Great show, fellas!
rrrrrrrrrResponses!
1. I really enjoyed NMH1&2. In fact, they are some of my favorite games of this generation. Though, they are not without flaws. For me, it has more to do with some of the potty humor but... comes with the Suda territory, right?
2. Greg's explanations of Rhythm Heaven re-affirm my beleif that Greg is a smart, smart, cookie (or is it a crumpet for him?)
Also, really nice to hear the crew talking so passionately about a(n upcoming!) game on a Nintendo platform again.
3. Elite Beat Agents was amazing. Looks like SEGA is working on some kind of EBA rip-off for the 3DS. Which is fine with me... as long as it comes to the states!
3. There is a difference between people not being thrilled about 3D on the 3DS and people not being thrilled about 3D in general. Right now, 3D in general requires glasses that make the image dark (and have to sit awkwardly on top of your corrective lenses!!!), and either more expensive movie tickets, or a brand new TV (when HD market penetration is just reaching decent levels).
The payoff for these investments/concessions has indeed been found to be little - and rightly so.
3D on the 3DS has merely been found to not sell units on its own (i.e. cool enough to merit $250 no matter what the software). However, as a "nifty bonus" to a platform that is really just a suped up DS? There's no real downside to that.
If it makes people feel better, just pretend you're paying for the bump in processing power/visuals/connectivity ... isn't that the justification for every other platform ever made besides the DS/Wii?
So...
I don't think Nintendo needs to worry about problems with the 3D market in general. They just need to worry about marketing their unique device as "cool games plus 3D" instead of "3D plus cool games." And I think they are in the process of doing just that.
4. I don't care about a lot of the typical "twin stick" games. BUT... it would be nice for something like Kid Icarus (since I HATE the dpad + stylus aiming scheme) and future Monster Hunters. Also, I play MH3 with the wm+nc ... I certainly feel like it's "twin stick" setup since I use the d-pad on my right hand to position the camera. What am I missing when people say the game still needs dual analog?
5. Can someone tell me why a capacitive touch screen on the Wii U would be such big deal? I understand that if resistive screens have been around since the 90s (as Karl(?) pointed out), then it certainly won't bolster the manhood of the technophiles. But, to that point, I have to ask: how long have buttons been around?
In other words, if it ain't broke ... what's the big deal? What will we be missing out on? I'm asking honestly here ...
6. I love my DSiXL (it's so bad)! I would buy a 3DS XL in a heart beat! ... just sayin'.
7. Karl does a very commendable job explaining(defending) his perspective. I wish I could think that quickly when people (in real life) tell me how Wii games don't count as real games.
8. whoa whoa whoa, early res evil games are horrible?! c'mon... RE1 has awful dialogue and the camera is always fixed but seriously... RE2 was a friggin' AMAZING game, folks!
Let's not let modern gaming make us jaded to the point of lost perspective!!
9. From James' point at the end about sameness, it does seem to me that the game industry should seek to find a balance.... a middle ground between "this sold last year, let's sell it again!" and "THIS IS BAT **** CRAZYYYYYY!!"
I don't think that would just be an artistically smart move, I think it would also be commercially successful.
Obviously, it is a difficult balancing act...
Mario 3D Kart > "OMG! How many times can you race Luigi?!"
Metroid: Other M > "OMG! They killed Samus!"
Sonic 4 > "OMG! This is a 15 year old game!"
Sonic Unleashed > "OMG! Sonic turned into a wolf!"
Twilight Princess > "OMG! Link turned into a wolf! .... hey... that's pretty cool..."
... but, I think we should hope that developers don't listen too closely to these extreme reactions and still feel confident maintaining foundations while testing boundaries.