Oh, and by the way, in case someone out there hasn't heard it yet, I'd recommend the
Super Metroid Retrospective by RFN...Episode 142: Cue the Somber Music. I haven't listened to it in a long time, but I'll probably give it a spin again at work today in anticipation for Other M.
This episode and the original Ocarina of Time anniversary are still my favorite episodes of the podcast.
I'd recommend checking it out if you haven't already.
EDIT: And for even more Metroid talk...here's an even older episode:
Episode 47: Jonny Kinda Likes MetroidAlso,
Player One Podcast Episode 201 had a game club discussion on Super Metroid this week; the discussion of the actual game was nice and nostalgic (check around the 40 minute mark), but, IMHO, the episode as a whole wasn't one of their best. I was listening while jogging yesterday, and actually got kind of mad because they were really aimless for that first 30 minutes or so(I have a cheap MP3 player that isn't really good with chapter breaks). It's too bad because I normally love the podcast.
Anyway, I liked Player One's actual discussion of the game because, as a gamer in my 30s, I naturally have a lot of fond memories of the games I experienced in my childhood. So many of the things that we take for granted now in game design were mind-blowing at the time (e.g. the size of Kraid, the eeriness of walking into a room and seeing the dead Space Pirates crumble into dust).
Most of the participants of the Player One Podcast are around my age (or perhaps a little older), but their experiences of playing Super Metroid for the first time mirror my own. However the game may stack up against games now, for the time, going through the game for the first time was an amazing odyssey.
'As cited elsewhere, Super Metroid certainly has it's frustrating points (certain areas in Maridia are an oft-cited example), but there is a reason that it's still held up as a model for exploration-based 2D platforming.