What I had in mind was to activate the stream from your 3DS to the Wii U and then play the 3DS games with something like CCPro that has dual analogs and then you can take advantage of playing the games on a big LCD screen sans the 3D.
But you forgot about the touch screen.
Why would you stream a 3DS game through the Wii U and then not use the uMote in conjunction with the TV to mimic the 3DS setup?
or atleast use the 3DS as your controller so that you still have the touch screen?
why would you abandon the touch screen on a 3DS game to use a CCPro?
The uMote has dual analog, it's very comfortable to hold, has a touch screen, mic, camera, analog triggers, every button that a CCPro has and is wireless without needing to be tethered to anything.
As a matter of fact, the uMote and TV combo can do everything that a 3DS can do and then some, so in what way does it make sense to put the uMote down in favor of a CCPro, especially when it comes to using the Wii U as a 3DS player?