Author Topic: Ouya  (Read 153553 times)

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Offline Ceric

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Re: Ouya
« Reply #375 on: August 11, 2013, 07:01:12 PM »
I've turned on my Ouya all of 2 times.  Played with it some.  I need to just do what you did to it and get back into it.  Need to find my controller.
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Offline BranDonk Kong

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Re: Ouya
« Reply #376 on: August 11, 2013, 11:33:30 PM »
I just installed Unity as well...lets make some money!
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Offline pokepal148

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Re: Ouya
« Reply #377 on: August 11, 2013, 11:54:31 PM »
I've turned on my Ouya all of 2 times.  Played with it some.  I need to just do what you did to it and get back into it.  Need to find my controller.
aye, me thinks the Ouya be only good for swashbuckling buccaneers such as ourselves

Offline ThePerm

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Re: Ouya
« Reply #378 on: August 12, 2013, 05:02:47 PM »
So far I made an fps controller with a light and a terrain. I had attempted to compile it for android, but couldn't get it to run. I must be doing something wrong with the compilation. Let me know if you figure it out, and then send me over an example project.  I'll keep trying. I was reading some tutorials and c# sounds like not such a hard language.
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Offline Ceric

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Re: Ouya
« Reply #379 on: August 13, 2013, 12:03:09 PM »
C# isn't that bad of a language.  It is more or less a traditional C style programming language.
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Offline ThePerm

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Re: Ouya
« Reply #380 on: August 14, 2013, 07:52:02 AM »
well i got the first person walk around. I can use the touch pad to view and the keyboard to walk around. Now how to figure out how to program controls, ai, physics, and game structure.
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Offline BranDonk Kong

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Re: Ouya
« Reply #381 on: August 14, 2013, 10:16:54 AM »
I just realized they ported RetroArch to Android (7 months ago!) and downloaded it on my Nexus 7 and my Ouya. The MAME core is from MAME 0.78, so Mortal Kombat 2 runs perfectly (have to enable DCS speed hack on the Ouya, no need on the Nexus 7 2013)...so that's friggin' awesome.
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Offline ThePerm

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Re: Ouya
« Reply #382 on: August 15, 2013, 04:27:11 PM »
yeah arcade mortal kombats are so much better

So, far I've pretty much figured out how to make an application run. I keep signing them on under starter kit though. Haven't figured out how to get that to work.

So it runs, but there are no shadows because its open gl 2.0. I suppose I have to bake the shadows, so no real time shadows.

I imported a couple character models I made in Cinema4d in class years ago. I started to mess around with the controls, but I only got one joystick to work.

Steps
1 tinker with it till I figure it out
2 Build a prototype level
3 start building levels 1 month at a time
4 release a beta version of the game by summer.

I made this video in 2010

it took me 2 weeks. I'm actually getting better results from the game engine then I am from my damn render program. So chances are I could have something pretty crazy in a couple of months
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Offline pokepal148

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Re: Ouya
« Reply #383 on: August 15, 2013, 05:30:08 PM »
I just realized they ported RetroArch to Android (7 months ago!) and downloaded it on my Nexus 7 and my Ouya. The MAME core is from MAME 0.78, so Mortal Kombat 2 runs perfectly (have to enable DCS speed hack on the Ouya, no need on the Nexus 7 2013)...so that's friggin' awesome.
Ahoy matey, be glad to see that the ouya has been smooth sailing for you.

Offline toddra

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Re: Ouya
« Reply #384 on: August 16, 2013, 01:10:44 PM »
I really want to get an Ouya just for development is it worth it as an indie dev? I am making my first game next summer so far I am looking at hopefully Nintendo e Shop and Steam if at all possible but for sure a normal PC release.


BUT before I commit to anything new I want to make sure it is viable as a product. I dove into Google TV and have been nothing but burned on that POS.

Offline ThePerm

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Re: Ouya
« Reply #385 on: August 17, 2013, 07:31:25 AM »
I mastered controller interface today. Now I have a first person game, playable by either keyboard or gamepad. There is a giant red fish that you can move around and use to fly.
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Offline ShyGuy

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Re: Ouya
« Reply #386 on: August 17, 2013, 10:30:22 AM »
I'm started to get hype for Perms game! When do we get a gameplay video?

Offline ThePerm

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Re: Ouya
« Reply #387 on: August 18, 2013, 05:09:38 AM »
as soon as i figure out how to capture video. All those assets can be ported directly over to unity. I just have to figure out how to program: ai, a combat system, dungeon mechanics, riding mechanics. Shyguy knows my stuff though, minecraft and all. I bought an extra hard drive today to speed up my work flow.
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Offline ThePerm

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Re: Ouya
« Reply #388 on: August 20, 2013, 04:53:57 PM »
So I watched a series of tutorial videos on AI, so i have a couple of those issues worked out. Now the question is how do I get my animations in.

At this point I probably could make Organ trail.   I had a programming background before I had an animations background. I had only known basic and VB, but basically a couple videos finally explained the things I wasn't getting about c(c#),  the last video collection was in java script, which seems even more reasonable to understand. I had fiddled around with it previously trying to make a small mod to minecraft a couple of years ago, but got nowhere.

and Todd, yeah. I like my Ouya. It has that feeling I got when I first got the Wii. Never got my devilfish flying around on any other console. My file works on a nexus too I've been told.


and I forgot to answer brandoggs question about Unity. Yeah just download the android sdk, the android ndk, there was a java compiler to add, but i already had it, so added that. Then download the ouya plugins. Set the android version to 16. make sure is open gl 2.0. It took me a couple days to figure out. Finally if you want an application to work on an ouya you have to include an ouya gameobject and change the code in the thing so its your name. Let me know if you can run that apk on the ouya or not, because so far I know it works for just me and on a nexus.
 
« Last Edit: August 20, 2013, 05:09:47 PM by ThePerm »
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Offline BranDonk Kong

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Re: Ouya
« Reply #389 on: August 20, 2013, 05:38:19 PM »
I emailed you back, it works on my Ouya and on my Nexus 7. Haven't tried using a controller on the Nexus 7, but using the touch screen will move the camera.

Things I did on the Ouya:
Walk all around the terrain (until I fell off the map)
Moved the shark in all directions (except left and right)
Went in the shark (through the mouth of by lowering it on me)
Climbed on the shark and levitated with it
Tried to jump on that block...
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Offline toddra

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Re: Ouya
« Reply #390 on: August 20, 2013, 08:34:56 PM »
I am starting my intro to computer science/programming class on Monday and then I will be doing Object Oriented Programming in the Spring, so I plan on spending next summer doing nothing but writing game code. I also have a back ground in BASIC going all the way back to Commodore 64. I am also taking a cinematography class and I took a film class last summer which I made a short film so next year I will get to do 3D animation but till then I am just looking to do simple stuff. But I am excited that I finally found my true passion and going back to school was the best thing I ever did. So much better than chasing after a music career or trying to build a business from scratch.

At this point though the only reason I would consider developing anything for Ouya is to get my game on as many platforms as possible for as little money as I can.


Perm what is your game like or can you share any details on it? And what software are you using for the art resources and the like?

I don't think I will jump into 3D right away I might do a 2D-side scrolling game first. Then go from there. I have this idea for a fighting game that I don't want to give away in public but it could fall into licensing hell if I am not careful.

Offline ThePerm

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Re: Ouya
« Reply #391 on: August 21, 2013, 07:29:04 AM »
right now its just a series of experiments in programming.  I just figured out how to animate characters. I started around 10pm and figured it out by 2:30. MY stuff is for now in 3d, but i had planned on maybe making something in 2D because I could develop and sell it faster. Last month I had played Organ Trail, but Now I could actually program that game. If you break the game up into its pieces, its just a stats game with a "scavenge mode"

Right now I can : Walk around in 3d, I have an enemy that follows me where ever I go, I have a camel that does the same thing. There is a big red devil shark I can levitate and rotate.  The camel has a walking animation.

I have all sorts of options at the moment. Each one has a level of difficulty for creation. I know I showed off a Zelda type game, but old school survival horror with a twist probably would work out for me.
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Offline Shaymin

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Re: Ouya
« Reply #393 on: August 27, 2013, 09:32:09 PM »
So apparently the Ouya folks are sending a patch that will brick every single unit irrevocably because they're all like "f**k this".

It's programmed by Telltale, and it's called "The Walking Dead" or somesuch.
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Offline BranDonk Kong

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Re: Ouya
« Reply #394 on: August 27, 2013, 09:37:34 PM »
Nice. Never played it before, but I'll probably buy it.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline tendoboy1984

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Re: Ouya
« Reply #395 on: August 28, 2013, 11:59:45 AM »

Ahoy matey, be glad to see that the ouya has been smooth sailing for you.

Pirate speak, 'ey matey? Them be dangerous waters ye be sailing. Ye best be careful 'round these parts.
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Offline toddra

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Re: Ouya
« Reply #396 on: August 29, 2013, 11:57:37 PM »
Well due to recent changes in well life in general, I will not be pursuing a career in video game development after all. I discovered a new path to walk on and I will see how things go from here. I also decided not to get an Ouya.

Offline Soren

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Re: Ouya
« Reply #397 on: August 30, 2013, 12:34:30 AM »
Well...this is unfortunate.


Quote
However, several backers and Ouya owners have begun to cry foul, calling out the two games -- and particularly Gridiron Thunder -- for the speed at which they were funded, the amount raised versus their number of backers, the number of new and duplicate accounts present among the list of backers, and other alleged discrepancies.



http://www.gamasutra.com/view/news/199083/Doubts_cast_on_Ouyas_first_two_Free_the_Games_recipients.php?


The sad thing is the Ouya folks seem to be in on the fix. Is your entire reputation worth risking for timed exclusive games?
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Offline pokepal148

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Re: Ouya
« Reply #398 on: August 30, 2013, 07:22:28 AM »

Ahoy matey, be glad to see that the ouya has been smooth sailing for you.

Pirate speak, 'ey matey? Them be dangerous waters ye be sailing. Ye best be careful 'round these parts.

Offline shingi_70

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Re: Ouya
« Reply #399 on: August 30, 2013, 09:07:40 AM »
Would Oyua have fared better as the Rasberry Pi of starting game development?
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