Insano/Neal-
Please, cite us some sales figures. Otherwise your beliefs are only based on internet ramblings from mostly """hardcore""" sources. In other words, meaningless. And there is no point in a meaningless discussion. But I'll go one more round while we wait for those figures.....
Insano-
So in your hypothetical, the Wii game is bad and the brand new IP becomes a success? Since when are new IPs a safer bet than quality, multi-platform releases? Remember, my argument was that QUALITY(read:effort) makes the difference.
Anyway, I've said it a million times, it's not about cherry-picking. It's about a simple formula, quality + mainstream appeal = success. And yes, as much as "hardcore" gamers may want to deny it, their beloved AAA, blockbuster games are quite mainstream.
Tatsunoko v Capcom may have been quality, but it was obscure. Sales I'm sure were moderate.
NBA Jam had a lot of hype, but they completely neutered the Wii version. Why? Can the Wii not handle a shinier version of a 16-bit game? =P
I'm sure the PS3/60 has a higher percentage of core-trending gamers. My point was, what is the sheer volume? I would argue it's rather favorable for the Wii, but few games have given the audience a chance to prove that.
Neal-
I'm not sure movie-liscenced games are a fair benchmark for core-appeal, are you?
It's sad that first party games always have to be taken out of this discussion. Mario platforming, Link adventuring and Samus exploring were the very origin of core, American, console gaming. But they don't have enough blood and sex to be """hardcore""", right?