Author Topic: Which modern Sonic game best replicated the Genesis games?  (Read 6665 times)

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Offline tendoboy1984

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Which modern Sonic game best replicated the Genesis games?
« on: July 26, 2012, 09:17:16 PM »
In your opinion, which modern Sonic game best replicated the Genesis games?


The choices are:
- Sonic Advance
- Sonic 4: Episode 2
- Sonic Generations (Classic Sonic)
« Last Edit: July 26, 2012, 09:52:51 PM by tendoboy1984 »
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Offline stevey

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Re: Sonic Advance vs Sonic 4 vs Sonic Generations (Classic Sonic)
« Reply #1 on: July 26, 2012, 09:34:25 PM »
sonic megamix

best new 2D sonic game I've played since Sonic 3 & Knuckles
« Last Edit: July 26, 2012, 09:38:04 PM by stevey »
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Offline tendoboy1984

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Re: Sonic Advance vs Sonic 4 vs Sonic Generations (Classic Sonic)
« Reply #2 on: July 26, 2012, 09:37:58 PM »
sonic megamix


I mean games that are officially made by Sega. Fangames and hacks don't count.
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Offline lolmonade

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Re: Sonic Advance vs Sonic 4 vs Sonic Generations (Classic Sonic)
« Reply #3 on: July 26, 2012, 10:07:11 PM »
You know, I have no problems with the new sonic games not replicating the Genesis ones well at all.  It's been two decades, most of the people behind the originals have probably moved on, and most Sonic fans now are probably the age I was at the time of the Genesis games.

With that being said, I wish Sega would stop trading on the nostalgia of the Genesis games by claiming any new Sonic game that has any 2D side scrolling element was a "return to the classic sonic formula.  I was fooled into getting Sonic 4: Episode 1 (awful), and got Sonic Generations only because it was on sale for $10 on steam during the winter sale last year (not bad). 

If I want to play classic sonic, I'll pull out my Sonic Collection for gamecube.
« Last Edit: July 26, 2012, 10:25:11 PM by lolmonade »

Offline tendoboy1984

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Re: Sonic Advance vs Sonic 4 vs Sonic Generations (Classic Sonic)
« Reply #4 on: July 26, 2012, 11:09:51 PM »
You know, I have no problems with the new sonic games not replicating the Genesis ones well at all.  It's been two decades, most of the people behind the originals have probably moved on, and most Sonic fans now are probably the age I was at the time of the Genesis games.

With that being said, I wish Sega would stop trading on the nostalgia of the Genesis games by claiming any new Sonic game that has any 2D side scrolling element was a "return to the classic sonic formula.  I was fooled into getting Sonic 4: Episode 1 (awful), and got Sonic Generations only because it was on sale for $10 on steam during the winter sale last year (not bad). 

If I want to play classic sonic, I'll pull out my Sonic Collection for gamecube.


Well the point of Sonic Generations is that it celebrates the past 20 years of Sonic games, so there had to be some sort of Genesis era representation.
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Offline Hey Einstein!

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #5 on: August 10, 2012, 04:48:31 AM »
How about Sonic Rush on DS? I liked it a bit more than Sonic Advance.
Sonic 4 episode 1 was dreadful.

Offline NWR_insanolord

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #6 on: August 10, 2012, 07:17:46 AM »
Sonic Rush was nothing like the Genesis games, though, which was the question.
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Offline Stann

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #7 on: August 23, 2012, 08:03:35 PM »
I liked both Sonic Advance and Sonic 4. I would definitely say that Sonic Advance replicated that old school feeling much more than 4 did. Sonic 4 felt like a modern Sonic game on a 2d plane.

I've never played Generations. Is it any good?

Offline MukiDA

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #8 on: August 25, 2012, 03:01:06 AM »
Sonic Rush, in my opinion, seems to be the only title that truly struck the fine balance the original Genesis games accomplished.

I think what's hurt that franchise the most is that Sega seems to not really know what the hell made those games enjoyable. While Nintendo's building a Mario effin' learning course, it really feels like Sega drops a team into a room, tells them they're making sonic, and leaves a design doc that consists of a picture of the blue hedgehog and a lazily written "Make him run fast" underneath.

What's most aggravating about Sonic's modern incarnation is that the dev cycle seems to go like this.

Step 1. Make Sonic move fast. Super fast. Turn the game into "hold up and occasionally jump".
Step 2. Holy ****, our year of level construction has turned into a 45-minute game. We can't afford a one-day return cycle to Gamestop!
Step 3 (Sonic Adventure 1). Let's add a bunch of characters that move really slowly, have them go through levels that are no longer interesting because they were meant as splitzy speed-run showcases rather than, you know, challenges.
Step 4 (Every 3D Sonic and a good chunk of 2D Sonics since). Holy ****, that didn't work. Let's make all that stuff mandatory.

Sonic being fast was and still is fun. What made Sonic games on the Genesis fun wasn't Sonic blasting past everything, it was the balance of platform challenges that was strategically intermixed with short sequences of Sonic running really fast, and I think Sega's seriously lost sight of that. Probably doesn't help that Yuji Naka left.

- Sonic 4 had a really dirty "Scrappy level", and broken physics they didn't backport when episode 2 launched and fixed them. Nobody likes mine cart stages as it is, and Sega found a way to make them MORE frustrating?
- Sonic Advance didn't particularly strike my fancy, see step 4.
- I've only seen those classic Sonic levels on Youtube, where they look like a 2D version of Step 1.
« Last Edit: August 25, 2012, 03:04:00 AM by MukiDA »

Offline Pixelated Pixies

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #9 on: August 25, 2012, 08:41:26 AM »
Super Smash Bros. Brawl.
 
It was the best replication for me because it was the only time since Sonic 3 that I was excited to play as Sonic. It had everything I want from a Sonic game; The Green Hill Zone theme and for it not to be a Sonic game.  ;)
« Last Edit: August 25, 2012, 08:43:44 AM by Pixelated Pixies »
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Offline Morari

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #10 on: August 25, 2012, 01:27:23 PM »
Sonic CD best replicated the Genesis games.

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Offline Caterkiller

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #11 on: August 25, 2012, 01:48:06 PM »
Only Pixies amd Morari are correct.

I really want to finish colors and generations for the 3DS. Both impressed me enough at E3 to buy them. But that auto boost feature plowing through enemies just kills it for me. I would much rather keep up momentum with the SA2 style homing attack or even a regular jump, that is if a jugular jump actually had proper physics applied to it.

I absolutely love burning through SA2 stages because of how well they connect sequences. But I would love for more portions where Sonic stops or runs slower for a moment with good old platforming that feels as satisfying as a 3d Mario.

Despite holding forward half the time in SA1 and 2 it seemed Sonic felt more like a character rather than a car. I know there are more control options in the latest games but I still don't feel like I'm really in controll of Sonic.

Also bring back the spin dash! Make Sonic stop in his tracks to blow away a wall rather than just the super sonic boost that destroys all.

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Offline tendoboy1984

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #12 on: August 25, 2012, 02:49:53 PM »
Only Pixies amd Morari are correct.

I really want to finish colors and generations for the 3DS. Both impressed me enough at E3 to buy them. But that auto boost feature plowing through enemies just kills it for me. I would much rather keep up momentum with the SA2 style homing attack or even a regular jump, that is if a jugular jump actually had proper physics applied to it.

I absolutely love burning through SA2 stages because of how well they connect sequences. But I would love for more portions where Sonic stops or runs slower for a moment with good old platforming that feels as satisfying as a 3d Mario.

Despite holding forward half the time in SA1 and 2 it seemed Sonic felt more like a character rather than a car. I know there are more control options in the latest games but I still don't feel like I'm really in controll of Sonic.

Also bring back the spin dash! Make Sonic stop in his tracks to blow away a wall rather than just the super sonic boost that destroys all.


"SA" stands for Sonic Adventure, or Sonic Advanced?
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Offline Caterkiller

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Re: Which modern Sonic game best replicated the Genesis games?
« Reply #13 on: August 25, 2012, 03:07:44 PM »
Adventure. I thought the Advanced series was ok at best but man those were the worst Sonic sprites ever. Nothing to d with the game play but it sure distracted me.

I understand no one cares about that new Snic racing game having 5 players split screen with the 5th player having their own screen with the game pad. But this feature could really make Co-op Sonic in 3d work really well. If you get left behind as tails you can catch up with out splitting the big tv. And that's just the most basic of potential features.This is a feature that could really bring back the feel of the genesis era, at least with 2 players.

It could work for any 3d multiplayer platformer for that matter.
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