Author Topic: Dillon's Rolling Western Impressions  (Read 6698 times)

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Offline Webmalfunction

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Dillon's Rolling Western Impressions
« on: February 22, 2012, 01:46:25 PM »

Alex is offering this PSA to 3DS owners: Dillon's Rolling Western sucks.

http://www.nintendoworldreport.com/impressions/29365

While we will have a review going up on the site fairly soon, I feel the need to tell you all right now not to spend $10 on this sad excuse of a video game. I know everybody, EAD made it, and everything EAD makes must be good! Right? Wrong.

This game was co-developed by Vanpool and EAD. The reason why I'm posting this instead of a review of my own is that I need to get something out as quickly as possible to save everyone from buying this game. I feel the need to do this rather than any other game is that I had hopes for this game. I saw the amazing combination of intense action and monster fighting with a large scale tower defense game, became excited when finding out Nintendo made it, and realized that I had to own it. That was almost a year ago, when I started paying attention. Naturally, when finding out it was coming out of nowhere as I was watching Reggie and the stand guy do their thing, I rushed to get my 3DS and download it immediately. I mean, it was $10, the most expensive eShop game yet, so it must have loads of work put into it. "I'm always happy to pay a little more for Nintendo!"

In the game, Dillon sets out to save a western town by gathering resources and building defenses by day, and fighting the enemies (called "gronks") by night. The issue is that, at least in early levels, setting up defenses does almost nothing to stop enemies, and because enemies are so prone to destroying everything you've built without hesitation, barely succeeding in one level almost guarantees failure during the next one. Not to mention, building resources and defenses consists of rolling around, hitting things to collect them, and rushing to the village (sometimes across the map) to utilize whatever supplies you have. This is not exciting. It's tedious, and once you get further into the game, it begins to feel like errands that have to take place before the real level starts.

The real "fun" isn't much better. To tackle the second part of a level, you must find gronks as they attempt to invade the village and kill/eat these hideous pig things, which seem to be a kind of livestock for the village. Meeting these on the map starts a battle with four-to--six smaller versions (kind of like running into an enemy on the Zelda II overworld), but you can't take your time, because enemies slowly but surely continue onwards while you're engaged in this encounter. On the third level alone, close to 100 of the exact same enemy must be fought for the player to win and move onward. Although variants of gronks do exist to some extent (like a boss version who is simply larger and red), it seems like the same few enemies are fought for the entire game. This is problematic, especially because combat quickly feels brainless and loses any interest in the rolling mechanic you may have had before.

This game is repetitive, boring, mindless, and lacking of any charm whatsoever. For 10 stages (each consisting of three levels apiece) that can take upwards of 40 minutes each (and no checkpoints, either), I had really hoped that Nintendo would try to make an effort to add in unique elements to keep the game fresh for longer than the first five levels. And remember, this is the most expensive 3D eShop game to date. It would be reasonable to expect a quality superior to those of a lesser price, like the superb Pushmo or VVVVVV. This, sadly, has not happened, and the fact that this game costs $10 is not only wrong, but moreso disgusting.

Technically speaking, the game is fine. Good sound, good graphics, okay 3D, and good character design (aesthetically at least. None of the characters have even heard of an original personality). That is no excuse. If you have $10 to spend, and you're really confident that you like something like this, and you love tower defense games and action games, and you love Nintendo, still, do not buy this game. Enough people have been disappointed by blindly buying eShop games already.


Offline monoxzide

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Re: Dillon's Rolling Western Impressions
« Reply #1 on: February 22, 2012, 02:13:59 PM »
when you called vvvvvv superb..you lost all my respect in your opinion of dillons rolling western..personally i played it for the last 2 hours..and i like it..sounds like the game doesnt suck..but you suck at it

Offline Fatty The Hutt

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Re: Dillon's Rolling Western Impressions
« Reply #2 on: February 22, 2012, 02:21:48 PM »
Just re-read Aaron's impressions too.
Still buying it. Thanks for the warning, tho.
 
Aaron's write-up includes details about later levels, with gem quests and armor and new attacks to learn. it also mentions getting timing right and chaining attacks. Maybe mastering the combos will make the game less irritating?
« Last Edit: February 22, 2012, 02:37:13 PM by Fatty_The_Hutt »
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Offline Steel Diver

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Re: Dillon's Rolling Western Impressions
« Reply #3 on: February 22, 2012, 02:22:02 PM »
I only played the first level but I thought it was fun. I guess not every armadillo tower defense game is for everyone one. Also Dillon kinda reminds me of Solid Snake. NWR also did not like Sakura Samurai and I did. Maybe I just have poor tastes?
I'm a staff writer here at good ol' Nintendo World Report, but I also have a Nintendo website at www.nintendogamerthoughts.com

Offline monoxzide

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Re: Dillon's Rolling Western Impressions
« Reply #4 on: February 22, 2012, 02:36:14 PM »
I only played the first level but I thought it was fun. I guess not every armadillo tower defense game is for everyone one. Also Dillon kinda reminds me of Solid Snake. NWR also did not like Sakura Samurai and I did. Maybe I just have poor tastes?

no..they do,they play 5 mins of a game and give it a thumbs down because the learning curve is to much of a challenge for them..in example..the person who warns to not by this game..you can almost tell he barely played it before giving up...worst opinions on games is by the ppl who dont know how to play them

Offline NWR_Neal

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Re: Dillon's Rolling Western Impressions
« Reply #5 on: February 22, 2012, 02:41:08 PM »
That's why these are impressions and not a review.

I'm working on the review, and I've put way more than five minutes into this game, unfortunately. I'm not too favorable on it either, but I think my opinion on the game is way higher than Alex's.

Also, zdyoshikpl pointed out sort of, everybody has opinions. For example, I love VVVVVV. I wasn't that hot on Sakura Samurai. Some people are the other way around. If you like this game, awesome. I'm glad. Alex doesn't like this game. It is apparent that his experience with it is limited, and that's why these are impressions and not a full review.
Neal Ronaghan
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Re: Dillon's Rolling Western Impressions
« Reply #6 on: February 22, 2012, 02:44:58 PM »
I only played the first level but I thought it was fun. I guess not every armadillo tower defense game is for everyone one. Also Dillon kinda reminds me of Solid Snake. NWR also did not like Sakura Samurai and I did. Maybe I just have poor tastes?

no..they do,they play 5 mins of a game and give it a thumbs down because the learning curve is to much of a challenge for them..in example..the person who warns to not by this game..you can almost tell he barely played it before giving up...worst opinions on games is by the ppl who dont know how to play them
Heaven forbid someone dislikes a game. You need to calm down.
"Nothing tips like a cow."

Offline Webmalfunction

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Re: Dillon's Rolling Western Impressions
« Reply #7 on: February 22, 2012, 03:03:34 PM »
You guys are great.

Since purchasing, I got about one fourth through the game, more than enough to publish impressions. As of right now, I'm at stage five (AKA, 14 levels in). I've experienced more than enough of the game to decide that my opinions stand. If you like this game, feel free to defy all odds and continue to do so.

Offline ShyGuy

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Re: Dillon's Rolling Western Impressions
« Reply #8 on: February 22, 2012, 03:08:41 PM »
Somebody doesn't like tower defense...

Offline SeaNet

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Re: Dillon's Rolling Western Impressions
« Reply #9 on: February 22, 2012, 03:26:47 PM »
Hey! Even if you don't like it, you still get Club Nintendo Points!!
3DS FC 0344-9434-2907

Offline Kairon

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Re: Dillon's Rolling Western Impressions
« Reply #10 on: February 22, 2012, 03:46:51 PM »
Sweet! That means I'm only 70 points away from Platinum this year!
Carmine Red, Associate Editor

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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NWR_Neal

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Re: Dillon's Rolling Western Impressions
« Reply #11 on: February 22, 2012, 03:48:15 PM »
Hey! Even if you don't like it, you still get Club Nintendo Points!!

The secret reason I always get eShop games.
Neal Ronaghan
Director, NWR

"Fungah! Foiled again!"

Offline Caterkiller

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Re: Dillon's Rolling Western Impressions
« Reply #12 on: February 22, 2012, 04:35:21 PM »
I was hoping for a really good game. Guess Dilon will stay out of Smash Bros for now.
Nintendo players and One Piece readers, just better people.

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Offline LittleIrves

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Re: Dillon's Rolling Western Impressions
« Reply #13 on: February 23, 2012, 11:09:16 AM »
Too bad Alex didn't like it. And sure, 1/4 of the way through the game is plenty time for a preview of sorts. But to publish something with such outlandish negativity? Calling the pricing "disgusting"? Exclaiming how all of us independent-minded consumers out here should not even consider buying the game because you aren't enamored with it? Seems a bit ridiculous. I'm all for opinionated pieces. But I'm also for level-headedness and editing a hot-tempered first draft into a something a bit more palatable.
But whatever! I hope others like it more than you did.
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Offline Webmalfunction

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Re: Dillon's Rolling Western Impressions
« Reply #14 on: February 23, 2012, 12:06:56 PM »
LittleIrves, I think "not enamored" is a weird way to put it. If I hate something with a passion 1/4 of the way in, and as you said, "1/4 of the way through the game is plenty time for a preview of sorts", I don't think how angry my opinion is carries any relevance to how valid the preview is. And I still think the pricing is disgusting. Every big 3D eShop title costed less than it, yet, at least in my opinion, just about all of them are significantly better.

Offline Chocobo_Rider

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Re: Dillon's Rolling Western Impressions
« Reply #15 on: February 23, 2012, 01:13:38 PM »
Still looks like a good game to me.... I will of course reserve judgment until I play it.  Which prolly won't be for a few weeks yet.

Heck, EVEN KOTAKU likes it ....
http://kotaku.com/5887346/nintendos-new-3ds-western-is-cool-and-worth-playing-except-for-one-thing

Offline C-Olimar

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Re: Dillon's Rolling Western Impressions
« Reply #16 on: February 23, 2012, 05:50:38 PM »
I created an account just for this, but I've been visiting this website for some time, so I'll probably continue to use it. Alex, when you say 'defy all odds' and enjoy this game, going by current reviews, I don't think it really would be against the odds. It got 8 from IGN and Destructoid, 7 from Nintendo Life and Kotaku like it. So far negative reviews are in the minority. I suppose this game is only for certain people, but I do respect the fact some people don't like this game, but I also don't think it is right to be so negative about it as well. My advice is that people read several reviews and use that information to decide whether the game is for them. IMO, for the length of the game the price is about justified, but it isn't as good value as Freakyforms or Pullblox/Pushmo.


Edit: BUT I think people are being a little harsh to Alex - it's just his opinion guys! Sheesh.
« Last Edit: February 23, 2012, 05:54:29 PM by C-Olimar »

Offline SBB

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Re: Dillon's Rolling Western Impressions
« Reply #17 on: March 01, 2012, 06:54:45 PM »
I'd just like to say despite feeling a bit skeptical of the game from these impressions, I went ahead and bought it anyway. I've been having a blast so far, and have experienced little to none of the problems that were addressed. Hell, I'm up to Stage 5, and I haven't failed a level once, or lost any of my Scrogs. Doing things quickly is a must for this game. I'm at the point where I can take down a group of Grocks in probably less than 30 seconds, and stringing together combos with my different moves feels pretty satisfying. I do have to admit, money is pretty tight, but it hasn't been a major problem so far. I place guns where I need them the most, and cover the openings on my own.


I think where the hate can really come from is the fact that there's hardly any in-game explanations for anything, so you have to figure everything out yourself. Which isn't necessarily a bad thing, since I kind of felt a sense of accomplishment from figuring everything out on my own, but when you have to quickly speed around a large map, while juggling the management of your towers and the protection of the town from Grocks coming in all directions, things can get pretty hectic.


Also, I'm not even a fan of tower defense in the first place, yet I love this game, so Nintendo must have done something right!
« Last Edit: March 01, 2012, 06:57:55 PM by SBB »

Offline ShyGuy

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Re: Dillon's Rolling Western Impressions
« Reply #18 on: March 02, 2012, 03:09:28 AM »
If we examine the popular consensus here, I think we may have been victims of a Web Malfunction.

HAHAHAHAHAHAHAHA

Offline Kairon

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Re: Dillon's Rolling Western Impressions
« Reply #19 on: March 02, 2012, 05:27:03 AM »
I'm up to level 7 and things have got hard. Still, I'm enjoying this game a lot, but it's definitely been designed to force you into some really challenging situations with little room for error!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline NWR_Neal

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Re: Dillon's Rolling Western Impressions
« Reply #20 on: March 02, 2012, 10:56:40 AM »
I played a lot of this game and didn't like it. I'd like to think my review states that clearly. Still, I'm glad people dig it. I just really dislike this game.

Still, I'd be up Dillon in Smash Bros. I love the design/presentation. I just really hate the game design.
Neal Ronaghan
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Offline KDR_11k

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Re: Dillon's Rolling Western Impressions
« Reply #21 on: March 02, 2012, 03:02:22 PM »
It's tower defense, those games can get really high review scores but that doesn't mean everybody will enjoy them, some people just find them terminally boring.