Author Topic: OFFICIAL Metal Gear Discussion  (Read 234658 times)

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Offline Mario

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #700 on: January 17, 2004, 04:23:04 PM »
Maybe you should wait until the game is actually released before you find out everything about it. I see no need to watch any videos or find out anymore info if i have already decided im buying the game. It just makes finally playing the game more satisfying, in my opinion.

I can't wait for this game, oooh yeah not long to go now.

Offline yellowfellow

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #701 on: January 17, 2004, 10:04:42 PM »
because that happens before the trailer "intro"... just because the trailer is in some order doesn't imply that the game follows that order
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Offline SearanoX

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #702 on: January 18, 2004, 03:29:45 AM »
Actually, the order of the trailer generally is the same as in the game...and the beginning part is obvious.  Even if the part with the torture chamber takes place afterward, that doesn't account for Ocelot missing his hand at the beginning of the game.

Ugh...this argument is getting stupid.  Does anyone actually know the answer?

Offline yellowfellow

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #703 on: January 18, 2004, 05:26:02 AM »
sheesh, no kidding this argument is stupid, i know the answer and i'm telling you.  the part where Revolver says "I've been waiting for you solid snake" is their first meeting (two hands).  At the end of that meeting, something happens where revolver loses his hand.  then they meet again in the torture chamber and finally the trailer "intro" occurs, which actually takes place at the end of the game (one hand)"
thats what i mean when i said that the trailer doesn't really conform to the actual order of the game.  
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Offline SearanoX

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #704 on: January 18, 2004, 05:32:33 AM »
Hmm...alright, then...though I could have sworn that that part was at the beginning and not the end.

Thanks for clearing that up...I guess.        


Offline mjbd

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #705 on: January 18, 2004, 05:51:57 AM »
Wow, I just downloaded the trailer, and it looks awsome.  I really wasnt all that interested in the game prior to downloading the trailer.  SK seems to be doing a stellar job.  Looks like March is going to be a good month.
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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #706 on: January 18, 2004, 02:06:44 PM »
I'd just prefer wathcing a full motion length movie of the game, after veiwing the 27 min trailer.

Offline Berny

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #707 on: January 19, 2004, 07:56:45 AM »
Ha ha. Yeah, they way SK did this one up, it looks a lot more like a movie than a game. And a good movie too.
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Offline ryman606

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #708 on: January 20, 2004, 09:33:56 AM »
Does anyone know how many blocks this game is going to take up?  Thanks for your help.

Offline Berny

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #709 on: January 20, 2004, 03:15:29 PM »
Good question. My two 59s are running low on fuel.
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Offline SearanoX

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #710 on: January 20, 2004, 03:49:10 PM »
Nope, as far as I know, it hasn't been announced yet, though it probably won't be more than 15.  I'm expecting under 10, but it would be nice if they could get it down to 1 like Metroid Prime.    

Offline Berny

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #711 on: January 21, 2004, 04:28:51 PM »
1 would make me very happy. I forget, have they confirmed the number of disks? This one sounds like a twofer to me. But that's just me.
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Offline Bill Aurion

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #712 on: January 21, 2004, 04:54:25 PM »
I heard it was two, but these days, who can tell what's true and what's not?...
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Offline the_zombie_luke

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #713 on: January 21, 2004, 05:02:04 PM »
SK got the save block down to 15 in ED, which included several different files and you could save just about anywhere.  

Offline Ocarina Blue

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #714 on: January 22, 2004, 02:00:07 AM »
The only reason ED's save file was so big was the ability to save anywhere. If that wasn't there, it could have easily been scraped down to 2-3 blocks. I haven't played MGS, and I know almost nothing abpout it. From what I can gather, it has a linear storyline with lots of set events. If it has a non-existant or linear (like Metriod Pime's) inventory system, and set save points, it will be tiny. If someone could tell me the nature of the inventory system, the save system, the naming system, the linearity of events, and a rough number of each (e.g. there are 20 items, and 100 save points or whatever), I should be able to work out a rough number of blocks for you.
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Offline SearanoX

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #715 on: January 22, 2004, 04:34:18 AM »
Yeah, I'm pretty sure that the Playstation versions of the MGS games have had an auto-save system, but the PC versions have had a save-anywhere feature.

And it's confirmed to be two disks.  No memory card holder for you.  

Offline Bill Aurion

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #716 on: January 22, 2004, 11:50:44 AM »
I'm hearing 3 blocks now...Sounds good to me...
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Offline CYBERSTAR

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #717 on: January 22, 2004, 11:11:48 PM »
you can save anywhere on mgs for the ps 1 you have to talk to the woman on the radio to save

Offline Divad

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #718 on: January 23, 2004, 01:12:27 PM »
If you guys want to see more of Metal Gear Solid: The Twin Snakes, just head over to www.n-zone.de. They have released a couple of new movies and screenshots. There is some gameplay-stuff, but most of the videos are from the cutscenes. They don't spoil too much, cause most scenes are already known from the 27 minutes trailer.

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Offline yellowfellow

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #719 on: January 24, 2004, 09:42:53 AM »
is it just me, or does it seem like the lip-syncin is off?
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Offline SearanoX

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #720 on: January 24, 2004, 09:50:11 AM »
Yes, it does seem that way.  I think it might have to do with the game running at 60 fps and the movies shooting at 30 fps, but I could be wrong.  I'm pretty sure that the lip-synching was brought over from MGS2, and that game wasn't really known to have the best of the best in that department.

Offline Blade2T33

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #721 on: January 28, 2004, 07:20:21 AM »
You can save any were in MGS but you dont start at the exaxt same position. usally at the start of the last door you went through or the last area you were in.

I saw the trailer it looks great i u have the game on PSone but i need to get it again as i loved playing through it.

Offline Black_Lable_2049

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #722 on: January 30, 2004, 06:36:14 AM »
I heard that they were extending the game i played alittle of it on a demo disk for playstation it was really fun but i beat it and didnt have no more to play. does anyone know how much it will cost when it first comes out. I wonder if it will be better than splinter cell pandoras tommorow

Offline vudu

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #723 on: January 30, 2004, 06:46:10 AM »
twin snakes retails at $40 US dollars.

as far as comparing it to pandora tomorrow, that depends on how much ubi soft "fixed" the gameplay from the original.  personally, i didn't really care for the original splinter cell, so i'm not keeping tabs on the sequal.  the game was far too linear for my liking.  every puzzle had one set solution, and there was very little room for deviance from the way the designers intended you to play through a level.  if pandora tomorrow is more open-ended and offers several ways to tackle a problem, the game will give twin snakes a run for its money.  as it stands, i'm leaning more towards twin snakes.
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Offline Black_Lable_2049

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RE:OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #724 on: January 31, 2004, 02:10:57 PM »
Why would the make a mg3 for gamecube if they dont have the 2nd one? NOt everyone has a ps2 so they can play the 2nd one