Author Topic: Denis Dyack Interview  (Read 13830 times)

0 Members and 1 Guest are viewing this topic.

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
Denis Dyack Interview
« on: May 23, 2003, 01:15:51 PM »
I have searched around for an existing thread on this, but I haven't found one.  If there is already a thread, please close and hide this thread, and point me in the right direction.

First of all, I would like to congratulate PGC for snagging the interview, especially since IGN reported in their latest Mailbag that they were unable to get an interview with Denis... (*snicker*)

Second, I would like to thank Denis for taking the time to give his opinions and insight into the state of video games.  It was a very interesting read (as always), and was very enjoyable to read.

Basically, I am just saying thank you to Rick, Jonny, and Denis for taking the time to tell us these things.  It was a great interview.  
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline PIAC

  • is actually agentseven
  • Score: 2
    • View Profile
RE: Denis Dyack Interview
« Reply #1 on: May 23, 2003, 02:37:30 PM »
hey bloodworth was there too wasn't he?

but yeah great great interveiw Denis should stop being so lazy and post on these forums leave metal gear and too human and stuff and come post here, now THATS whats really important

Offline Bloodworth

  • Phantom
  • *
  • Score: 2
    • View Profile
RE: Denis Dyack Interview
« Reply #2 on: May 23, 2003, 02:48:01 PM »
Yeah, I was there, but Rick and Jonny are fast. Every question I had come up with beforehand was gone before I knew it.  I won't be going on any game shows with those two.
Daniel Bloodworth
Managing Editor
GameTrailers

Offline PIAC

  • is actually agentseven
  • Score: 2
    • View Profile
RE: Denis Dyack Interview
« Reply #3 on: May 23, 2003, 02:50:52 PM »
hehehe

that gives me a crazy idea, one day you should have some fans host trivia and have you PGCers compete, unless you have allready done that? i wouldn't know, never been to a trivia night

Offline nitsu niflheim

  • Eye-Candy Andy
  • Score: 5
    • View Profile
Denis Dyack Interview
« Reply #4 on: May 23, 2003, 03:01:07 PM »
I usually don't read interviews but I happened to read this one and found it very interesting and very down to earth.  
Currently Reading:  Odd Apocalypse ~ Dean Koontz
Currently Watching:  ?

Offline Mario

  • IWATA BOAT!?
  • Score: 8
    • View Profile
Denis Dyack Interview
« Reply #5 on: May 23, 2003, 03:08:49 PM »
Excellent interview, Denis Dyack is very wise man. I cant wait to see what Twin Snakes has to offer.

Offline One of a Kind

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #6 on: May 23, 2003, 03:39:39 PM »
I always find Denis' interviews to be very good. I really like his stance on video games.
"The fear I See When I Look In Your Eyes. Makes You Believe I'm One of a Kind"

Offline Epitaph

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #7 on: May 23, 2003, 04:13:47 PM »
Did everyone pay attention to the fact that he likes to foreshadow. Im paying attention to his interviews more often and carefully now. Anyone find it strange psycomantis myamoto, could it be that his battle will implicate the gba.??? i don't wanna spoil so I won't say anymore those that have played the game will understand.

Offline Perfect Cell

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #8 on: May 23, 2003, 04:59:34 PM »
Yes it was,  i comment PGC for a spectacular interview.

Offline BlkPaladin

  • Score: 9
    • View Profile
    • Minkmultimedia
RE: Denis Dyack Interview
« Reply #9 on: May 23, 2003, 05:28:20 PM »
If you played the orginal you know what he was talking about. The Game access the other game files you had on the memory cards and he made comments about them. So you like to play Contra?
Stupidity is lost on my. Then again I'm almost always lost.

Offline Epitaph

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #10 on: May 23, 2003, 07:08:08 PM »
No but myamoto was working on the gameboy advance connectivity, and then he was talking about how he likes to foreshadow. Some point they name that part. Some of you may remember more tricks the man did with hardware. controllers, memcards anyone remember. Now think of how it can be implicated wth gba. Well im thinking part the psycomantis part may have more with gba.

Offline GoldShadow1

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #11 on: May 23, 2003, 09:15:28 PM »
Hey, does anyone else think it would be an interesting option to use the GBA for Snake's radar or codec?  That would be cool, as long as they don't make it mandatory.

Anyway, the game sounds cool, but I'm not that interested in replaying MGS for $50 - the first one was good, although a bit
overrated...

*a few spoilers if you haven't played MGS*

I can't see how Denis thinks the game has THAT great of a story, with its long and not terribly subtle speeches on whatever theme it happens to be pursuing, combined with the bizarre comic-bookish villains like Psycho Mantis and that crazy tank guy, Crow or whatever his name was "Snakes don't belong in Alaska!", plus the rather tired evil twin thing.  Still, Grey Fox was pretty cool, and the torture thing was an interesting idea (I recall someone saying something like "Ocelot, not again!" when you die... ha!)

*end spoilers*

Personally, I'd be much more interested in a remake of the original Metal Gear.  It's a major chapter of the story that needs to be expanded on.

BTW, did anyone notice how the PGC'ers kept on referring to FMV's in MGS?  I thought MGS used all real-time cut scenes.


Offline Bloodworth

  • Phantom
  • *
  • Score: 2
    • View Profile
RE: Denis Dyack Interview
« Reply #12 on: May 23, 2003, 10:39:40 PM »
I'm pretty sure Rick just used that term in reference to the cinema scenes.  
Daniel Bloodworth
Managing Editor
GameTrailers

Offline aoi tsuki

  • Score: 0
    • View Profile
RE: Denis Dyack Interview
« Reply #13 on: May 24, 2003, 12:32:18 AM »
Good job on the interview guys. Am i just really tired (it's 5:30a here) or was there an MP3 version of this interview?

i'm not horribly excited about an MGS remake since i have and have beaten MGS, however, i'll buy it upon release.

Why use the GBA as a codec? The codec in MGS worked well enough; having to look away from the screen to check the location of enemies is counterproductive to the codec feature. i am interested in the possibility of using the GBA in a co-op mode like in Zelda, or better yet, the possibility of a Cube link mode, whether it's co-op or not.

i'm rather disappointed to hear that the VR missions disc won't make the cut. Granted, Denis didn't come out and say it, but it's likely they'll be tweaking Twin Snakes up until production, which eliminates any chance of VR Missions. On the other hand, it's not a huge loss; VR Missions can be had for ten bucks or less.
"Snake felt a hunger for Meryl blossom within his loins."

Offline Tael

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #14 on: May 24, 2003, 04:55:00 AM »
Quote

Originally posted by: aoi tsuki
Why use the GBA as a codec? The codec in MGS worked well enough; having to look away from the screen to check the location of enemies is counterproductive to the codec feature.
The codec is the radio communications, not the radar system.

Offline Ninja X

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #15 on: May 24, 2003, 07:16:59 AM »
I never really played MGS, but aren't there voice-overs in the codec scenes?  I do not think the GBA can put out voices in a quality manner.  As a solution, the voices can come from your TV speakers or whatever speakers your'e using to play the GCN game with, but you minus well just make the codec on the television rather than the GBA screen.  I see the radar being a nifty GBA feature rather than the codec.
I got some killaz on my payroll.

Offline The Omen

  • Forum Fascist
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #16 on: May 24, 2003, 07:29:34 AM »
Denis Dyack kicks mucho ass
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Paratroopa

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #17 on: May 24, 2003, 08:41:15 AM »
Quote

Originally posted by: GoldShadow1
I can't see how Denis thinks the game has THAT great of a story with its long and not terribly subtle speeches on whatever theme it happens to be pursuing...


That surprised me quite a bit too. Imho MGS had great gameplay and the thriller/suspense elements of the story were executed extremely well, but the way it tackled the more serious themes (mainly nuclear weapons and genetic engineering) was very cheesy and even embarassing at some points. It was more like "The Danger of Nuclear Weapons for Grade Schoolers" but definitely not mature storytelling at these points in the game. So hearing such boundless praise from the director of two games which really pushed mature storytelling in games forward (Blood Omen, Eternal Darkness) left me a bit puzzled.

Offline aoi tsuki

  • Score: 0
    • View Profile
RE: Denis Dyack Interview
« Reply #18 on: May 24, 2003, 08:48:47 AM »
Quote

The codec is the radio communications, not the radar system.


My apologies, it was 5:30a at the time. In any case, i simply don't like having to look at my GBA screen when i'm playing a game on a tv. It just separates me from the game too much.  
"Snake felt a hunger for Meryl blossom within his loins."

Offline RickPowers

  • IT Director
    Senior Editor
  • Score: 2
    • View Profile
Denis Dyack Interview
« Reply #19 on: May 24, 2003, 10:19:33 AM »
For the record, when I say "FMV" I mean "Cinematics".  I don't care if it's pre-rendered, in-engine, whatever.  Anytime you have to put down the controller, any time you're not PLAYING the game, I consider it "video".  That's why I asked the question, because that was a major source of frustration with a lot of people regarding both games.
:: Rob "Rick Powers" Stevens
:: Senior Editor Emeritus
:: Personal Blog
:: Wii Number: 7294 0910 3012 6153

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Denis Dyack Interview
« Reply #20 on: May 24, 2003, 10:21:19 AM »
so when you say fmv you mean fmv and rtc?
NWR has permission to use any tentative mockup/artwork I post

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
Denis Dyack Interview
« Reply #21 on: May 24, 2003, 11:17:27 AM »
What interview are you talking about? I haven't been here in a couple days, so I guess I missed something. Anyone have a link, or is it on the main page?

::EDIT:: Nevermind- turns out I skipped it even when I was checking out the site. That's ol' unattentive me for ya.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #22 on: May 24, 2003, 11:47:35 AM »
Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole.  It was in the details and the moments in the game that it truly shone.

Who can EVER forget the scene where Sniper Wolf dies?  Or the scene where Meryl was shot down right in front of you?  Or the fantastic boss battles?  The story might have been cliched and done, but it was presented in a fresh new way.

I find that it's just great to see all the stuff happening, and to bury yourself in the details.  There are some seriously good scenes in the game, and even if the overall story might have been lacking, the subtleties in it all make it very worth playing.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline Nephilim

  • Score: 1
    • View Profile
Denis Dyack Interview
« Reply #23 on: May 24, 2003, 12:26:10 PM »
Well done to pgc for getting the interview
I personally didnt buy the RE remake, but im sure to pick this remake up
I just hope they do put a multiplayer mode in, something to annoy the sony fanboys
If I remember correctly, didnt the PC version have a lan multiplayer mode? anyway everything is cool

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #24 on: May 24, 2003, 12:44:21 PM »
Quote

Originally posted by: DeadlyD
If I remember correctly, didnt the PC version have a lan multiplayer mode? anyway everything is cool


Nay.  I own the PC version.  It includes some cleaner graphics from the PSX version, and it is the full Metal Gear Solid: Integral package (includes VR Missions), but in gameplay it's identical to the PSX version. (But you can use quicksaves rather than call Mei Ling all the time)
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean