I'm pushing the shenanigans broom on anyone who says $50 is too much for a handheld game. What about handheld games makes them inherently worth less than console games? They've come a long way since the original Gameboy. I can see thinking that a game, handheld or console, is not worth $50 or $60 because it sucks or because it's too short or any number of reasons outside of platform. A game's value should be judged on the merits of its content, not which platform it's on.
As excited as I am for Resident Evil Jill, I am disappointed that this game didn't come out on the Wii. It's a console game. Nothing that I've seen so far has shown that it takes advantage of it being on a handheld system. Granted, I haven't played it so I can't say for sure, but it looks like a game you have to sit down and play for an extended period of time which isn't conducive of quick, on-the-go gaming... the type of experience handhelds excel at. The original DS changed handheld gaming. Many games offered a unique experience that could not be done the same way on a home console. Once home console experiences started showing up on handhelds, one has to wonder why those games just weren't made for a console instead. Revelations is one such game. I'd rather play it on my 40" TV. So, personally, a game like Revelations is worth $50 because it's packed with content, but I can't help but wonder how much better this game would be on the Wii, especially with motion controls. RE4 was better for it. I have no doubt this game would be as well.