Hah! Yes, Nintendo's complete reliance on nostalgia in pretty much every single one of their franchises certainly isn't "exploiting psychology" at all!
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What I think Kairon's trying to get across is Nintendo does not rely on negative aspects of the human mind. Such as when they said Animal Crossing would have no paid DLC because it would make the experience unwholesome. Though they didn't say it directly I interpreted it as "we don't want to make this a game about the have and have-nots"Yes, 3 out of the 4 major PC/console gaming powers have adopted achievements as a standard practice: Microsoft, Sony, and Valve. Nintendo is the only company who doesn't. Whether you like them or not, that would make achievements an industry standard.
I had to go look this up, but my feeling about what "industry standard" means was fairly close.
Copy-pasted from somewhere else: Industry standard is the optimum criteria for any industry to function and carry out operation in their respective fields of production. For example, in the case of automobile industry, sizes of the tire serve as a means of standardization.
So unlike player control input, achievements aren't necessary for video gaming and so therefore are not industry standard. You could still say achievements are a widespread practice within the video game industry.
So because you can't handle achievement systems and you have psychological problems with other people online seeing your gaming progress, no one else should be allowed to enjoy such a system. OK, got it. To each their own, man, but I think your reasoning is misguided and rationalizing.
Gamer profiles on 360 can always be set to private, other people seeing my score isn't an issue. I do have some accomplishments I am proud of, like full completion of Super Meat Boy. Apart from what I dislike about achievements there is another problem with them. Other people. Like going in to a co-op online game and instead of actually playing the game people are trying to get achievements.
I think achievements do more bad than good. For all the things that people like about achievements it can probably be done a different way with the exception of one. Getting a sense of self satisfaction from increasing your e-peen.
This argument about achievements could go back and forth forever. I've put forth my own clear cut opinion on achievements, so why don't you broodwars.
You said you like collecting them. What do you like about making that number bigger and bigger?
(is this also a phychological problem?)
Is there anything else that you like about the achievement systems?
For all the things you like do you think it can be implemented a different way?