Author Topic: Xenoblade Chronicles - Impressions  (Read 49798 times)

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Offline Mannypon

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Re: Xenoblade Chronicles - Impressions
« Reply #100 on: November 06, 2011, 04:47:38 AM »
I think I'm finding myself to be a little under leveled.  I'm currently stuck on the second form of the second deciple.  I laced him up his first round but I'm not sure what type of spike defence he has up.  I can't seem to do much damage to him.  From what I'm reading online, most say level 80 is a good level to finish this game.  I think thats about right as that seems on par with the bosses.  Some have done it with a few levels less and I've gotten this far on level 75 right now.  I'll have to look up some good grinding spots to speed up my levels.  I'll have to call it a night for today.  I got 3 days to close this game out before I get myself primed up for Skyrim.  This should be more than enough time to finish this game as long as the last boss isn't cheap.
« Last Edit: November 06, 2011, 04:51:31 AM by Manny »

Offline Shorty McNostril

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Re: Xenoblade Chronicles - Impressions
« Reply #101 on: November 06, 2011, 06:29:32 AM »
Just take out his underlings as soon asyou can.

Offline broodwars

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Re: Xenoblade Chronicles - Impressions
« Reply #102 on: November 07, 2011, 12:31:08 AM »
I've been playing quite a bit lately (about 25 hours, w/ my guys around Level 30), mainly wrapping up all the sidequests I could find in Colony 9 and on the Bionis' Leg.  I'm a little annoyed that as good as NoE's localization has been on this game, there's still stupid screw-ups like one of the Bionis Leg sidequests pointing you in completely the wrong direction to find one of the sidequest monsters.  I wish the quests were more exact on where some of these creatures are in general, actually.

In any case, I just wrapped up all the business in the Ether Mines and did the big story battle that followed it.  Man, what an epic entrance for two characters I was delighted to see again, set to probably my favorite song from the soundtrack.  The swordsman in particular looks pretty badass with that shoulder cape.   :D   Really, it's a huge credit to this game and its dub that I'm over 20 hours into it, and I don't want to murder any of my party members out of sheer annoyance.  I was even happier, though, to see that inactive party members still get all the XP, AP, and SP bonuses of in-party members.  That'll make swapping characters out much easier.

I was perplexed to see Colony 6 not open for sidequests following the events in the Ether Mine.  I guess the folks in the camp will move back there...eventually.
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Offline Mannypon

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Re: Xenoblade Chronicles - Impressions
« Reply #103 on: November 07, 2011, 12:51:36 AM »
I think you might be mixing up which deciple I'm up to, this is the second one and he doesn't spawn out any underlings.  Anyways, I'm currently powering through a few bad guys in hopes of getting to level 80 sometime soon.  One question though, does anyone know where to get the book to level up Reyn's Lariat move.  I've visited every shop I can think of and can't find any manuals for it.  I have it basically at the same first 5 levels max that it came with when he first learned the move.  It seems to do a good amount of damage and would love to level it up some more. 

Offline Shorty McNostril

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Re: Xenoblade Chronicles - Impressions
« Reply #104 on: November 07, 2011, 01:03:27 AM »
Ah.  I'm with you now.  My bad.  Sorry.  I got through him without too much trouble.  I can't remember how I did it though.

Offline Caterkiller

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Re: Xenoblade Chronicles - Impressions
« Reply #105 on: November 07, 2011, 02:11:11 AM »
Gonna get it from ebay and just use my old wii I left with me brother. He moded it.
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Offline Mannypon

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Re: Xenoblade Chronicles - Impressions
« Reply #106 on: November 07, 2011, 05:19:13 AM »
sh*t, the last bits of this game have really turned into a series of frustrations.  I'm up to the 2nd form of the final boss and I'm getting killed.  I got as far as the point where he summoned his minnions (again) and I can't get rid of them fast enough.   To make things even better, I decided to just wing it and come unprepared going into the fight with the second deciple thinking I was eventually going to have another save point but low and behold, I get caught up in a non stop string of boss battles.  So now I have to turn this off and go through the gaunlet again tomorrow just to get to the same point I'm at now.  Would it kill the developers to give me a damn save point or the option to return and make some purchases.  They don't have an issue with starting me right on the second form of the boss so they are already cutting corners. 
 
I might have to do some more grinding again tomorrow though.  I'm at level 78 but I haven't found some of the manuals to level up my characters arts which is leaving them underpowered.  Ugh.....I wish I could speed up this leveling process..... it took me a couple of hours today just to get fron level 74 to 78.  There are only so many gorillas I can kill before my patiance starts to wear thin lol.

Offline Mannypon

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Re: Xenoblade Chronicles - Impressions
« Reply #107 on: November 08, 2011, 12:29:46 PM »
Sorry for the double post but I finally finished the game last night with a build of level 81 shulk, sharla, and riki.  I will say this, this is def in my top 5 rpgs ever.  The game is so grand and so fullfilling by the end.  When everything is said and done, you actually get the feeling of accomplishment.  The journey from little hom to world savier is an amazing and grueling one.  I think the ending was perfect and left it on a very good note even though it created more questions than it answered.  Hopefully this becomes a franchise for Nintendo and sequals are made on the WiiU in the years to come.  Theres still so much more thay can do with this world. 
 
Also, this is the first JRPG where I enjoyed every single character.  Usually theres at least one in a game that I can't stand especially the cliched "cute" one thats in every jrpg and is practically useless and annoying.  I would assume Riki was the designated "cute" character in this game but he is far from the stereotypical cliched character.  At first I really didn't think much of him but over time he grows on you.  I think the scene where he and Dunban had that deep conversation at the beach really sold me on Riki and had me seeing him in a new light.  Once I actually saw him in battle, I was sold, Riki was a baddass heropon.  Also something about the "pon" extenstion he adds to words really has a nice ring to it lol.  I think one day when I have kids I'll love to have them call me daddypon lol
 
F*cking Riki heropon FTW!!!!!

Offline Ceric

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Re: Xenoblade Chronicles - Impressions
« Reply #108 on: November 08, 2011, 12:47:14 PM »
...
Also something about the "pon" extenstion he adds to words really has a nice ring to it lol.  I think one day when I have kids I'll love to have them call me daddypon lol
I think we have a title for Manny.

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Offline Mannypon

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Re: Xenoblade Chronicles - Impressions
« Reply #109 on: November 08, 2011, 01:01:17 PM »
That would be priceless lol, but alas, I can't change my username in my profile.  Would've been sweet though.  Its a damn shame not many others will get to experience this game.  Its def worth the trouble of inporting and soft modding the Wii.  A true classic.

Offline Ceric

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Re: Xenoblade Chronicles - Impressions
« Reply #110 on: November 08, 2011, 01:10:50 PM »
I'm sure a Mod will help with this.  *looks Up into the Forums Sky*
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Offline NWR_insanolord

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Re: Xenoblade Chronicles - Impressions
« Reply #111 on: November 08, 2011, 01:20:40 PM »
I must be in a good mood today given all my kindness with my mod powers.
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Offline noname2200

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Re: Xenoblade Chronicles - Impressions
« Reply #112 on: November 08, 2011, 01:32:22 PM »
I must be in a good mood today given all my kindness with my mod powers.

You are a good man.

And yeah, Riki annoyed me at first, and strangely enough the noppon accents almost offended me when I first heard them, but it becomes clear fairly quickly that Riki's not exactly this game's Chu-Chu.

Offline Mannypon

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Re: Xenoblade Chronicles - Impressions
« Reply #113 on: November 08, 2011, 02:23:55 PM »
I must be in a good mood today given all my kindness with my mod powers.

Thank you very much kind sir :)

As for Riki and the noppon, I didn't really think much of them at first.  I saw them as your usual cutesy characters that are in every jrpg.  I did love their home village though.  It was an amazing place to visit and some of the views were spectacular from it, specially during sunsets. 

Riki though really grew into his own character and I think its great how you and your expectations of him go along with the main characters in the game.  At first the group didn't really think much of him too but at the end, he's just as big a part of the group as the next man or woman. 

I think I clocked in a bit over 90 hrs into this game and I left a whole lot of side quests open along with Colony 6.  This game was huge.

Offline broodwars

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Re: Xenoblade Chronicles - Impressions
« Reply #114 on: November 09, 2011, 05:51:13 PM »
Oh you have GOT to be kidding me...Jabba the Hutt's unholy spawn (the Nopon Riki) just joined my squad.  Well, I know I'll never use him for anything important.  I'll give Xenoblade this, though: the scene that introduces him is incredibly funny, with the squad treating him like a Volleyball (including Reyn spiking him into the ground).  :P:
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Offline noname2200

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Re: Xenoblade Chronicles - Impressions
« Reply #115 on: November 09, 2011, 11:23:29 PM »
Oh you have GOT to be kidding me...Jabba the Hutt's unholy spawn (the Nopon Riki) just joined my squad.  Well, I know I'll never use him for anything important. 

Now you've hurt Mannypon's feelings.  :'(

Seriously though, he's probably the best tank in the game; highest HP of all your characters, much better agility than Reyn (so he gets hit less), great status debuffs, group HP restoration, and generally useful skills. He doesn't draw the same aggro as Reyn when used by the AI, but under the player's control even that problem goes away. He's not on my preffered team, but he's still a really useful character.

And in terms of him as a character, rest assured he's not as stupid as he first appears.

Offline Mannypon

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Re: Xenoblade Chronicles - Impressions
« Reply #116 on: November 09, 2011, 11:37:57 PM »
blasphemous.... how dare you sully Riki's good name lol.  Alas, I was like you once lol.  When I first saw him, I didn't think much of him just like you.  I never once planned to ever use him but by the end of the game, I was singing a different tune.  I'll just say this to Riki's defence, I attempted the final boss a handfull of times and failed each one.  I then decided to switch out my usual tank Reyn for Riki and within 15 or so minutes, Riki has his boot on that boss's throat.  I think its obvious who the difference maker in that group was then lol.
 
Quick note though for those that have finished the game, I really enjoyed the banter between Riki and Reyn during the ending, I thought it was hilarious.  Thinking back at it again, I believe Riki is the only character in the game we adults can all relate to one time or another in our lives.  He has a bunch of kids and a wife he needs to keep happy so he doesn't have to be repremanded lol.  Compared to everyone else in the game, that's as real as it gets lol.
« Last Edit: November 09, 2011, 11:40:35 PM by Mannypon »

Offline broodwars

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Re: Xenoblade Chronicles - Impressions
« Reply #117 on: November 09, 2011, 11:47:13 PM »
Oh you have GOT to be kidding me...Jabba the Hutt's unholy spawn (the Nopon Riki) just joined my squad.  Well, I know I'll never use him for anything important. 

Now you've hurt Mannypon's feelings.  :'(

Seriously though, he's probably the best tank in the game; highest HP of all your characters, much better agility than Reyn (so he gets hit less), great status debuffs, group HP restoration, and generally useful skills. He doesn't draw the same aggro as Reyn when used by the AI, but under the player's control even that problem goes away. He's not on my preffered team, but he's still a really useful character.

And in terms of him as a character, rest assured he's not as stupid as he first appears.

Eh, I don't know about him being "the best tank" so far.  As I've already maxed-out Shulk's Affinity with Sharla and Dunban (who I was using as my Tank after I maxed-out Shulk and Reyn's Affinity), I've been using a Shulk-Riki-Melia party.  Now, to be fair to Riki I can see why he would be useful, as he's essentially one of those "Death of a thousand pinpricks" sort of characters.  Since seemingly half his abilities deal out status effects, he's good at stalling and disorienting the enemy (which would be good for breaking Vision tags).

The problem I have with him is that the damage  he deals is pitiful right now with the best weapon I could find for him.  In combat, Shulk will always be the guy drawing the Aggro since Riki's doing sub-1,000 HP attacks and Shulk's doing nearly double his damage.  So Riki has the health to be a tank, but he just doesn't have the necessary Aggro-drawing ability.  Granted, Reyn's really the only character I've found who can do that, and his damage-dealing isn't spectacular right now either, but Dunban seems to be a pretty good combo unit with both the damage dealing ability of a DPS and the aggro-drawing ability of a tank.  I can see why people might use Riki, but I'm not going to.

Now the character right now I just can't understand why anyone would use is Melia.  Her moves are just...weird.  She's seems to be a sub-par healer, and she doesn't really seem to have much direct-damage capability.  If Riki seems built for De-Buffing, Melia seems primarily built for Buffing.  The problem is that I need a healer in that slot and Sharla is a much better healer right now.
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Offline noname2200

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Re: Xenoblade Chronicles - Impressions
« Reply #118 on: November 10, 2011, 10:39:09 AM »

The problem I have with him is that the damage  he deals is pitiful right now with the best weapon I could find for him.  In combat, Shulk will always be the guy drawing the Aggro since Riki's doing sub-1,000 HP attacks and Shulk's doing nearly double his damage.  So Riki has the health to be a tank, but he just doesn't have the necessary Aggro-drawing ability.  Granted, Reyn's really the only character I've found who can do that, and his damage-dealing isn't spectacular right now either, but Dunban seems to be a pretty good combo unit with both the damage dealing ability of a DPS and the aggro-drawing ability of a tank.  I can see why people might use Riki, but I'm not going to.

Now the character right now I just can't understand why anyone would use is Melia.  Her moves are just...weird.  She's seems to be a sub-par healer, and she doesn't really seem to have much direct-damage capability.  If Riki seems built for De-Buffing, Melia seems primarily built for Buffing.  The problem is that I need a healer in that slot and Sharla is a much better healer right now.

Regarding Riki, he DOES start out weak, and even in the later game his auto-attack isn't enough to draw aggro, which is why he's not as good in the AI's hand. But his talent arts draw lots of aggro and, once upgraded, they have really low cooldown, which is why he's a great tank in the player's hands; he's death by a thousand slices, yes, but you can make him slice really, really fast.

As for Melia, she's different than every other character in one important way: where everyone (save Sharla) has to fill up the talent gauge before they can use it, Melia can use it anytime she has at least one element in play, even though the thing is apparently grayed out. What this means is that you'll summon a spirit(s), giving the group whatever buffs comes along with this, then hit the talent gauge and use those spirits offensively. Even better, this inflicts ether damage, not physical damage.

To see what I mean, use her as your character, use Summon Bolt, then click on the talent gauge. She'll fling the bolt at the targeted enemy, which usually does several thousand damage even in the early game. In essence, Melia's a mage, one which the game never teaches you how to use, and she's actually the best damage inflictor in the game. Even better, because using the talent gauge attack is a "grey" attack, she's incredible in chain attacks: her main damage inflictor not only builds on whatever color attack came before, but whatever follows automatically builds on top of that. In essence, having her in your party is a guaranteed 5x damage chain attack.

Melia's only weakness is that her healing skill is quite weak: she can use it to drain health from herself using the method above (which usually gives her back half her health total), but it's too slow when used as a party buff. Only Sharla and Riki are ever effective group healers.

Offline broodwars

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Re: Xenoblade Chronicles - Impressions
« Reply #119 on: November 12, 2011, 11:52:32 PM »
So I've put in nearly 50 hours now and have reached what seems to be the token JRPG "Imperial City", complete with plenty of pompous jerks who are more than eager to fill my quest log.  Things seem to be taking an interesting turn in terms of the lore surrounding the Monado, though my interest in the story is tempered a bit by what seems to be a pretty predictable upcoming plot twist with the local royalty.  As for the areas lately, I really like the look of the Eryth Sea and the Capital City, but they're both just so frickin' huge and take forever to navigate (particularly the Eryth Sea and its network of teleport platforms).

Having spent several hours wandering around with Riki (the Nopon "warrior") and Melia (the Mage), I am gradually warming up to the two of them.  Riki's ability to steal items from certain monsters that like to self-destruct before I can kill them and take their loot is very useful, as is the flood of status effects pretty much all his moves dump on enemies.  Melia became almost immediately better as soon as I removed her "Summon Copy" ability from her active abilities bar, as she's now much more focused on using her formidable magical avatars to attack rather than simply waste time replacing them.  Melia's out of the party at the moment, so I hope I get her back soon so I can continue working on increasing her and Riki's affinities.

As for certain characters being better under user control, that may be the case but I'm just not going to turn Shulk over to the CPU and I'm not planning on benching him.  Controlling him, I have a good feel for the flow of battle, and Shulk feels well-rounded enough that I feel I can counter almost any situation the game throws at me.  He can tank when necessary, do minor healing when necessary, do buffing when necessary, and he seems right now the most powerful character in the game.  This is particularly true due to his Monado abilities, which I do hope the game will finally soon allow me to unlock further levels in.  I've had all his Monado abilities maxed out at Level 4 for quite a long time now, and they're really starting to feel underpowered lately.
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Offline Chozo Ghost

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Re: Xenoblade Chronicles - Impressions
« Reply #120 on: November 13, 2011, 03:02:55 AM »
I've had all his Monado abilities maxed out at Level 4 for quite a long time now, and they're really starting to feel underpowered lately.

Maybe he does have a weakness then. ;)
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Offline broodwars

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Re: Xenoblade Chronicles - Impressions
« Reply #121 on: November 14, 2011, 05:08:34 AM »
I've had all his Monado abilities maxed out at Level 4 for quite a long time now, and they're really starting to feel underpowered lately.

Maybe he does have a weakness then. ;)

Not anymore.   :cool;   I just unlocked the Monado's remaining upgrade levels and a much more appealing new design.

I am now nearly 60 hours into the game, my characters are around level 50, and I have completed the rather intriguing events at Prison Island.  With this latest story advancement, it now feels like the game has moved into its second half, and the soundtrack track listing seems to confirm that as well.

As for the events on Prison Island, I'm not sure at the moment I altogether care for the two major plot twists in that sequence, as they undo one amusing moment and one rather powerful moment from earlier in the game.  Plus, they introduce an unwanted headache into future interactions between certain party members.  So far, the game hasn't let me down with its story, so I'll give the writers the benefit of the doubt on it for now.  I'm getting a little weary of all the teasing the game's doing with Alvis, though.

And apparently party members have additional Skill Trees they can unlock by accepting random quests from specific NPCs when some mysterious requirement has been met.  I unlocked Milia's, and I started Reyn's (though I have no idea where Reyn's wants me to go, other than somewhere on the Bionis' leg).  I wanted to start Shulk's as well, but the NPC he's supposed to get a quest from doesn't have one at the moment despite my having a 4-star rating with Colony 9.
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Offline noname2200

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Re: Xenoblade Chronicles - Impressions
« Reply #122 on: November 15, 2011, 12:40:23 PM »
I wanted to start Shulk's as well, but the NPC he's supposed to get a quest from doesn't have one at the moment despite my having a 4-star rating with Colony 9.

Many (all?) of those quests also require you to have advanced to a certain point in the plot. Both of Shulk's do for certain.

Offline broodwars

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Re: Xenoblade Chronicles - Impressions
« Reply #123 on: December 16, 2011, 03:18:31 AM »
With some games out of my backlog and others on hiatus out of irritation (Skyrim) or boredom (Zelda), I've gone back to playing Xenoblade.  I haven't made much story progress, though I did complete the events on the Bionis' arm.  Now that Shulk has maxed out his Affinity with every other party member, I've temporarily gone with a Dunban-Melia-Sharla party that's worked out decently so far.  Dunban has a high enough agility and aggro-drawing ability to be a makeshift Tank, with Melia and Sharla handling healing and damage-dealing duties.  I've also completed Stage 3 with all the sections of the big Colony 6 sidequest.

The more I play this game, though, the more apparent it becomes that Monolith really didn't put much thought into the logic governing their world design.  Consider the weather and layout of the following areas:

The Back of the Bionis' Leg (Colony 9) - it's a fairly flat, temperate, and sunny area despite the fact that it's under the top of the upper portion of the Bionis' Leg at an angle.  This area should logically be on a gradual to severe grade, sloping downhill, as well as a large portion of it constantly bathed in shadow from the Bionis' thigh above.

The Top of the Bionis' Leg (Colony 6) - it's also a fairly temperate region despite having full exposure to the Sun.  There's no real reason why it wouldn't be just as hot and humid as the Bionis' Back.

The Bionis' Head - Another temperate region bordering on tropical, despite being the highest point on the Bionis.

The Bionis' Right Arm - It's a snowy area, despite being directly connected to the tropical Bionis' Back area and lower than both that area and the Head.

For that matter, the sheer scale of these areas seems a great deal smaller than it should be.  Although the areas are big, you can still cross them fairly quickly considering your character's size relative to that of the Bionis.

Yeah, I love this game, but you really have to suspend your disbelief quite a bit to accept aspects of this game's world design.

I'm also a little concerned about where the story seems to be going.  It just seems like the writers may be over-complicating the game a bit with too many players on the board, all with various factions and allegiances.
« Last Edit: December 16, 2011, 03:33:27 AM by broodwars »
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Offline Nbz

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Re: Xenoblade Chronicles - Impressions
« Reply #124 on: December 25, 2011, 09:11:11 PM »
So I picked up Xenoblade the other day for an absolute steal at 20 quid. I was almost done with Zelda at the time and so I wanted something that was going to last me a good while, and I'm pretty sure Xenoblade is most certainly that. I haven't had much time to play it yet, put in around 40 mins yesterday and another hour this morning before everyone arrived for Christmas. I can already tell that the scope of this game is just unbelievable, and judging from the size of the first area I know how much of an explorable game this is going to be. At one point I jumped off a ledge and dropped what must have been 100 hundred feet into the water. I expected to die and just respawn where I fell off, but no, I was simply allowed to swim in this ridiculously massive lake and explore below the city. Coming off of Skyward sword I'm gonna take some time getting used to not using motion controls in a game, and its going to be difficult because I don't have a Classic controller pro, so I'm lumbered with Wii Remote + Nuchuck. I may well go and use some Christmas money to go and pick one up, if only for improved camera controls. I've already put in around 2 hours and feel like I really haven't got anywhere. A good sign? Most certainly. This game is gonna keep me busy for a looooooong time.