Author Topic: Episode 225: Start Spreadin' the News  (Read 9418 times)

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Offline Yoshidious

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Episode 225: Start Spreadin' the News
« on: January 02, 2011, 01:11:56 PM »

RFN kicks off 2011 by catching up with your Listener Mail.

http://www.nintendoworldreport.com/rfn/24643


It's a new year but RFN gets 2011 underway with a classic episode format and the cast you know all-too-well by now. Jonny's still on the road (calling in this week from the Big Apple) so Greg handles the hosting duties, beginning by taking us through a (relatively) brisk round of New Business, in which Dr. Metts once again demonstrates his mastery of physics by besting VVVVVV, a retro-styled, gravity-flipping puzzle-platformer. Also, James goes on the trail of dream thieves and flea murderers in the bizarre Touch Detective, Greg looks back at Donkey Kong Country 3, and Jon hits upon his "broiest" game yet with Resistance Retribution.

After the break it's time for us to catch up with your questions in Listener Mail, beginning with a look at the state of WiiWare—suddenly a hot topic in the wake of the recent cancellation of Super Meat Boy and the delay of Retro City Rampage. Next, the crew discuss the apparent demise of region-free portable gaming before wrapping things up by debating the causes of "fluff"—unsatisfying additional content—in games such as Kirby's Epic Yarn and Metroid Prime 2. Next week: Jonny and Lindy together in person!

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Offline happyastoria

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Re: Episode 225: Start Spreadin' the News
« Reply #1 on: January 02, 2011, 03:06:05 PM »
Jonny, did you think the music in VVVVVV would fit perfectly in a Sonic game? Sega should hire that guy to replace the horrible music in Sonic 4.

Offline NWR_Lindy

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Re: Episode 225: Start Spreadin' the News
« Reply #2 on: January 02, 2011, 03:28:56 PM »
If RFN had Xbox Live-style achievements, Jonny would have just unlocked the "Road Warrior" achievement.

How many RFNs is that on the road for you now, Jonny?  I think it's at least half a dozen. Probably many more.
Jon Lindemann
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Re: Episode 225: Start Spreadin' the News
« Reply #3 on: January 02, 2011, 03:40:09 PM »
I loved VVVVVV. I played through the whole thing in about 2 hours, but it's still probably the best $5 I've ever spent on a downloadable game.
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Offline Killer_Man_Jaro

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Re: Episode 225: Start Spreadin' the News
« Reply #4 on: January 02, 2011, 05:42:47 PM »
You're welcome. I don't know how much it actually helps you to get new listeners when we review on iTunes, but it certainly can't hurt.

On the topic of WiiWare's future, I think the prime reason that a developer would choose WiiWare over another download platform even though it is unlikely to be as lucrative is if their game idea is based around something only the Wii can do e.g. LostWinds, Hydroventure/Fluidity and maybe that Art of Balance game that Karl likes. I have the utmost appreciation for the people willing to be experimental with pointer and motion features, because often, it's the most interesting content on the service.
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Offline KisakiProject

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Re: Episode 225: Start Spreadin' the News
« Reply #5 on: January 03, 2011, 11:24:22 AM »
@ James Jones.

I played Touch Detective 2 1/2 all the way through.  It was pretty fun.  I never completed the first one.  So you should go find it.  I found it at EB years ago for $10.  So good luck.

Offline noname2200

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Re: Episode 225: Start Spreadin' the News
« Reply #6 on: January 03, 2011, 03:22:43 PM »
Glad to hear more Recettear talk, especially when it shares my biggest complaint about a still-fun game.  My best adventurer still has a rusty sword and some old scarf as his equipment, and I've already beaten the game. :-/

Offline Kytim89

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Re: Episode 225: Start Spreadin' the News
« Reply #7 on: January 04, 2011, 02:35:27 AM »
If it were not for the hardware restrictions holding Wiiware back, then that service very well could become a power house due to Nintendo's relationship with independant developers compared to its competitiors.
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Offline broodwars

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Re: Episode 225: Start Spreadin' the News
« Reply #8 on: January 04, 2011, 03:17:03 AM »
If it were not for the hardware restrictions holding Wiiware back, then that service very well could become a power house due to Nintendo's relationship with independant developers compared to its competitiors.

Yes, Nintendo's truly "special" relationship with crappy independent developers (excluding the few truly good ones like Gajin Games, Telltale Games, etc.) is really something to behold, which gives Giant Bomb something to laugh at every week and the Newscast something to groan at every couple of weeks.  Sony and Microsoft are truly jealous of the relationship that brings forth such classics as we largely see on the service every week.
« Last Edit: January 04, 2011, 03:19:51 AM by broodwars »
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Offline noname2200

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Re: Episode 225: Start Spreadin' the News
« Reply #9 on: January 04, 2011, 02:25:58 PM »
If it were not for the hardware restrictions holding Wiiware back, then that service very well could become a power house due to Nintendo's relationship with independant developers compared to its competitiors.

Yes, Nintendo's truly "special" relationship with crappy independent developers (excluding the few truly good ones like Gajin Games, Telltale Games, etc.) is really something to behold, which gives Giant Bomb something to laugh at every week and the Newscast something to groan at every couple of weeks.  Sony and Microsoft are truly jealous of the relationship that brings forth such classics as we largely see on the service every week.

Sarcasm is fun!  Especially when it's as misdirected as yours!

Re-read what kytim wrote.  Note that it does not claim that the WiiWare service is a powerhouse.  Note that it does not claim that WiiWare is generally more attractive to indie developers than XBLA.  Note that it doesn't even use the word you quoted.  Note that all it says is that Nintendo has a better relationship with indies than Sony or Microsoft, while acknowledging that another factor negates this advantage. 

Have you heard anything to the contrary?  Because personally, I've heard tons of indies bitching about the service they get from Microsoft, but they put up with it because the market there is so lucrative, while by contrast many like Nintendo's level of service but hate how poorly WiiWare is marketed.  Correct me if I'm wrong, but I believe this very podcast echoed that sentiment.

Now, you may take issue with kytim's statement.  I do; I think that removing that size restriction is a necessary, but far from sufficient, condition for Nintendo to attract greater indie support.  However, the correct response is to point out the flaws in his statement.  Instead, you went off course and pointed out how crappy the current environment is, which is something he's implicitly acknowledged in the statement you quoted.  size restriction is

Offline broodwars

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Re: Episode 225: Start Spreadin' the News
« Reply #10 on: January 04, 2011, 02:35:35 PM »
Now, you may take issue with kytim's statement.  I do; I think that removing that size restriction is a necessary, but far from sufficient, condition for Nintendo to attract greater indie support.  However, the correct response is to point out the flaws in his statement.  Instead, you went off course and pointed out how crappy the current environment is, which is something he's implicitly acknowledged in the statement you quoted.  size restriction is

The size restriction, though, is only part of the problem.  I was mocking the quality of the titles because he was giving the impression that Nintendo already had a better relationship with independent developers than Microsoft or Sony.  If Nintendo had such a great relationship, they'd have better developers and better games on WiiWare despite the size restriction.  When I see games like Limbo on XBLA or Flower on PSN as just examples of great output (among many others) by smaller developers and Nintendo's only real find this generation has been Gajin Games with the Bit.Trip series and whoever did World of Goo, I question just how good Nintendo's relationship with these smaller developers really is.  It certainly doesn't help when Nintendo for the longest time forbid these developers to issue demos, and even now the demo situation is laughable compared to the other platforms.  Then there's Nintendo's idea of marketing for these developers: a quick note on the weekly video show, a trailer, an email probably few people actually read, and maybe a demo and a spot on the front page of the convoluted Wii Shop Channel.  That has nothing to do with the hardware limitations of the Wii and everything to do with Nintendo just not giving a damn about any other developers on the service.  Sure, they have outstanding relations with the real quality independent developers of the industry.
« Last Edit: January 04, 2011, 02:47:04 PM by broodwars »
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Offline noname2200

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Re: Episode 225: Start Spreadin' the News
« Reply #11 on: January 04, 2011, 02:53:07 PM »

 
The size restriction, though, is only part of the problem.  I was mocking the quality of the titles because he was giving the impression that Nintendo already had a better relationship with independent developers than Microsoft or Sony.  If Nintendo had such a great relationship, they'd have better developers and better games on WiiWare despite the size restriction.

But my point is that these two are not mutually exclusive; again, from what I've heard Nintendo does have better relationships with many indies, but that quality is completely negated by the fact that games don't sell so well on their service, and ultimately it's the money that drives indies to develop games on certain platforms. 

When, for example, was the last time you heard any indie developer rave about their experience getting onto XBLA?  I'm sure there have been some, but all I remember hearing is that the developer felt like they were getting their teeth pulled the whole time, although goshdarnit the money was worth it!  By contrast, the average WiiWare developer seems to be best embodied by Hudson (a non-indie, of course). who's representative once said that they enjoyed the process of making WiiWare games, but because nobody was buying them they were planning on bailing.

I'd also like to point out that the reason I'm singling out XBLA is that I've heard just as little about PSN, and aside from the fl0w series I'm at a loss to think of any great PSN exclusives (which is a knock against kytim's point).

As an aside, I also strongly disagree that Gaijin and 2D Boy are the only good WiiWare developers.  Shin'en's products are pretty high-calibre,  Romino put out a good game, and there are several other titles like Fluidity on the service that are pretty high-quality.  You haven't heard of these games like you have Limbo or Braid because unlike Microsoft Nintendo's done jack to promote them, so the cycle of "good game doesn't sell, so good devs stay away" continues, but that goes to the rest of your post.

Speaking of, I actually agree with the rest of what you wrote.  I just think that your response would have been stronger and more on-point if you'd gone with that.  That's all.

Offline Kytim89

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Re: Episode 225: Start Spreadin' the News
« Reply #12 on: January 04, 2011, 04:30:11 PM »
It was late when I wrote my response, but I meant that if Nintendo had the forsight to to eliminate the hardware restictions for the Wii then services like Wiiware would get better titles because of Nintendo's relationship with indie developers.
 
For example, if Team Meat could have put the entire Super Meat Boy game on Wiiware with no problem then Microsoft would have fought tooth and nail even more to get that title. Wiiware has missed out on some good third party DLC games because both of Nintendo's competitiors are taking advantage of the hardware restrictions of the Wii. There really is not anything Nintendo can do at this point about the restriction, and I see Super Meat Boy as a bad omen of things to come for the service. I shutter at the thought of Retro City Rampage suffering the same fate as Super Meat Boy.
 
Honestly, this is why I am looking forward to the Wii 2 because Nintendo must be fully aware of the problem and the missed opprotunities it has brought onto the Wii. Therefore it is logical to assume that the Wii 2 will be powerful enough that such hardware restricitions are no longer exsistent.
 
On a side note, I beleive that I have written so many bad posts that when I actually write something good it makes no differnce. I am trying to work on that for now.  ;) 
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Offline Kytim89

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Re: Episode 225: Start Spreadin' the News
« Reply #13 on: January 04, 2011, 11:17:57 PM »
I will be watching to see if Retro City Rampage will suffer the same fate as that of Super Meat Boy. If it does, I will be convinced that the Wiiware service has hit a wall. Yes, there will still be good releases on the service, but one thing that drives creativity is expansion. The Wii hardware restricition is going to stifle this expansion and we will eventually be relegated to the same old titles or mediocre ones that will run Wiiware stagnate.
 
If this does happen, this would be present a good opprotunity to revitalize the Virtual Console, or atleast until the Wii 2 is released. Of course VC being on 3DS does make me forsee the revitalization of the virtual console on Wii at some point.
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Offline KDR_11k

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Re: Episode 225: Start Spreadin' the News
« Reply #14 on: January 05, 2011, 03:00:18 AM »
Microsoft are truly jealous of the relationship that brings forth such classics as we largely see on the service every week.

Ever looked at XBLIG?

Offline Crimm

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Re: Episode 225: Start Spreadin' the News
« Reply #15 on: January 05, 2011, 12:51:27 PM »
Yes...but those are indie games.  The dreck we get week in and week out comes from publishers, and Nintendo rations it so one hidden item game doesn't overshadow the three others that were ready to come out that week. Nintendo is concerned we cannot process all the falling block games we are getting.

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Offline greybrick

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Re: Episode 225: Start Spreadin' the News
« Reply #16 on: January 06, 2011, 04:48:33 AM »
Nintendo is concerned we cannot process all the falling block games we are getting.

I don't know if my wallet could process all of those MyNotebook flavors at once.
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Offline Retro Deckades

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Re: Episode 225: Start Spreadin' the News
« Reply #17 on: January 06, 2011, 11:10:36 AM »
Informative discussion on the process of releasing a WiiWare title. I am glad to hear that Nintendo seems to have good relationships with such developers.

I had actually written that e-mail before Super Meat Boy for WiiWare was officially cancelled. Now I am wondering, "Is there any reason why Team Meat couldn't turn the game into an episodic release, breaking it up into two or three games that all fall well under the 40 MB limit?"

Offline Crimm

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Re: Episode 225: Start Spreadin' the News
« Reply #18 on: January 06, 2011, 12:35:59 PM »
It's possible they could, but it would have meant higher development costs for them AND a higher total price for you. Keep in mind that Nintendo has a minimum price on WiiWare titles.
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Offline Retro Deckades

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Re: Episode 225: Start Spreadin' the News
« Reply #19 on: January 06, 2011, 01:42:27 PM »
I suppose that's true. As long as it would be cheaper than it would be for a retail version, I'd be willing to download it. As far as development costs, couldn't they simply and cheaply cut it between worlds? Something like "Episode 1: World's 1-3", "Episode 2: World's 2-6", etc.?

Offline KDR_11k

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Re: Episode 225: Start Spreadin' the News
« Reply #20 on: January 07, 2011, 02:48:29 AM »
Yes...but those are indie games.  The dreck we get week in and week out comes from publishers, and Nintendo rations it so one hidden item game doesn't overshadow the three others that were ready to come out that week. Nintendo is concerned we cannot process all the falling block games we are getting.

Actually most of those are indie as well.

Offline NWR_Lindy

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Re: Episode 225: Start Spreadin' the News
« Reply #21 on: January 08, 2011, 11:58:46 AM »
I suppose that's true. As long as it would be cheaper than it would be for a retail version, I'd be willing to download it. As far as development costs, couldn't they simply and cheaply cut it between worlds? Something like "Episode 1: World's 1-3", "Episode 2: World's 2-6", etc.?

That's a lot of effort for apparently little return.  Think about it...not only would they have to spend time and manpower to break it up into chunks that made sense from a code standpoint, but they would also have to hire an external testing team to test each episode (again), and then they'd have to run each episode through Nintendo's approval process (again), and then they'd have to get on the hype train and market each episode (again, and over and over again over the entire release cycle).  Breaking it up into episodic releases would pretty much triple the amount of work involved.

On the other hand, they can use that time to make another XBLA game that Microsoft will actually promote, with no worries about size limits, and make a ton of money.

Pretty easy choice, unfortunately.
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Offline Kytim89

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Re: Episode 225: Start Spreadin' the News
« Reply #22 on: January 08, 2011, 02:38:48 PM »
I suppose that's true. As long as it would be cheaper than it would be for a retail version, I'd be willing to download it. As far as development costs, couldn't they simply and cheaply cut it between worlds? Something like "Episode 1: World's 1-3", "Episode 2: World's 2-6", etc.?

That's a lot of effort for apparently little return.  Think about it...not only would they have to spend time and manpower to break it up into chunks that made sense from a code standpoint, but they would also have to hire an external testing team to test each episode (again), and then they'd have to run each episode through Nintendo's approval process (again), and then they'd have to get on the hype train and market each episode (again, and over and over again over the entire release cycle).  Breaking it up into episodic releases would pretty much triple the amount of work involved.

On the other hand, they can use that time to make another XBLA game that Microsoft will actually promote, with no worries about size limits, and make a ton of money.

Pretty easy choice, unfortunately.

Why not a retail release? That seems like the logical conclusion to this problem.
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Offline NWR_Neal

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Re: Episode 225: Start Spreadin' the News
« Reply #23 on: January 08, 2011, 02:42:28 PM »
They don't have the power to release a retail version. They need publishers to fund them.
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Offline Kytim89

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Re: Episode 225: Start Spreadin' the News
« Reply #24 on: January 08, 2011, 06:21:01 PM »
They don't have the power to release a retail version. They need publishers to fund them.

Nintendo?
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