I think another problem here, maybe the biggest one, has a name: Reggie. NCL and NOE have released much more VC than NOA has. Then, NOA has been more original content heavy than NCL and NOE. I think it's because NOA has a very different marketing plan or strategy than anyone else. They don't want to put out Wario Land. They want to put out Sudoku. And IOS ports. And occasionally, really good games like Mighty Switch Force and Mutant Mudds. A lot of people are comparing NOA to Valve/Steam, saying NOA should look more closely at their model. I think they have. And Apple's. And I think NOA/Reggie are trying their best, within their limited power and scope (because at the end of the day, NCL is still in charge) to craft this kind of sucky Steam/App Store hybrid, where they can sell I Must Run to IOS converts and VVVVVV to Steam converts. And VC, well, that just doesn't fit the model, because hey, Apple doesn't do it, and Steam doesn't do it, so it must not work. So screw the old games that give the eshop a unique character, because the customers that they're trying to win over don't like old games.