Author Topic: GoldenEye Producer Talks Online Multiplayer, Wii Remote and Nunchuk Controls  (Read 2768 times)

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Offline NWR_Neal

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The online multiplayer will be rank-based and the Wii Remote and Nunchuk controls will feature lots of options.

http://www.nintendoworldreport.com/news/24205

A recent conference call with Execute Producer Julian Widdows shed light on the online multiplayer and control of Activision and Eurocom's upcoming GoldenEye Wii game, as well as why Oddjob is the only one with a special ability and what Widdows thinks of the 3DS.

The online multiplayer, which hasn't really been detailed yet, will feature rank-based progression that is naval themed. Through the different ranks you'll unlock different weapons, attachments, and add-ons. There are even gadgets, such as timed mines and high-capacity magazines, and new modes, such as License to Kill and Classic Conflict, to unlock.

Online differentiates itself from the local multiplayer through different objective-based modes. One, called Online Control, has two teams trying to gain control of the GoldenEye satellite by hacking laptops.

The Wii Remote and Nunchuk control offering on GoldenEye 007 that features the pointer (different from the non-pointer-using one that we detailed last week) has a number of options that you can tinker with. The cursor and gesture sensitivity can be altered, as can the dead zone and the max turn zone. You can also have the screen automatically re-center and have it turn when you drift off-screen.

In the game, Oddjob has the ability to throw his hat, and around E3 2010, there were rumors that more characters were going to have special abilities. However, Oddjob will be the only character to have one. Eurocom kicked around the idea of having Jaws bite people, but apparently the result wasn't too great and didn't fit with the game.

Widdows offered up his reaction to the 3DS as well, and stated that he'd love to see GoldenEye show up on the system, though there's nothing in the works. "The moment I looked at it I was like 'Oh my god! It's actually three dimensions,'" Widdows said. "I'm really impressed by it. I can't wait."

GoldenEye 007 is coming out on Wii on November 2.

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Offline Stratos

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Sounds like it's multiplayer will be modeled after Modern Warfare style with the leveling up to unlock upgrades.

I hope the Oddjob hat trick doesn't turn out to be unbalanced because it will totally ruin the online if everyone spams him.
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Offline Dirk Temporo

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So I wasn't far off when I thought the Goldeneye trailers all looked like Call of Duty.

Because this is exactly what all the people buying this for nostalgia want.
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Offline Hyawatta

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GoldenEye LAN Party

We are trying to set up a “LAN” party for GoldenEye 007. We will get together on multiple TV’s in the same house, and join up in the same online game. We know that GoldenEye supports up to 8 players online and up to 4 players locally. We do not know if it supports all combinations of this.
Do we need 8 Wii’s and 8 TV’s in order to get our 8 players online?
Or can we have 4 Wii’s and 4 TV’s with 2 players on each system to get our 8 players online?
Or can we have 3 Wii’s and 3 TV’s with 2 players each on 2 systems and 3 players on 1 system to get our 8 players online?
Or can we have 2 Wii’s and 2 TV’s with 4 players on each system to get our 8 players online?
We must have this information in order to prepare the number of Wii’s, TV’s, and rooms to set up to play for the party.
Thank you.

P.S.
Can you find out if Conduit 2 has similar multiplayer options as well (just expanded up to 12 players instead of 8 )? Thank you.

Offline Enner

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Quote from: Dirk Temporo
Because this is exactly what all the people buying this for nostalgia want.
Well, would Rare's old way with controls and aim systems fly with today's audience? As Timesplitters moved forward, that game became more and more in line with other shooters. Eww, just had a sad thought of Timesplitters 4 ditching health kits for regen.
« Last Edit: October 04, 2010, 04:19:05 PM by Enner »

Offline Mop it up

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We don't need games imitating Call of Duty, there are already too many games of that type even within the Call of Duty series. So much for capturing a classic game with modern features. I also don't like how some multiplayer modes are online-only, what's the point of local if everything isn't available?

Offline NWR_Neal

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We don't need games imitating Call of Duty, there are already too many games of that type even within the Call of Duty series. So much for capturing a classic game with modern features. I also don't like how some multiplayer modes are online-only, what's the point of local if everything isn't available?

Use the dated Wii Remote/Nunchuk mode. That will make you feel like it's 1997 all over again.
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Offline Stratos

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Except I've already pointed out that that is in no way close to how Goldeneye played unless there was a typo in the article.
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