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Offline MegaByte

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Metroid: Other M Impressions
« on: August 05, 2010, 01:00:00 PM »

It's not all videos, really.

http://www.nintendoworldreport.com/impressions/23827

There's an actual game there too. That's what Nintendo wanted to convey during my recent play time with Metroid: Other M at their Redwood Shores offices.  My game began immediately after the intro area that I played during the Media Summit.  I entered an elevator room, which led to three areas, the Biosphere, Cryosphere, and Pyrosphere.  I spent time in Sector 1, which was the Biosphere, a brief glimpse of which was shown at E3.

During my 45 minutes of play, I did not see a single pre-rendered cutscene.  It's still very much a Metroid game.  There were a few brief integrated scenes, which were cued by a change in perspective.  The subtle angle change served as a good alert that something important was about to occur.  In one case, the game actually locked into first-person mode, forcing me to stop and pay attention to a sound cue and scan for its source.

Having had more time with Other M's combined third-person sideways and first-person pointer control scheme, I still have to think there was a better way.  It's not terrible, but I ended up switching to the pointer in every other room, and there's a bit of cognitive disconnect when switching schemes.  For instance, there are many enemies or enemy generators that need to be taken out with a missile attack.  If they are chasing you, you need to first run away, turn around, and then point, lock on, and shoot.  The natural tendency is to skip the turning around since it feels like pointing at the screen should point at the enemy, but this action instead results in a pounding from behind.  Additionally, the discrepancy in turn speed from third person to first person is a bit jarring, as is the change in buttons during intense battles.  Thankfully, though you can't normally move in first-person, when a green indicator pops up to signal an incoming attack, performing the sense move at that moment allows Samus to dodge.

The D-pad control works well enough, though there is a bit of imprecision.  Autotargeting has a wide range, though you can't just spam shots; enemies become too numerous in a confined location or are too powerful at close distances.  You can't target anything specifically in third-person mode.  Missiles also have a targeting range limit.  Thus, a certain amount of strategy is required.  You're encouraged to get closer to the action in order to perform Samus' special moves, but there are often several ways to defeat an enemy.  Once charged, if Samus can pull off a sense blast, which is a triggered when attacking right when a green flare appears, she doesn't lose her charge, allowing her to immediately attack a second enemy.  I managed to take out three enemies in this manner, performing an "overblast" aerial attack without touching the ground, and finishing with a lethal strike, which was quite satisfying.  One interesting move is a morph ball bomb release after charging the arm cannon.  A ring of bombs is laid out.  However, charging in morph ball mode and releasing just drops a single bomb -- this move is reserved for the power bomb, the devastation of which may not get activated until near the end of the game.

There are many types of enemies, and they will all require different strategies to defeat.  The timing and pattern required to most easily dispatch them can be tricky to figure out.  I fought a rolling armadillo-based enemy called Griptian as well as a chameleon-like enemy named Ghalmanian.  The latter performed a disappearing act, making it hard to track down and it had a long reach with its tail and projectiles.  I also came across a sleeping enemy with a giant mouth called Dragotex that eventually awakened and attacked.  When eaten, shaking the Remote will do no good; you'll have to come up with other strategies such as morphing into a ball and dropping bombs.

The level layouts are mostly made up of corridors, but not in a completely linear fashion; there are many branching paths.  Other M stays true to earlier Metroid games, offering many secrets to uncover that are not overtly obvious.  Players may wish to spend a lot of time exploring, looking for hidden paths and upgrades.  Aside from missile tanks, I found a speed charge upgrade (in a bathroom stall, no less), which hastens arm cannon charge time.  There were also a number of super missile doors that I could not enter, signaling the potential for a lot of backtracking.  Some levels were part real and part hologram; deactivating the holographic generators revealed previously-inaccessible areas, which included both power-ups and new paths to explore.  There are also ducts for Samus to travel through in morph ball mode.  Some of these are accessible by jumping and grabbing, with Samus automatically morphing to fit into the duct.

The game also has no qualms about dealing out instant death.  At one point in the game, I found myself climbing up an enemy-infested elevator shaft.  Reaching the top and looking down, I found a Ghalmanian in pursuit.  What you are supposed to do is blow up the supports holding up the elevator in order to drop it onto the enemy and clear your path above.  However, do this while still under it, and Samus will be crushed.  Thankfully, continue points are frequent, even more so than save points.

While the graphics are wonderful, the audio is a bit disappointing.  The driving tunes from previous games were nowhere to be found, replaced by a more ambient soundtrack reminiscent of the Prime series.  However, the soundtrack does ramp up dramatically while in battle.  I am told that there are a good number of remixes, as well.  I only heard a brief bit of voice acting this time, but it is as uninspired as ever.

Though I didn't fight any major boss battles, there is a lot of foreshadowing that something bad is to come.  I came across the corpse of a scientist, who was apparently killed in a manner different from the others previously found.  Here, Samus described feeling a "dark intelligence."  Also, in the aforementioned forced first-person sequence, what I found under the bushes turned out to be a cute furry rodent creature - seemingly inconsequential and out of place - which fed into a sense of uneasiness with what might be coming up.

Overall, I think Metroid: Other M will turn out to be a fine game.  Nothing in particular stood out during my play-through, but its subtle polish makes for a cohesive, dark, and engaging atmosphere.  There are clearly many secrets, intense battles, a variety of environments, and a layout that make the game feel like 2D Metroid mapped into 3D.

Aaron Kaluszka
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Offline KDR_11k

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Re: Metroid: Other M Impressions
« Reply #1 on: August 05, 2010, 02:03:23 PM »
The bomb ring makes me wonder if the other charge combos will be in the game.

I don't like the idea of discrete spheres but I guess we'll see how it pans out. Funny that Nintendo gives a no-story demo, suggests lacking confidence.

I hope the power bombs won't be placed at the same point as the final boss this time, that was just lame in Zero Mission. Makes all powerbomb obstacles only for backtracking. Can we hope for no stealth section?


How was the situation framed, were you told to do specific things or just a general "look around"?


Stupid edit function ate my /spoiler tag.
« Last Edit: August 05, 2010, 02:51:28 PM by KDR_11k »

Offline NWR_Neal

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Re: Metroid: Other M Impressions
« Reply #2 on: August 05, 2010, 02:50:32 PM »
I think they had to give a no-story demo. The focus has been too much on the story, and they had to show off to everyone that "Hey! This is a real Metroid game, guys! We're not messing with you!"

This is exactly what I thought needed to be done in the pre-release for the game. And after reading this and other impressions from the same demo, I'm back to being excited without a huge lingering doubt. I still have doubts, but they don't worry me as much.
« Last Edit: August 05, 2010, 03:20:45 PM by NWR_Neal »
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Offline KDR_11k

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Re: Metroid: Other M Impressions
« Reply #3 on: August 05, 2010, 02:52:06 PM »
WTF, editing a post removes [/spoiler] tags!

Offline Sundoulos

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Re: Metroid: Other M Impressions
« Reply #4 on: August 05, 2010, 03:43:32 PM »
I think they had to give a no-story demo. The focus has been too much on the story, and they had to show off to everyone that "Hey! This is a real Metroid game, guys! We're not messing with you!"

This is exactly what I thought needed to be done in the pre-release for the game. And after reading this and other impressions from the same demo, I'm back to being excited without a huge lingering doubt. I still have doubts, but they don't worry me as much.
That's been my impression.  I've wanted to see more of the gameplay ever since this game was announced.   I would be turned off at this point if the newer demos and trailers focused so much on the story.   

I've read in other impressions that the audio cues also notified the player of a hidden item in the room once it had been cleared of enemies.  I'm interested to know whether that's just there at the beginning of the game or whether it will be done that way throughout the game. 

Also, based on what I've read elsewhere, it seems like the elevator area has claimed more than one player.

I remain intrigued by this game, so much so that it's moved to the preorder list.   I've never played a Team Ninja game before, so this should be interesting.
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Offline MegaByte

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Re: Metroid: Other M Impressions
« Reply #5 on: August 05, 2010, 03:46:40 PM »
There's also sometimes a visual cue on the map.  It's not always obvious how to access the item, especially when there's a holographic wall in the way.
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Offline Ian Sane

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Re: Metroid: Other M Impressions
« Reply #6 on: August 05, 2010, 04:56:24 PM »
With the most recent info about this game is seems that Nintendo is trying to emphasize that, yes, this is a Metroid game.  You explore around for ****, it's an adventure, it's the real deal.  And that's fantastic because that was my whole concern in the first place.  It was all just story, story, story and this looks like it is going to have a rather typical crappy videogame story.  It just reaks of the typical videogame-dev-that-wishes-they-could-make-movies routine.  And there is always a reason these goofs are making videogames instead of movies, because they're shitty filmmakers.

But if I can make it through Metal Gear Solid I can make it through this provided there's a Metroid game hidden within.  But I still get the feeling this game is going to be rough.  The controls have been a concern this whole time and that seems to still remain.  These impressions mention awkwardness with switching to first person view.  That's not encouraging.  I get this feeling that I'm going to enjoy this game but it's going to be a bit of a bumpy road to get there.

Offline Sarail

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Re: Metroid: Other M Impressions
« Reply #7 on: August 05, 2010, 05:15:14 PM »
As far as making the switch between 1st and 3rd person perspectives, I think that's going to be dependent upon how comfortable you are with your Wii remote.

....wait... that sounds kind of dirty.

Nonetheless, the game sounds great so far from all of the impressions I've been reading lately.  Looks to be a true Metroid game with a few Team Ninja traits mixed in, and honestly, I'm excited about that.  Yes, the voice acting hasn't been that great from what we've heard so far.  But maybe voices can be turned off? Subtitles are a very good thing, ya know.  I'd still rather have the Japanese voices with English subs.  But I digress.

Can't wait 'til the end of the month for this!


EDIT: Oh, I wanted to add.... I HATED flopping the remote around in Super Paper Mario to look for visual clues.... sorta the same transition in Metroid -- 'cept it goes straight into a 1st-person view.  Maybe that'll help out, and make me feel like I'm being planted inside Samus' helmet.  Who knows?
« Last Edit: August 05, 2010, 05:18:22 PM by Rachtman »
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Offline Jonnyboy117

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Re: Metroid: Other M Impressions
« Reply #8 on: August 05, 2010, 05:22:22 PM »
The Japanese voices aren't great either.
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Re: Metroid: Other M Impressions
« Reply #9 on: August 05, 2010, 05:23:46 PM »
The Japanese voices aren't great either.
Awww.. c'mon, Jonny.  From what I've heard thus far, they're much better than the English voices.  Still bad, yes, but better than the English ones. :P
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Offline Ian Sane

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Re: Metroid: Other M Impressions
« Reply #10 on: August 05, 2010, 06:13:59 PM »
I think Japanese voices create the illusion of sounding better because you can't tell what they are saying so you can't tell if the line is horribly written or horribly acted.  It's like how Italian opera sounds so beautiful but for all I know the fat lady is singing about itchy feet.

Offline broodwars

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Re: Metroid: Other M Impressions
« Reply #11 on: August 05, 2010, 06:25:42 PM »
However bad the voice acting may be, Ignition has already set the bar with their localization of Arc Rise Fantasia and this game cannot possibly be as bad.  I think I'll be able to somehow tolerate it.   :P:
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Offline balzzzy

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Re: Metroid: Other M Impressions
« Reply #12 on: August 06, 2010, 03:39:29 AM »
Just played the demo yesterday and a couple of points to add or expand on:
 
- A Nintendo rep told me that the special items I was finding through 1st person view, but couldn't acquire other than the speed charge upgrade, were disabled in the demo. I have to partially believe the holograms were to blame.
 
- When Samus dies her power suit comes off of her body in an effect that looks like it disintegrates or something. I watched one player get his butt handed to him at the cloaking enemy battle. (I read in one of the Nintendo interviews that at one point they had the suit exploding off of her and Nintendo wasn't so keen on that. It looks like it was toned down from what they explained.)
 
- I was able to also use Samus' shots to bounce off of certain walls, namely metal, and hit enemies.
 
- Enemies can attack one another. The Dragotex plant type creature was munching on the flying creatures you fight. On a side note it was funny to watch this thing in 1st person munching on them like potato chips as they looked intent and focused on attacking me.
 
- While climbing this spiral plant like column i jumped and fired a charge blast at some enemies but the force behind the blast knocked me off and I had to climb back up. Players will definitely have to pay attention to things like this. Just because the action can get heated, that does not mean you can lose site of your footing or positioning in tighter areas where there are ledges, especially with instant death present in the game. I didn't die from the fall, but I didn't try falling from a really high distance either to see if she took damage.
 
- The turning in 1st person was a little sluggish. I hope Nintendo allows you to fine tune this in an option or setting similar to the Metroid Prime Trilogy.
 
I felt like the demo was satisfying and showed more gameplay than story, which is fine by me. Save the story for the full version when we can appreciate it in it's entirety.
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Offline MegaByte

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Re: Metroid: Other M Impressions
« Reply #13 on: August 06, 2010, 11:49:06 AM »
- A Nintendo rep told me that the special items I was finding through 1st person view, but couldn't acquire other than the speed charge upgrade, were disabled in the demo. I have to partially believe the holograms were to blame.
The game wasn't a demo, but a near-final build.  I didn't come across any other items except for missile capacity upgrades, which I was able to get.
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Offline KDR_11k

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Re: Metroid: Other M Impressions
« Reply #14 on: August 07, 2010, 03:15:11 AM »
However bad the voice acting may be, Ignition has already set the bar with their localization of Arc Rise Fantasia and this game cannot possibly be as bad.  I think I'll be able to somehow tolerate it.   :P:

Is it worse than the Command woman in Blacklight Tango Down?
Or *shudder* worse than Mystic Heroes?

Offline GoldenPhoenix

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Re: Metroid: Other M Impressions
« Reply #15 on: August 07, 2010, 03:51:16 AM »
Very much looking forward to the game, the First Person stuff worries me a bit but it seems like something you can get used to.
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Offline KDR_11k

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Re: Metroid: Other M Impressions
« Reply #16 on: August 07, 2010, 04:43:06 PM »
You're the one freak who likes the story...

I have the game preordered now because Amazon threw in a free Rathalos figure (and their preorder price guarantee means I'll probably get it cheap) and I figure I'm going to play it sooner or later anyway to see for myself if I like it or not.

Offline GoldenPhoenix

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Re: Metroid: Other M Impressions
« Reply #17 on: August 07, 2010, 05:48:57 PM »
You're the one freak who likes the story...

I have the game preordered now because Amazon threw in a free Rathalos figure (and their preorder price guarantee means I'll probably get it cheap) and I figure I'm going to play it sooner or later anyway to see for myself if I like it or not.

The story interests me as well, I loved the story elements in MP3, Metroid Fusion and now I believe I'll enjoy the story in Other M
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Offline KDR_11k

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Re: Metroid: Other M Impressions
« Reply #18 on: August 07, 2010, 06:19:36 PM »
Well, I'm the opposite, I found the story elements in Fusion terrible (didn't care about the stuff that happened and got annoyed by all the forced stops at the computer) and the story in Corruption greatly hurt the atmosphere.

Offline GoldenPhoenix

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Re: Metroid: Other M Impressions
« Reply #19 on: August 07, 2010, 07:55:12 PM »
Well, I'm the opposite, I found the story elements in Fusion terrible (didn't care about the stuff that happened and got annoyed by all the forced stops at the computer) and the story in Corruption greatly hurt the atmosphere.

I'm weird in that I think Metroid needs to evolve and not be the same thing every time. I know, evolving games, terrible way of thinking!
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Offline broodwars

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Re: Metroid: Other M Impressions
« Reply #20 on: August 07, 2010, 08:10:54 PM »
Well, I'm the opposite, I found the story elements in Fusion terrible (didn't care about the stuff that happened and got annoyed by all the forced stops at the computer) and the story in Corruption greatly hurt the atmosphere.

I'm weird in that I think Metroid needs to evolve and not be the same thing every time. I know, evolving games, terrible way of thinking!

And yet you're looking forward to a Metroid game that de-evolves in terms of control.   ;)
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Re: Metroid: Other M Impressions
« Reply #21 on: August 07, 2010, 09:01:27 PM »
I've always felt that, out of every Nintendo character, Samus would be one of the best ones with which to develop a character. There's really nothing established about the character of Samus, we barely even know what she looks like outside of getting a glimpse at the end of each game, much less where she came from, how she came to be, and what are her motivations. This isn't like with Mario games, where a story isn't integral to the experience, or Zelda games, where the stories are really about the worlds rather than Link himself. The settings and goals of the games can mix well with giving some backstory and developing a hero. That's one reason I liked Fusion, it gave me something, not too much, not too little, that made Samus feel more human rather than as robotic as her appearance.

Offline GoldenPhoenix

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Re: Metroid: Other M Impressions
« Reply #22 on: August 08, 2010, 01:28:58 AM »
I found it interesting to learn about the world around Samus, while Super Metroid is my favorite game of the series I want to see more about Samus. Yeah it may not be stellar writing but it is interesting to me none the less.

In regards to the controls, I don't always find simplifying controls to be devolving, if anything adding more and more buttons to games is a sign of that. We'll see how the final product works with the control pad perhaps my only real worry about them.
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Offline KDR_11k

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Re: Metroid: Other M Impressions
« Reply #23 on: August 08, 2010, 04:09:24 AM »
Well, I'm the opposite, I found the story elements in Fusion terrible (didn't care about the stuff that happened and got annoyed by all the forced stops at the computer) and the story in Corruption greatly hurt the atmosphere.

I'm weird in that I think Metroid needs to evolve and not be the same thing every time. I know, evolving games, terrible way of thinking!

Evolve, not devolve! Games with crappy stories that are forced down our throats are a dime a dozen, games that are above that are rarwe.
« Last Edit: August 08, 2010, 04:12:54 AM by KDR_11k »

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Re: Metroid: Other M Impressions
« Reply #24 on: August 08, 2010, 02:19:54 PM »
So what you're saying is that you have reservations about Other M's story? Because I can't tell from the other 9,999 times you've mentioned it.

I need one more.
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