Pikmin 2
The beast is done! I'd estimate at least 30 hours in total from start to finish - a significant increase over its predecessor, which could probably just about reach the 10 hour mark.
Firstly, to clarify, this was the New Play Control version of the game. The controls translate very well to the Wii Remote & Nunchuck, and is very comfortable to use. It didn't occur to me originally, but having both movement and cursor control on one analog stick on the Gamecube was quite finicky, especially in instances where you need to throw a Pikmin onto a precise spot. The pointer adds a handful of little conveniences, even for things like being able to recall idle Pikmin from really far away. Shame that this edition will apparently never make it to America, for whatever reason.
To elaborate on my earlier thoughts, Pikmin 2 is progressive is nearly all the right ways. The new Pikmin types, Purple and White, are balanced and well worth taking advantage of, as are the Ultra-Spicy and Ultra-Bitter sprays, although the unconventional method of producing the new Pikmin and sprays can sometimes be a nuisance. Environmental puzzles continue to be the star of the show, with cool new elements like using Pikmin as weights to elevate and lower platforms.
I think the Pikmin games really nail it with their atmosphere. It might seem like a weird term when talking about something this whimsical and quirky, but the miniaturised perspective is so cohesive that you really do feel like an insignificant speck in this world, fighting against all odds. Adding to that, enemy encounters are almost always tense. While on that topic, Pikmin 2 expands a lot on the roster of enemies, which is really fleshed out in the superbly localised Piklopedia. When you complete the game, you unlock all these entries in the Piklopedia where Louie talks about how to best prepare each creature as a meal. Totally pointless stuff, but very amusing to read nonetheless.
Before I wrap up, the Marmite aspect of this game must be addressed. What do I think of the underground caves? To be honest, I have no general opinion of them - as I said in my previous post, they vary in quality. Some are fun to explore, particularly one that has the aesthetic of a toy box. For the most part, I like hunting the treasures (again, this is enhanced by the Treasure Hoard encyclopaedia). Unfortunately, there are a few that suddenly smack you in the face and remind you that these levels are being randomly generated because the arrangement of certain floors just doesn't make sense. They also occasionally go on for too long, the last caves being the prime offenders.
In conclusion, now that I've finally gotten through this, I'm more sure than ever that the debate over which is the better Pikmin game is an unnecessary argument. They deserve to stand side by side and be appreciated for their differences.