Author Topic: Wind Waker 2  (Read 47350 times)

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Offline Bill Aurion

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RE:Wind Waker 2
« Reply #125 on: November 18, 2003, 03:03:47 PM »
My guess is that they will be adapted for the sequel...
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Offline cheers69

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RE:Wind Waker 2
« Reply #126 on: November 20, 2003, 12:50:10 PM »
wouldnt it be cool if the next zelda was co-op for lan, you could meet up with your friends in big battles and stuff I reackon it would be wiked.
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Offline Ocarina Blue

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RE: Wind Waker 2
« Reply #127 on: November 20, 2003, 09:16:43 PM »
Isn't that being done already with four swords? The GBA four swords was packaged with ALttP, so I woudn't be suprised if the GC version was packaged with WW2.
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Offline Oldskool

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RE:Wind Waker 2
« Reply #128 on: November 24, 2003, 07:45:10 AM »
Hmm... Now that I beat WW a few days ago, I can have a better prediction of the sequal...

I think that the sequal will take place sometime soon after WW, perhaps sea travel will not be a huge factor. I have a prediction I posted a while back that said WW2 will be to WW what MM was to OOT.  It will have a similar engine, and many similar charactor designs, but it will have one huge innovative feature that the game is built around. In MM's case it was the 3-day system.  
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Offline Polemistis

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RE:Wind Waker 2
« Reply #129 on: November 28, 2003, 05:59:55 PM »
Hmm...after 10 mins of thinking:

I think that they should bring someone back...someone close to Ganon/Ganondorf. The villian needs to get some mysterious item to bring back Ganon/Ganondorf. Then Link gets an unexpected visit from...Navi? Hehe. Thus, he must set out once again and stop the villian from freeing Ganon/Ganondorf. BUT in the final battle at the end of the game, after Link strikes the villian down, the villian with his last breath manages to somehow free Ganon/Ganondorf. And the game ends there. The third installment of Links biggest adventure will come on Nintendos next big console, N5. And they better make it realistic graphics(not that I didn't like cel-shaded, I think it was a nice new look), but it would look so damn sweet realistic. Oh ya, maybe there should be more magic use.
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Offline -GANON-

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RE:Wind Waker 2
« Reply #130 on: December 04, 2003, 03:34:06 PM »
i actually hope they keep the cell shading..i first hated it (and i mean HATED the cell look) but now i think its a good direction and chainging it now, just after WW wouldnt be a good move, i think they should wait till G5 to change it to a realistic look. I dont want it to be so childish though, most people conect cell shading to being childish. If it was cell shaded and violent *drool, but i think the most ill get is a more mature character
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Offline Jale

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RE:Wind Waker 2
« Reply #131 on: December 12, 2003, 01:52:13 PM »
Ok im new to these forums but i am not a n00b and I am not dumb ok.

I was playing OoT erlier tonight and I was fighting Twinrova and I thought....hang on where do they go? I mean the die but then they return in the Oracle series. I know that the Oracle series was a bit out-of-timeline but they still made an appearence. Perhaps they used their magic to get out of death and then freed Ganon. PERHAPS THEY COULD DO IT AGIAN!

So here is some speculation! (not really spoilers becuse it is not based on much)

Remember Navi? That pain that says listen? Well think: What happened to her. Perhaps she became a great fairy! So maybe hile Link is on the big ship she finds him and tells him (while link has a hilarious scared expression on his face) that Koume and Kotoke have come back and are trying to revive Ganon (they could have another funny sisterly squabbling thing while they try to remove the sword). Therefore you would have to go and stop them...how you may ask? Maybe by finding the people (or spirits/descendents of the people) who made the master sword. You could then make a new one. Of course to get the divine power you would need to get some sages (other than the two you already have) but you are in the middle of the great sea! So Navi sends you back to find sages...perhaps in cell shaded places seen in the other games (Termina, Old Hyrule) using...the Ocarina of Time AND the Wind Baton\h]

Offline Bill Aurion

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RE: Wind Waker 2
« Reply #132 on: December 12, 2003, 01:59:01 PM »
Only the proclaimed "Hero" could remove the Master Sword from the Temple of Time in OoT, so I wouldn't imagine it any different with the removal of the sword from Ganon's head...Finding a reason for the Hero to remove the Master Sword could be very interesting...
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Offline Mario

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RE: Wind Waker 2
« Reply #133 on: December 12, 2003, 05:54:24 PM »
I think Navi's where abouts might be explained in Navi's Trackers (renamed from Tetra's Trackers), when that game comes out. Doesn't mean Navi wont be in Wind Waker 2 though, i'd love to see Navi return, he/she/it was so useful, in Wind Waker i missed not being able to get information about everything i could L target (ugh, Z targetting sounds much better).

Offline Jale

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RE:Wind Waker 2
« Reply #134 on: December 13, 2003, 05:30:29 AM »
There are a few items That I would personally like to see again:

Pegasus Boots - These I just found quite fun becuse running does get tedious
Roc's Feather -   I found Link's inability to jump straight up very perplexing
Megaton Hammer - Baddie. Squish. Nuff Said.
Hover Boots - I liked this concept
Gauntlets - They looked cool
Multiple Tunics - Maybe even more than three!

I also wouldn't mind seeing the slingshot again but Im not too worried about that

Here are some items I DONT Want to see agian

Lens of Truth - Annoying Invisible things!!
Longshot - I thought that this was just a cheap tacked on item because they couldn't think of anything better

Anyone else got any other ideas?


Offline Ocarina_Jedi

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RE:Wind Waker 2
« Reply #135 on: December 13, 2003, 06:23:09 AM »
You left out one important item on your list of items that shouldn't come back: the switchhook.  I just thought that was a terrible replacement for the hookshot, which was an excellent item. I would like to see the 'buddy system' brought back, though.  I'm talking about the last two dungeons in WW before Ganon's Tower, when you have to go through the dungeon with Makar or Medli. It was a new gimmick, that is kinda neat.  I would only want it in one or maybe two dungeons, though, cuz it would get anoying if you had to do it a lot.  The Roc's feather I can live without.  It's become a staple of the GB Zeldas, but the console Zeldas are perfectly fine without jumping.

BTW, I like the Twinrova theory.  That boss has got to be one of the best made in the Zelda series.  I will never get tired of fighting her/them.  I can see a storyline in WW2 where Link learns that Twinrova is trying to free Ganondorf once more.  It becomes a race to see who can get to the Master Sword first, but naturally, Link has to find a way back to Hyrule, sending him on his new epic quest.  Ah, what a game that would be.  

I think that the multiple tunics will come back too.  But didn't we already get the Megaton Hammer back?  The Skull Hammer was just as good IMO.
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Offline Jale

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RE:Wind Waker 2
« Reply #136 on: December 13, 2003, 06:41:30 AM »
I also thought that the switchook was terrible but I forgot about that and the hammer. IMO the skull happer was a bit too large. It just looked silly. I would like to see the return of rideable creature like Epona, Dimitri, Ricky and Moosh.

Perhaps if it is another level on the sea they could have something like dimitri, or Fishman! What if you could call a fishman to your aid who would carry you between islands. No more sailing!

Offline ib2kool4u912

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RE: Wind Waker 2
« Reply #137 on: December 13, 2003, 12:02:55 PM »
I personally didn't like either of the hammers. I felt that they were too slow to use while fighting and they weren't even fun to use when you had to. I think a much more imaginative and fun item could be thought up.

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Offline Jale

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RE:Wind Waker 2
« Reply #138 on: December 14, 2003, 05:27:07 AM »
The hammers weren't usually ment for fighting, they were puzzle solving items.

Offline ib2kool4u912

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RE: Wind Waker 2
« Reply #139 on: December 14, 2003, 06:19:05 AM »
I know but they were mostly just used to knock down a switch or something like that. i just thought they could have come up with a better idea/item than that.

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Offline Bill Aurion

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RE: Wind Waker 2
« Reply #140 on: December 14, 2003, 06:38:29 AM »
Come on!  The hammer was the best weapon to use against miniblins!
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Offline Jale

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RE:Wind Waker 2
« Reply #141 on: December 14, 2003, 07:39:31 AM »
It like in Metroid Prime where you have lock on. The skill isnt in shotting at the enemies because you always hit, its in choosing the right weapon for the job.

Here are some suits I would like to see in WWII:

Original Green
Gorons Tunic
Zoras Tunic
Ruto Tunic - Increased Jump (gliding?)
Lies Tunic - Makes you invisible to most enemies apart from those with the lense of TRUTH symbol

Anyone got any ideas for good masks?

Offline -LinK-

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RE:Wind Waker 2
« Reply #142 on: December 14, 2003, 10:29:22 AM »
Quote

Originally posted by: Jale
The hammers weren't usually ment for fighting, they were puzzle solving items.


Are you kidding? I used the hammer against everything! I love smacking them in the head.  Especially those annoying rats that never seem to die.

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Offline Jale

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RE:Wind Waker 2
« Reply #143 on: December 14, 2003, 10:37:59 AM »
Of course SOME people like to use it for fun but as a practically fighting weapon it is a tad unwieldly

Offline Berny

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RE: Wind Waker 2
« Reply #144 on: December 15, 2003, 04:11:30 PM »
Has any of PGC's sneakier forum members found any leaked screenshots of this game yet? I REALLY want this game. Just a little information on the game's plot would be nice. Isn't it coming out next year? Crap, I guess that means we wait til E3. As always...
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Offline Bill Aurion

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RE: Wind Waker 2
« Reply #145 on: December 15, 2003, 04:15:48 PM »
Heh, I guarantee Ninty won't let allow a leak for a game such as this...
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Offline Jale

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RE:Wind Waker 2
« Reply #146 on: December 16, 2003, 07:25:17 AM »
I have had a good idea - Koume and Katoke re-appear from wherever they have been, possibly the sacred realm (removing the master sword let them out) but they are unable to revive Ganondorf so they go back in time to try and stop the sword being made, so at the bidding of The Great Deku Tree Navi brings you the Ocarina of Time, you have to pass three dungeons to get the True Song of Time and then you go back in time to BEFORE OoT and in fact you bring about the creation of the master sword and the Royal Family, therefore the history of the game is a big loop.

Offline silverdonut

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RE:Wind Waker 2
« Reply #147 on: December 16, 2003, 11:28:16 AM »
That's actually pretty cool, I have to admit Jale.

Berny, trust me.  I have been trying since forever to find some screenshots from WW2. But no such luck. Don't worry, if I ever find anything (which I probably won't) I'll show them to you.
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Offline Jale

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RE:Wind Waker 2
« Reply #148 on: December 16, 2003, 11:41:17 AM »
I have a theory about the zoras/ritos. In WW it says that Prince Komali has to get a dragon scale to be able to grow his wings. In OoT you use a zora scale to dive underwater. My theory is that the zoras/rutos are a race that are charged with looking after the gods (valoo in WW and jabu jabu in OoT) that take on some similarities and gain the attributes of their god through the scales. Thats why the race can evolve so quickly while the Hylians stay the same.

Offline pcpltd

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RE:Wind Waker 2
« Reply #149 on: December 19, 2003, 12:07:08 PM »
Nah, I don't think so. How do fish people just all of a sudden turn into flying birds?
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