yeah arcade mortal kombats are so much better
So, far I've pretty much figured out how to make an application run. I keep signing them on under starter kit though. Haven't figured out how to get that to work.
So it runs, but there are no shadows because its open gl 2.0. I suppose I have to bake the shadows, so no real time shadows.
I imported a couple character models I made in Cinema4d in class years ago. I started to mess around with the controls, but I only got one joystick to work.
Steps
1 tinker with it till I figure it out
2 Build a prototype level
3 start building levels 1 month at a time
4 release a beta version of the game by summer.
I made this video in 2010
it took me 2 weeks. I'm actually getting better results from the game engine then I am from my damn render program. So chances are I could have something pretty crazy in a couple of months