It's been amusing the last month seeing Sony gradually forcing Microsoft to turn the Xbone into a wannabe $500 PS4.
: :
Jokes aside, it's a good move, though from the looks of my Twitter feed, Indie devs still aren't particularly happy with Microsoft at the moment. I'm not sure why.
Too much pride to admit they were wrong before passing judgement. (tbf this is something that should have been out till E3 instead of trying to make a splash at Gamescom.
At this point there's no reason for indie devs to not support this system when you look at it like this,
-despite the $100 more it will still sale through the holiday will probably get a price cut next year.
-Every system unit can be used as a full on dev kit meaning the barrier to entry will be a bit cheaper.
-Self publishing is allowed as
-Unity is supported
There isn't a reason for an indie developer to ignore this out of anything other than spite. Honestly it comes down to how the xbox sells. Despite that I could probably name a few people who won't support the system either way. Phil Fish already said he won't support the system despite his game selling like crap on steam until the steam sale last week (is that really healthly for developers?). Johnthan Blow probably won't either since he got into a conversation about it with others asking them to back up their infomation. After they did he proceeded to not repond and post about how microsoft suxor.
Still this is the same group of people who don't mind sucking ios off a cliff. (not that their is anything bad with the platform but it is a gamble supporting it these days.) Also the insestious nature of the games industry and how indies are friends with alot of press have probably warped some of the mind view of thow much indies matter currently in the overall gaming market.