin

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RE: Resident Evil 4...Going to the next level?
« Reply #41 on: June 13, 2003, 09:06:31 PM »
I like that idea also. But then I also hope they put in the Red Zombie in again.
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Offline Ninja X

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Resident Evil 4...Going to the next level?
« Reply #42 on: June 14, 2003, 02:46:46 PM »
Those Crimson Zombies were the only things that scared me in Resident Evil.  They were truly disgusting zombies that can tear you apart within in a minute.  

I hope they make a comeback too...but it looks like this wraith creature will take its stead, as it can hide in just about any corner.
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Offline Mario

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Resident Evil 4...Going to the next level?
« Reply #43 on: June 14, 2003, 10:40:35 PM »
I was dissapointed in Resident Evil Zero with the fact that there wasnt many actual zombies. Too many monsters, they arent as scary imo. I hope RE4 has lots of zombies, and i want them to scare the crap out of me! I want zombies falling from the roof and attacking me, zombies jumping out of closets right in front of me, zombies hiding behind corners etc. all with a super loud scary sound when they jump out. I want to be scared to death!

Offline NinGurl69 *huggles

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Resident Evil 4...Going to the next level?
« Reply #44 on: June 15, 2003, 12:40:37 AM »
I want more Rebecca.  And maybe a little more Jill.
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Offline boggy b

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RE: Resident Evil 4...Going to the next level?
« Reply #45 on: June 15, 2003, 11:20:22 AM »
IMO, none of the Resi Evil's held a candle to Silent Hill...but this could be the one to change all that. If they make the game more like Silent Hill, I could really only see that as a boon.
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Offline Grey Ninja

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Resident Evil 4...Going to the next level?
« Reply #46 on: June 15, 2003, 12:49:24 PM »
Quote

Originally posted by: boggy b
IMO, none of the Resi Evil's held a candle to Silent Hill...but this could be the one to change all that. If they make the game more like Silent Hill, I could really only see that as a boon.


Silent Hill and Resident Evil are similar in layout and controls only.  I don't think it's fair to compare them.

Silent Hill is insanely easy.  That's its biggest problem.  Given that there are only about 3 or 4 different kinds of enemies in the games, and they can be taken down in a matter of seconds without much risk, the game just isn't very stimulating in that regard.  Many of the puzzles are INSANELY out of place, and there are quite a few that just don't make any sense whatsoever (the blasted head puzzle in SH2 comes to mind).  However, Silent Hill has a very deep plot, and even though the monsters are harmless, the general atmosphere of the game has you terrified anyways.  It gets to you in a very subliminal manner.  The game has next to nothing for replay value though.  The games are among my favorites, yet it's always a forced thing to go through the game again, simply because all the scare has worn off after one time through the game, and it's just repetitive.

Resident Evil prides itself on difficulty.  That's where the real scare comes in.  You have to invade an unexplored, zombie filled area, that could have all manner of very dangerous creature living in it, and you will be short on both ammo and health throughout the game.  The zombies themselves are not that difficult to avoid unless you are in closed quarters with them, but there are plenty of more dangerous creatures in the game.  The puzzles are out of place, but they aren't overly difficult, and there is some logic to them.  Replay value is great with the game, as the game is always difficult, and in the next times through, you can try to optimize your techniques, to try and beat that insane guy who finished the game in under an hour...  (but that's another story)  The story for Resident Evil is a very in your face B movie style, that is entertaining, but not really that scary.  I consider Resident Evil to be more action than horror, but it seems that Resident Evil 4 might be changing that to become a little more on the Silent Hill side...

Basically, what I am saying is that while Silent Hill might be smarter, and a little scarier, Resident Evil is an actual GAME.

That being said, I am not sure which one I prefer.  At times I will say Silent Hill, and at times I will say Resident Evil.  It depends on my mood at the time.  I really don't believe that one is ultimately better than the other though.
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Offline AgentSeven

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RE: Resident Evil 4...Going to the next level?
« Reply #47 on: June 15, 2003, 01:37:15 PM »
Grey Ninja make a good point, you can't really compare S.H. to R.E., still if you must compare the two, Resident Evil for GameCube wins handsdown.  I was never a fan of R.E. until I played the original on my Cube.  After that I was hooked!
I can't wait for R.E.4!

My problem with Silent Hill is that they always seemed like a RE wanna-be.  They are extremely easy, and I'm sorry to say this, but the story lines in those SH games are totally stupid.  The only survial-horror game that is worse than SH was the uber-terrible Parasite Eve.  Now theres a game that really sucked.

RE on GameCube hooked me on the series.  I can't wait to see what Capcom has in store for the next title.  Who knows maybe we will actually get a decent RE handheld game for GBA as well?
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Offline Grey Ninja

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Resident Evil 4...Going to the next level?
« Reply #48 on: June 15, 2003, 01:50:50 PM »
Quote

Originally posted by: AgentSeven
My problem with Silent Hill is that they always seemed like a RE wanna-be.  They are extremely easy, and I'm sorry to say this, but the story lines in those SH games are totally stupid.  The only survial-horror game that is worse than SH was the uber-terrible Parasite Eve.  Now theres a game that really sucked.



Actually, I really liked the story for Silent Hill.  A lot of people don't like it because they don't dig deep enough into it, don't like the symbolism, or just don't like a story that leaves so many loose ends, but I really liked it.

And when you mention Parasite Eve... I hope to god you are talking about Parasite Eve 2, as Parasite Eve 1 was a masterpiece in every way, while Parasite Eve 2 was a suckfest as you say.  
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Offline AgentSeven

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RE: Resident Evil 4...Going to the next level?
« Reply #49 on: June 15, 2003, 01:57:25 PM »
LOL, Ninja.  I wasn't really a fan of either.  Still, your'e right about one thing, the first was far better than the second.  
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