This applies to videogame sequels quite well. Ask anyone what they want in a new Mario game and 90% of them will say "Yoshi", "Koopa kids", "SMB 2 mechanics" or whatever rehashed idea they'll think of from a previous game. Sometimes they literally ask for EXACTLY the same thing as before. What a good developer does is not give them Yoshi but give them what Yoshi was in SMW - a brand new idea that no one asked for but everyone immediately loved.
A car essentially is a faster horse. You just have to think outside the box a little to determine how to truly meet that request.