I'm surprised in all the talk about "unnecessary sequels" that Bioshock 2 never came up, since it released this year and especially since Jonny played it relatively recently. That game was derided from the moment it was announced as a game that didn't need to exist, especially because of the online multiplayer and how beloved the story in the original Bioshock was. The game came out, the game was pretty excellent IMO, and the big complaint turned out to be issues with the gameplay being too similar instead of story complaints. Huh.
I'm sad to see that you didn't care much for Split/Second, Jonny. It is my most surprising game of the year, as I went into the demo knowing absolutely nothing about the game and was totally blown away. I especially take issue with your complaints about the Power Plays, saying that they seem to be largely luck-based and only have a "50/50 chance" of taking out opposing racers. The only Power Play I'd say that happens with is the explosive barrel. The CPU has issues with dealing with shockwaves, so it will frequently take them out. Human players, however, are skilled enough to deal with them and it never effects them. However, for every other power play, if you know the track and you know the power plays at your disposal, careful timing will take out whatever targets you wish. That said, the nice thing about Split/Second is that there is no Blue Shell. If an opposing car uses a power play on you, if you're skilled enough and paying attention, you can usually prevent a crash (though, naturally, there's a good chance you'll lose precious time and positioning ensuring that). There is no "Win" button like there is in something like Mario Kart, something I really appreciated. Pity there's definitely loads of rubber-banding worthy of Mario Kart, though.