I'm AWOL?
I was going to answer those questions tonight. But thanks for putting them into an easily quotable format for me Maxi! Are these all of them?
Just a few questions.
1-Since the night action is 1hr long when some of us are at work, can the actions be submitted before the vote ends at 11am (say 7am)?
2-Can you clarify the bone theif? As I understand it, infects someone and if not discovered, kills the infected person. If the psycologist finds the person and they live for 2 days, is the bone theif stuck in that person, or do they chose a different person the next day? Also if they infect one of the special class characters what happens (defender for example), can they still be removed/killed?
1-Night actions can be submitted at any time. You can even post them ahead multiple days if you need to (that seemed to work out well before). Just be sure to specify which days the hits are for or else I will assume they are for the upcoming night. And please specify by mafia days (i.e. Mafia Day 1, 2, 3, etc.) if you send them in in advance. I see this as being the easiest way to avoid confusion.
2-It takes control of the person's voting behind the scenes. It basically gets to choose that person's vote each night it controls the victim. The infected player can still post votes and act normal, but their vote is changed by the bonethief during the night actions like a regular 'vote changer' role would do. The infected player
CANNOT reveal their status in the main threads or else they will be instantly killed by the bonethief as it bursts out of the player's body to flee and avoid being caught, so the bonethief's identity remains anonymous. They can tell people in PM's.
Yes, the bonethief is stuck in that person until the psychologyst and/or defender decide to act on it. I was originally going to make the purging actions automatic but I have decided to give the players the option of what to do. If the defender or the psychologist decide to use their powers on the infected player then they will receive a PM regarding the fact the person is infected. They can then choose to act to purge the player or wait until they can get the other person to help them out. Remember that if the psychologist tries to do it alone the player will only be free for two game days and then die and the bonethief will live. If the defender acts alone then the player and the bonethief will be killed. If both act together then the infected player will not die due to the bonethief and the bonethief is killed.
If the infected person is voted out then the bonethief bursts out of them and flees without being revealed to everyone.
This poses several options for the people of Light; if you have the manouvering room you can wait until the psychologist and the defender know each other and save the guy the best way together; the other options are available for various situations.
If there is a countdown for the recovered infected until death it goes like this: healed by both Light players night of day 3. Lives and votes day 4, lives and votes day 5. Dies immediately once day 6 is posted.
Also, the player who is the bonethief still gets their own vote. (I know some of these facts run contrary to the properties of the bonethief in-game but work with me, I'm playing with the continuity as is for Mafia's Sake)
~!~
Also, I am moving the starting day to the 9th as people have asked. Also gives me a bit of extra time to prepare since I got a flat Monday night and my wrench broke so I was stranded last night and the first part of today and got next to nothing done concerning the game or in the real world.