I am rather frustrated by the method they want us to have assets for our programs. It is nice that they give us the option to LOAD stuff like CHR, MEM, etc, but why must they include that awful sound accompanied by that command? They gave us an option to disable the dialog box with it, but no such feature with the audio?
In all honesty, I don't mind that sound with SAVEing, but there will be so much more LOADing than SAVEing in a single game that it gets annoying. The only method I can think of to avoid that is......have all assets as DATA within the PRG itself.....that just doesn't sound feasible for anyone programming straight on the DSi/3DS.
There are PC tools that can make all this easier, but the current program has crashed so many time on me that I've tossed out that option until those bugs are cleared up.