Author Topic: Sonic Generations Skips Wii  (Read 10986 times)

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Offline Enner

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Re: Sonic Generations Skips Wii
« Reply #25 on: April 19, 2011, 05:44:21 AM »
I think some sect of fans already complained about Colors and #4 Episode 1 not having all the Sonic side characters.

If they just made a 2D game, I would certainly complain on them giving up making an undeniably great 3D Sonic game. Jet Set Radio and Burnout Paradise has shown how speed-based platforming work. I hope for Sonic to follow their examples some day.

I will keep an eye out of Generations because I've played quite a lot of Sonic games on my Genesis. The new rendition of the 16-bit style Sonic brought a smile to my face. The ability to chose between 2D and 3D play environments sounds crazy, and I'm curious as to how it works.

Offline Retro Deckades

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Re: Sonic Generations Skips Wii
« Reply #26 on: April 19, 2011, 10:17:33 AM »
I actually watched the trailer video for this, and I'd say there an 80% chance that I would purchase this if it came to the Wii.

Offline FZeroBoyo

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Re: Sonic Generations Skips Wii
« Reply #27 on: April 19, 2011, 11:25:24 AM »
As always, fans are hyped while everyone is saying that this is yet another start of the Sonic Cycle. As long as there is actually jumping around platforms and less "Keep going right/forward to win", this one could be interesting. I really did enjoy Sonic Colors, after all.
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Offline Caterkiller

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Re: Sonic Generations Skips Wii
« Reply #28 on: April 19, 2011, 11:42:32 AM »
I feel like SOnic 4 and Colors broke the Sonic Cycle, I just kind of forgot about colors though. Maybe if I try to beat it I will get excited for the port that will eventually make it to the Cafe.
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Offline Ceric

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Re: Sonic Generations Skips Wii
« Reply #29 on: April 19, 2011, 01:41:54 PM »
Trailer said nothing about playing as Secret Ring Sonic....
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Offline Enner

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Re: Sonic Generations Skips Wii
« Reply #30 on: April 19, 2011, 03:37:50 PM »
Trailer said nothing about playing as Secret Ring Sonic....

Isn't that just Modern Sonic, art-design-wise?

Offline Ceric

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Re: Sonic Generations Skips Wii
« Reply #31 on: April 19, 2011, 03:44:34 PM »
Trailer said nothing about playing as Secret Ring Sonic....

Isn't that just Modern Sonic, art-design-wise?
Pretty much with the ring, the random fire, and the better game.
Or the Black Knight Model with the Sword and Gauntlets.
I'm sure Super sonic is in there.   Thos are the only ones I can think of that are even slightly different in any way.
Also Classic Sonic looks chubby.
« Last Edit: April 19, 2011, 03:46:43 PM by Ceric »
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Offline Mop it up

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Re: Sonic Generations Skips Wii
« Reply #32 on: April 19, 2011, 05:25:15 PM »
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?

Offline Ceric

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Re: Sonic Generations Skips Wii
« Reply #33 on: April 19, 2011, 05:36:02 PM »
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?

It really relied on the 2D plane.  Going to the 3D plane was overwhelming to the mechanics.  One of the reason you get the Homing jump because its near impossible to jump on enemies in 3D.  I mean Mario even recieved moves to compensate.
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Offline Enner

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Re: Sonic Generations Skips Wii
« Reply #34 on: April 19, 2011, 05:50:49 PM »
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?

They haven't quite wrapped their head around making a platforming game with a wide range of possible speeds. Instead, they seem to throw in a lot of fast sections where you have split seconds to dodge baddies.

I think Sonic should have really benefited from going to 3D in the same way racing games did. Instead of approaching Sonic as "a Mario that goes really fast", the developer should try thinking "a super car that can jump." And not some small Mario Kart hops but big leaps.

Offline Ceric

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Re: Sonic Generations Skips Wii
« Reply #35 on: April 19, 2011, 06:04:53 PM »
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?

They haven't quite wrapped their head around making a platforming game with a wide range of possible speeds. Instead, they seem to throw in a lot of fast sections where you have split seconds to dodge baddies.

I think Sonic should have really benefited from going to 3D in the same way racing games did. Instead of approaching Sonic as "a Mario that goes really fast", the developer should try thinking "a super car that can jump." And not some small Mario Kart hops but big leaps.
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Offline Chozo Ghost

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Re: Sonic Generations Skips Wii
« Reply #36 on: April 19, 2011, 06:29:37 PM »
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?

Sonic is like a Hamster. When he's running on a hamster wheel in 2D everything is great, but once he escapes from his cage and ends up on the 3D floor all hell breaks loose and he gets lost.
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Offline KDR_11k

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Re: Sonic Generations Skips Wii
« Reply #37 on: April 20, 2011, 03:09:05 AM »
Really strange business decision from Sega. Yeah, the Wii was traditionally Sonic's best performing platform.

Offline NWR_pap64

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Re: Sonic Generations Skips Wii
« Reply #38 on: April 21, 2011, 03:30:32 AM »
It would seem to me that for whatever reason, the Sonic series just hasn't been able to transition to 3D. What is it that makes it so difficult compared to most other franchises?

The reason Mario works is because from the very beginning, Mario has been about exploring a stage. That means jumping on platforms, hitting obstacles and such. It is all about careful exploration of your surroundings. Hence why it translated well into 3D because you are basically doing that but in another dimension. But note this has problems as now they have a camera to deal with, which can mess up with your perspective, especially when jumping and exploring.

Sonic's concept relies on speed. Yes, you can stop and explore levels, but Sonic's main appeal is that he is really fast. This can work better on a 2D plane because you are just moving left and right. In a 3D space, however, you have far more directions to traverse through, and thus when you control Sonic at high speeds you have to control him, and that will become hard. The camera will get stuck and Sonic will crash onto objects.

This is why it has taken Sega many years to try and perfect this.
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Offline LuigiTime

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Re: Sonic Generations Skips Wii
« Reply #39 on: April 23, 2011, 08:27:15 AM »
You all knew it would skip Wii anyway. Plus it would be powered down, have a worse resolution and not be as good as it's counterparts...
That's what the idiots at SEGA are saying.
I saw the trailer and I was like YES! Then it ended showing only PS3 and XBOX 360 logo's and I got annoyed again. Sure, we're getting Mario and Sonic and the London Olympics, but is that our 20th Anniversary gift? We was getting that anyway you tight jerks! I don't care if it isn't HD, neither do REAL Sonic fans. Look at Sonic Colours. That wasn't HD was it? And was it still beautiful? Hell, it looked better without HD then Sonic Unleashed looked with it on the PS3. They're making up excuses and making themselves the architect of their own downfall; EVERYONE knows that more Sonic fans have Wii then anything else because that is THE plat-forming console. And you're not giving us a 2.5D platformer "because it isn't HD". I hope SEGA go bust after they release Mario and Sonic 2012 because they are really not worth having anymore.