As confirmed by Nintendo UK earlier today, New Super Mario Bros 2 will cost £39.99 to download via eShop. Meanwhile, Amazon UK is currently selling the physical version of the game for £29.99.
Released simultaneously at retail and online later this week, NSMB 2 represents a bold new direction for the company, which has up until this point taken a slow and steady approach to online distribution. Historically, Nintendo has also been hesitant to stand on the toes of retailers, whom Nintendo has found invaluable in reaching sections of the market who would not traditionally consider themselves to be gamers.
Perhaps then it's not surprising that Nintendo would adhere to their own recommended retail price. The issue Nintendo will face in promoting the digital version of the game, however, is that there is no benefit to owning a downloadable copy beyond the fact that it lives on the system, which in itself might actually be a disadvantage. Not only is the physical copy cheaper, it is also more portable. That's portable in the sense of being transferrable and useable on different systems, not in terms of being transportable. A physical copy can be lent to friends or family, it is easily transferrable to any 3DS, and it can also be resold.
As anyone who listens to RFN will know, Nintendo's reluctance to implement an online profile system comprobable to those offered by Apple, Steam, Microsoft and Sony, has meant that consumers must jump through hoops in order to exercise their licenses for digital games in the event that their system is lost or stolen.
As mentioned, there is also the crucial issue of resale. For younger people and those who simply like to budget, trade-ins offer a way for people to get some additional value out of a game that they've completed, with the value usually being put towards their next video game purchase. Something which is not possible with a downloadable copy.
All of which is beside the point, because looked at in purely economical terms the physical copy is simply better value.
What do you guys think? Has Nintendo made a miscalculation? Should this pricing scheme become the standard, whereby digital copies are more expensive than their retail equivalents, will it determine by which means you obtain these games? Or is the convenience of downloading, along with having it be always on the system, enough for you to justify the extra £10.00 ($15.69)?