I, too, spent a lot of time with the game yesterday. Either I've permanently lost fine motor ability due to spinal damage, or I just can't get into the swing of things with the standard diamond arrangement of buttons on the Gamepad. No matter how I assign the functions, it never feels fluid moving between jumping, regular attack, and special attack. I even tried the Wiimote+Nunchuk out of desperation, but holy hell does that suck even worse.
Non-related complaint: I am actually not wild about the stage selection.
-This has been said by others, but Yellow Devil and Ridley do completely ruin their stages. Nothing to be done about it. Metal Face, at least, is pretty easy to ignore on Gaur Plains.
- I would have much preferred Brinstar as a classic back-up for a Metroid stage.
-Why is there a Delfino plaza retro stage instead of a 3D World stage or Bowser's Castle stage?
-It blows my mind that they included two Mario Kart stages, two arcade levels, and two Animal Crossing stages in the face of glaring omissions.
-I don't dislike Kongo Jungle, but if they were bothering with 64 stages, only this?
-Great Cave Offensive sucks, as does Palutena's Temple, as does Pac Land.
-Yoshi's Island is a poor retro choice compared to other past Yoshi stages
-I like the Duck Hunt level quite a lot, and Orbital Gate Assault is pretty awesome. But a lot of the new levels feel kind of rote to me, platforms flying between locations. Would have liked more static stages.
I dunno, maybe I'm just spoiled, but I feel like the game could use 10 more stages, even if all were retro choices.
Other observations:
-As others have said, Smash Tour is fucking awful. It's choppy nonsense to play, can't be set to below 15 turns, and is 98% pointless because it all comes down to a somewhat modified time match in the end.
-Classic mode feels a bit bland to me in this iteration, and is also marred by mandatory 5+ matches in most runs. I think 5+ Smash is fine as an available option and to dick around with, but it's really not fun to engage with in a "serious" context, just too hard to play coherently.
-I'm really missing the inclusion of a more robust adventure-like mode. Events are good, but I don't care for the stadium modes this time around, and feel like the game is light on single player content.
Characters: I haven't fully locked in to anyone yet, still playing the field and have yet to try most veterans.
Duck Hunt probably has the most potential for me right now. Really like the timing element on the can and disc specials. Wish the gunman special didn't suck (at least as far as I'm playing). Ganondorf feels even slower this time around, to the point of being useless. I made a Mii Swordfighter, whom I kind of like, except that the forward special I chose is super easy to suicide with. Zero Suit Samus is a trip to play, I could see people getting crazy with her.