Author Topic: Boss Challenge Revealed for Ocarina of Time 3D  (Read 5534 times)

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Offline NWR_Neal

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Boss Challenge Revealed for Ocarina of Time 3D
« on: April 19, 2011, 09:31:55 AM »

Also, Master Quest will be mirrored and tweaked in different ways.  

http://www.nintendoworldreport.com/news/26102

The Legend of Zelda: Ocarina of Time 3D will feature a new mode called Boss Challenge, according to a recent Nintendo of Europe press release.

The mode will let players replay boss fights one at a time, or continously. The press releases hints that it will be unlocked at a certain point in the game, but gives no clue as to whether it's after the first boss or the fifth. However, the wording does make it sound like Boss Challenge will be unlocked before the game's completion.

As previously known, Ocarina of Time 3D will also feature Master Quest as a second quest. Master Quest was originally made for the 64DD, and eventually saw release in North America as a pre-order bonus for The Legend of Zelda: Wind Waker. The version in Ocarina of Time 3D will be different than the previous version. The press release reveals that the entire game will be mirrored in Master Quest, and the enemies might be placed differently than even the original Master Quest, if the wording is correct.

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Offline FZeroBoyo

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #1 on: April 19, 2011, 10:03:05 AM »
That could be interesting. Provided it's a time attack mode with (possibly) leaderboards, it could be a welcome addition.
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Offline Ceric

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #2 on: April 19, 2011, 10:11:48 AM »
Already the Boss Challenge mode that I might find appealing.  Especially if they don't just keep throwing them at you but do a more progression feel to it and give stats.  So I kill one boss they give me my time, damage taken, items used, and a grade. I walk into the next room to do another be a tower or something.  Have a mode where I can decide to be refreshed after each battle or just a straight come how I am mode that doesn't refill my life etc. after each.  Let me break this up a bit.  First off if you ever played the continuous type modes in DDR you'll know there is one where you just do one after the other but beyond that it’s the same then there is another where your only allowed 3 mistakes.  What I like to see in this mode is.

    1.   Ranked Continuous Growth Mode
        a.   You Start with First Boss appropriate Stats
        b.   Defeating the Boss upgrades your stats to the Next Bosses level
        c.   You are graded on
            i.   Time taken
            ii.   Damage Received
            iii.   Item Usage
            iv.   Technical
                1.   Shield Block
                2.   Mechanic Exploit
                3.   Etc
        d.   Leader Boards
        e.   Replays
    2.   Individual Boss Mode
        a.   By Default Boss equivalent Character
            i.   Character with items and life that you should be at by the designers perspective
        b.   Customizable
            i.   Encounter Speed can be adjusted
            ii.   Items on Character
            iii.   Character Stats
        c.   Replays
        d.   Can import Character
    3.   Ranked Individual Boss Mode
        a.   Boss equivalent Character
            i.   Character with items and life that you should be at by the designers perspective
        b.   You are graded on
            i.   Time taken
            ii.   Damage Received
            iii.   Item Usage
            iv.   Technical
                1.   Shield Block
                2.   Mechanic Exploit
                3.   Etc
        c.   Leader Boards
        d.   Replays
    4.   Ranked Continuous Mode
        a.   Start  End Game Stats or imported character
        b.   Teleport from one boss to next
            i.   Finish a boss.  Poof cutscene to get you to next boss shows.
        c.   No Item/Life/Magic recover between bosses all in boss
        d.   You are graded on
            i.   Time taken
            ii.   Damage Received
            iii.   Item Usage
            iv.   Technical
                1.   Shield Block
                2.   Mechanic Exploit
                3.   Etc
        e.   Leader Boards
        f.   Replays
    5.   Continuous Mode
        a.   Start  End Game Stats or Imported Character
        b.   Teleport from one boss to next
            i.   Finish a boss.  Poof cut scene to get you to next boss shows.
        c.   Customizable
            i.   Encounter Speed can be adjusted
            ii.   Items on Character
            iii.   Character Stats
            iv.   Life Regen
            v.   Magic Regen
            vi.   Refill between bosses
        d.   Replays
    6. Unlockables
        a. Sheik Mode
        b. Links           
            1. Old Link
            2. Young Link
            3. WW Link
            4. LttP Link
            6. Majora Mask Links
        c.  Hyrulean Chicken
        d. LAN Coop
            i. Imported Characters
            ii. Shiek/Link
            iii. Link/Link
           
I would have it so you could do all these modes as Link and if you do some certain thing unlock using Sheik for these modes.   I also have all these modes plus the ability do them local wireless coop.  That probably be something I be interested in.  Especially if they start borrowing from some of the other games for these.  Ball and Chain anyone?
 
Edit:  Fixed Spelling errors from lack of a Personal Crimm.
« Last Edit: April 19, 2011, 10:36:56 AM by Ceric »
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Offline Crimm

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #3 on: April 19, 2011, 12:36:51 PM »
Breaking news about major game content buried in the bottom of a European press release.  Nice job, Nintendo.
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Offline Ceric

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #4 on: April 19, 2011, 01:03:16 PM »
Breaking news about major game content buried in the bottom of a European press release.  Nice job, Nintendo.

It got dug out.  Trying to see who really reads those Press releases.
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Offline Crimm

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #5 on: April 19, 2011, 01:33:56 PM »
If you don't get European press releases...
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Offline Ceric

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #6 on: April 19, 2011, 01:36:07 PM »
If you don't get European press releases...

I thought NWR did with Greg and all that.
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Offline MegaByte

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #7 on: April 19, 2011, 02:03:09 PM »
We do.
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Offline Mop it up

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #8 on: April 19, 2011, 05:31:26 PM »
For some reason I thought the dungeons in the Master Quest version already were mirrored. I guess I'm thinking of something else.

Offline Ceric

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #9 on: April 19, 2011, 05:34:14 PM »
For some reason I thought the dungeons in the Master Quest version already were mirrored. I guess I'm thinking of something else.
LttP had mirror dungeons... maybe... I know one of them did.
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Offline NWR_Neal

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #10 on: April 19, 2011, 05:57:40 PM »
Excite meter building...

I don't think there are many other surprises hidden in this game, but even still, this should be a really boss game.
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Offline Tansunn

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #11 on: April 20, 2011, 12:20:21 AM »
LttP had mirror dungeons... maybe... I know one of them did.
I know the Wii version of Twilight Princess was mirrored from the GameCube version so Link would hold his sword in his right hand like most players would and they wouldn't have to redo any animations.  Maybe that's what you're thinking of, because I've never heard of any of the other games being mirrored.

Offline Ceric

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #12 on: April 20, 2011, 09:14:52 AM »
LttP had mirror dungeons... maybe... I know one of them did.
I know the Wii version of Twilight Princess was mirrored from the GameCube version so Link would hold his sword in his right hand like most players would and they wouldn't have to redo any animations.  Maybe that's what you're thinking of, because I've never heard of any of the other games being mirrored.
Yeah I think thats it.
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Offline Sundoulos

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Re: Boss Challenge Revealed for Ocarina of Time 3D
« Reply #13 on: April 21, 2011, 08:13:30 AM »
Man, this is the only thing making me really want to get a 3DS sooner than later.  All the talk about OoT on podcasts recently has been making me very nostalgic.

I knew that it wouldn't be part of this game as a bonus, but I would still like to see Majora's Mask get a release.  I've never had the patience to play it to completion on a console, and I don't think that I could play it on the console with my current time/schedule constraints now given it's game structure.  I think I could very well play it on a handheld, though.
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