Author Topic: Wii Successor and Glassess Free 3D: How Will It Work?  (Read 170249 times)

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Offline DAaaMan64

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #450 on: November 25, 2010, 07:42:52 AM »
Gimmicks are dumb. Give me games instead. Seriously.

Plus, 99% of the time Nintendo can't make versatile, feature rich interfaces that we're used to on our computers.
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Offline NWR_insanolord

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #451 on: November 25, 2010, 09:26:29 AM »
I'm still waiting for a new Pac Man Vs.
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Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #452 on: November 25, 2010, 09:38:51 AM »
Exactly...I don't want to use the 3DS as a controller for 3 of those options. 

I don't want to have to use the 3DS camera to make characters...give me that in the sensor bar. 

Yes, there are ways to be used...but are they the BEST ways to be used...or do you really want to be forced to own 2 systems to get the most out of a game.  I never meant to imply there wasn't any ideas...just I don't want to see that as a big selling point...because it won't be for me...it will actually upset me.

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #453 on: November 25, 2010, 11:09:08 AM »
Or Mario Paint Wii2, using the 3DS as your drawing pad.

or taking pictures with your 3DS to be used to create characters in games or Miis to be transfered between the 2 systems.
or a game like Pacman Vs or another 4 Swords (like you mentioned)

or as a controller with a personal screen for uses in games like Madden or CoD: Future Warfare where you control the UAV or robotic bomb defuser via 3DS screen.
Maybe as a way to connect to Pokemon Battle Arena on the Wii2 with each individual player choosing their pokemon from the game in their 3DS

There are probably dozens upon dozens of ways to use some form of connectivity between the 2 if Nintendo planned for connectivity while in the planning stages of both platforms. They haven't exactly produced anything that has sold anyone on connectivity in the past, but that's not to say that they couldn't make some really good in the future, should the 2 platforms be designed to be used together.

Spotpass enabled MMOs for the Wii 2 would be a good feature. For example, I am playing a Zelda or Dragon Quest MMO for the Wii 2 and I take my 3DS out and activate spotpass to gain fearures and items for the game on Wii 2. Of course this feature would not be limited to MMOs and basic games would get a similar feature as well.
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Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #454 on: November 25, 2010, 02:22:57 PM »
Exactly...I don't want to use the 3DS as a controller for 3 of those options. 

I don't want to have to use the 3DS camera to make characters...give me that in the sensor bar.
That's fine, and i want the camera in the sensor bar too, and hopefully it will also be 3D for possible connectivity with the 3DS and future 3D TVs. 

Quote
Yes, there are ways to be used...but are they the BEST ways to be used...or do you really want to be forced to own 2 systems to get the most out of a game.  I never meant to imply there wasn't any ideas...just I don't want to see that as a big selling point...because it won't be for me...it will actually upset me.

So you're saying that you won't own a 3DS? But not saying that every game that uses connectivity will force you to use connectivity to complete your game, just add another way of interacting with it and maybe unlock some extra mode or options. But maybe other games (FF:CC3) could be designed with connectivity in mind and advertise in such a way to people that own both systems and maybe convince people that own one to go out and buy the other (3DS owners with the new Pokemon might go out and buy a Wii2 for the Pokemon Battle Arena connectivity and watch battles play out on the Big Screen).

Spotpass enabled MMOs for the Wii 2 would be a good feature. For example, I am playing a Zelda or Dragon Quest MMO for the Wii 2 and I take my 3DS out and activate spotpass to gain fearures and items for the game on Wii 2. Of course this feature would not be limited to MMOs and basic games would get a similar feature as well.

Thats not a bad idea. Using the 3DS to collect data for your Wii games too.


But the whole point is to provide the options, and set up the possibility correctly instead of as an afterthought like the  GBA/GC situation.
From there the developers can all decide whether to use it or not and maybe come up with something creative that we haven't thought of yet. Everything I thought of was just off the top of my head, so who knows what they might have in store for connectivity if it was a feature planned for from the beginning.

Offline Ian Sane

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #455 on: November 26, 2010, 12:44:31 PM »
Sometimes I wonder if connectivity is really a practical idea to enhance games or just a gimmick Nintendo came up with to encourage people to buy both of their systems.  On the Gamecube the only game I played where I thought connectivity was really worthwhile was Four Swords (I never played Pac-Man Vs. as I didn't want any of the full games it came with).  But even then the "need" for connectivity in Four Swords was to give everyone their own screen and that probably could have been done online.    There is a certain thrill in having everyone there with you but headset support would simulate that experience a lot as well.  The value of having everyone there but also having their own screen is minimal.  An online method just has more benefits.

Having your own screen is the whole point of it and online play does that.  So what does connectivity really provide?  What sort of game ideas are there where you NEED to use connectivity and online with headsets doesn't allow?  The 3DS allows the use of a 3D screen so that is something different you couldn't do online.  But how much value is that?  Is that really going to affect gameplay in any way or will it just be neat?  I can imagine gameplay that requires a 3D screen but if you're going to do that why not just make such a game on the 3DS to begin with?  What game would require a flat view on a TV with a seperate individual 3D screen?  Even if you made some Wii 2 detective game where you had to look at clues on the 3DS does it really NEED 3D?  It would be a neat gimmick at best.

You would need to make a game that requires a 3D screen plus motion controls.  Only then would connectivity really be a requirement.

Offline ThePerm

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #456 on: November 26, 2010, 01:03:27 PM »
chyrstal chronicals cube had some pretty nifty bits if i remember correctly. A game played with three screens and one of them being a touch screen could be really cool.
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Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #457 on: November 26, 2010, 04:58:09 PM »
Having your own screen is the whole point of it and online play does that.  So what does connectivity really provide?  What sort of game ideas are there where you NEED to use connectivity and online with headsets doesn't allow?

single screen online is great, but what if you aren't playing online. What if you have a bunch of buddies over and you're playing Madden. Your buddies are all real competitive on the game and you've made a few of your own plays and you don't want them seeing your playbook. You happen to have your 3DS handy so you link it up and while he is picking his plays on the big screen for everyone to see, you get to flip through your own playbook and call audibles on the fly (by drawing routes on the touchscreen) without anyone seeing what you are doing. Not only would connectivity be advantageous in offline multiplayer, but that kind of control would give you advantages online as well since you can use the touch screen to do custom audibles.

I know you're probably thinking, why not just make that Madden game for the 3DS in the first place? I'm sure there will be a version of it for the 3DS, but this was the Wii2 version I'm imagining, and it would make the Wii2 version much more valuable sitting next to the connectivity-less Xbox360/720 and PS3/4 versions.

Offline broodwars

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #458 on: November 26, 2010, 05:15:24 PM »
Personally, I see no reason why we can't just have games that have both online play and 3DS connectivity for those that want it, especially if they're made by a company like Nintendo with seemingly limitless development time and resources.  Those that want to play with connectivity have what they want, those that (like me) don't want a 3DS can play online and have an enjoyable time their way.

Hopefully, over the next few years even Nintendo will see the benefit of making a game and allowing the user to choose how they want to play it.  There's far too little of this style of design in the industry right now, which is bizarre considering how many choices user's have these days in their entertainment.
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Offline Ian Sane

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #459 on: November 26, 2010, 05:50:04 PM »
I agree with broodwars that having the option for both is ideal.  But this is Nintendo and I know that with them options aren't an, um, option.

Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #460 on: November 26, 2010, 07:55:44 PM »
I agree with Ian about the practicality of it.  I is a cool idea, and will work really well with some games...but online is just any easier means of getting the exact same gameplay mechanics...or mostly the same mechanics. 

And I think Nintendo realizes that as well.  They had a couple of games use the feature and then they stopped using it because it just wasn't practical to the gamer.

As Nintendo fans we are looking at ways to branch out, come up with new ideas...and cling to old experiments...but I think this is one experiment that just wasn't that great to begin with.


Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #461 on: November 26, 2010, 08:15:30 PM »
Does anyone remember that list of things that the Wii 2 needs to have that I made a while back? If so, could some one add to it or midify it for me? I want to add to that list thinhs that would make sense for the Wii 2, but I am drawing a blank.
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Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #462 on: November 26, 2010, 08:59:51 PM »
I agree with Ian about the practicality of it.  I is a cool idea, and will work really well with some games...but online is just any easier means of getting the exact same gameplay mechanics...or mostly the same mechanics. 

And I think Nintendo realizes that as well.  They had a couple of games use the feature and then they stopped using it because it just wasn't practical to the gamer.

As Nintendo fans we are looking at ways to branch out, come up with new ideas...and cling to old experiments...but I think this is one experiment that just wasn't that great to begin with.

Bu the thing you seems to forget is that you won't always be playing online and that connectivity, in certain games, can give you the same privacy of your own screen while playing local multiplayer. Online and connectivity could be 2 sides of the same coin in regards to playing a game.
and with the analog, motion controls and camera of the 3DS, connectivity could go a long way in providing the same experience as online with screen realestate/privacy while playing locally.

We will have tech that is very capable of producing the results that previous hardware couldn't quite realize, so why not at least plan for it and leave the options up to the specific developers that would like to explore them. It's not like it needs to be part of every game and I really think it could actually enhance the experience of quite a few (from FPS's to Simulation Sports to RPG's & MMO's).

Offline broodwars

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #463 on: November 26, 2010, 09:14:41 PM »
Does anyone remember that list of things that the Wii 2 needs to have that I made a while back? If so, could some one add to it or midify it for me? I want to add to that list thinhs that would make sense for the Wii 2, but I am drawing a blank.

It's your topic and your list.  Why don't you man-up and take responsibility for it yourself rather than asking someone else to babysit you?  And while you're at it, get a spellchecker.
« Last Edit: November 26, 2010, 09:18:05 PM by broodwars »
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Offline Mop it up

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #464 on: November 27, 2010, 03:16:54 AM »
I like the idea of connectivity but I don't think it was ever used in a very meaningful way on the GameCube. Four Swords, Pac-Man Vs, and Final Fantasy Crystal Chronicles are all games that could just as easily be online games. A game that better used the idea was The Wind Waker, at least, in terms of concept. There wasn't enough for the second player to do, so it wasn't very interesting. Still, connectivity is a good way to put a two-player option into a traditionally one-player game because it still allows the player to have the whole screen. All that it needs is a compelling aspect for the second player. There are a pretty limited number of ways it could be used effectively, but hey, it isn't like Nintendo ever uses their accessories for more than a couple of games.

I don't think connectivity is really meant as a replacement for online (and if Nintendo were actually pushing it as such back on the GameCube, it was a mistake). Games would have to be scaled back to run on the lower resolution of the (3)DS screen and different control inputs; Four Swords was basically a GBA game on a GameCube disc.

Offline NWR_insanolord

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #465 on: November 27, 2010, 04:04:13 AM »
Pac Man Vs. would lose a lot of its charm if it weren't played locally.
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Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #466 on: November 27, 2010, 04:32:43 AM »
I don't think connectivity is really meant as a replacement for online (and if Nintendo were actually pushing it as such back on the GameCube, it was a mistake). Games would have to be scaled back to run on the lower resolution of the (3)DS screen and different control inputs; Four Swords was basically a GBA game on a GameCube disc.

You wouldn't have to scale graphics back in games to use connectivity, you would just make assets for the game specifically for the connectivity and therefore already scaled for the 3DS.

But your idea of 2 player games where one is using the 3DS made me think of a game where the 2nd player using the 3DS constantly tried to trip up the main player on the big screen by laying traps and enemies ahead of him just off screen.
Think NSMB Wii where the 3DS player is basically doing a level editor just ahead the what is seen on the screen, laying traps, moving blocks, adding enemies. Something like that could be fun.

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #467 on: November 27, 2010, 02:03:23 PM »
Does anyone remember that list of things that the Wii 2 needs to have that I made a while back? If so, could some one add to it or modify it for me? I want to add to that list things that would make sense for the Wii 2, but I am drawing a blank.

It's your topic and your list.  Why don't you man-up and take responsibility for it yourself rather than asking someone else to babysit you?  And while you're at it, get a spellchecker.

Sorry, but I wanted to see what all of you want from the Wii 2.
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Offline BlackNMild2k1

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #468 on: November 27, 2010, 02:22:20 PM »
^WTF have we been taking about this whole time?

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #469 on: November 27, 2010, 03:08:04 PM »
One thing that worries me about the Wii 2 virtual console including Dreamcast games is the abysmal reviews that the games are getting on PSn/XBLA. Crazy Taxi just recieved a "D" rating from 1-Up.com and their review of Sonic Adventures did not get a warm welcome either. Although those games were not very hot in their day, but I would like to see them make it to virtual console some day.
 
One thing that has been bugging me for a while is whether Nintendo will inlcude an internal hard drive with the Wii 2. It seems as if Nintendo is too timid towards hard drives because of their cost and fragility, but I would argue that including one might not be a bad idea.
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Offline MaryJane

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #470 on: November 27, 2010, 05:32:28 PM »
While I would like to see some connectivity between the Wii/2 and the 3DS, the fact there wasnt any between the DS and Wii doesn't bode well for the future.

There are of course lots of possibilities but those same things were available before the 3DS, so what has changed? Is anyone really missing Wii/DS connectivity? Are there any current or forthcoming Wii games that would benefit from such connectivity?

I'm not saying it won't be done, but I'm wondering what would be Nintendo's motivation? The DS and Wii both sold fantastically and connectivity between them might have taken their numbers higher, and yet there wasn't any. No Pokemon Stadium games, and no FF:CC Wii edition.

I'm still keeping my fingers crossed for a Kinect-like collaboration between the 3DS and Wii/2 I just doubt it (or any other connectivity) will happen.
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Offline Stratos

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #471 on: November 27, 2010, 05:37:19 PM »
They did have a Pokemon Stadium type game on Wii. Other than that I can't think of any more.
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Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #472 on: November 27, 2010, 09:05:10 PM »
I think Flash memory is the way to go for the Wii 2.0.  If Nintendo placed a 2-5GB flash drive and supported SD cards that would be great storage...then if you wanted more and Nintendo was willing to do it...have an external hard drive option.  Though Nintendo could make a special format that prevents it from being used as a hard drive for other devices to help with piracy perhaps. 

Though...now that I think about it Nintendo could easily afford to have a 16GB static drive like the Ipods and Ipads have...and that would be plenty...more than enough I would say.

Offline Kytim89

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #473 on: November 27, 2010, 09:26:57 PM »
I think Flash memory is the way to go for the Wii 2.0.  If Nintendo placed a 2-5GB flash drive and supported SD cards that would be great storage...then if you wanted more and Nintendo was willing to do it...have an external hard drive option.  Though Nintendo could make a special format that prevents it from being used as a hard drive for other devices to help with piracy perhaps. 

Though...now that I think about it Nintendo could easily afford to have a 16GB static drive like the Ipods and Ipads have...and that would be plenty...more than enough I would say.

The biggest obstacle prohibiting Nintendo from adopting hard drives is mainly due to piracy. Although I do see them retaining SD card support and allowing perhaps four GB of flash at the most for internal storage. The only reason I cling to the idea is that storage has been an issue, and is still some what of issue, for the Wii. What better way to elimanate the bitching of consumers then to offer them every storage solution available that makes sense.
 
Although I do not see Nintendo including a hard drive on their end because they will expect the consumer to have/buy their own.

The classic controller needs to be wireless and become something similar to the Dual Shock 3 or 360 controller. If Nintendo wants to attract hard core games to their new console then they must have a good classic controller to go alog with the Wiimote 2.0.

Would Facebook and Twitter integration be a good idea for the Wii 2? I do not know that much about these two, but they seem like a good idea for online communication.

If Nintendo can not put 3D in their next system, is there anything besides updated motion controls that will push people to cram into the stores in mas droes to pick up the system? I just imagine that as soon as a Wii HD is revealed people will break their backs to get to the store and get one.
 
« Last Edit: November 27, 2010, 09:40:04 PM by Kytim89 »
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Offline Spak-Spang

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Re: Wii Successor and Glassess Free 3D: How Will It Work?
« Reply #474 on: November 28, 2010, 01:50:20 AM »
I agree that memory has been a big issue.  Nintendo was very short sided with their memory allocation for the Wii.  I look towards Apple's model as the lower static memory over large hard drives as the solution though.  16 GIGS or dare say 64 Gigs of internal memory would be plenty.  This would allow Nintendo to create a more liberal policy for virtual console games for memory...and allow for internal memory for more game files...however, it also still needs SD card support for continued success.  Another idea would be to drop SD card support and use DS cart sized special memory cards.  This could allow virtual console games and even some Wii Ware games to be played on the Nintendo 3DS...and allow Nintendo to make more money off of memory card sales. 

I actually don't like the idea of wireless nunchuk controllers or wireless classic controllers.  I like simply having to provide batteries for one device the Wii remote and everything else connects and works.  I also don't want an internal battery...but rather Nintendo to support the controllers with their own authorized rechargeable battery solution...so I can have cheaper remotes, and the ability to pop in batteries to continue playing if the charge runs out. 

I don't think 3D can be put into the system.  It isn't a system thing...it is a television thing.  The Gamecube could technically do 3D within the system...but the televisions and such were not ready.  So, I don't think Nintendo has to "put" in 3D it may just be there by how games are programmed. 

Yes, updated motion controls are the future...Nintendo needs to push the limit of motion controls, refine and perfect it.  The Wii Motion Plus is great...but still not perfect, and many people have post great ideas how to make it better.  Nunchuk support also needs more motion control.  I think adding a few additional buttons  (1 or 2) and perhaps additional functionality to a few buttons (analog B Trigger and Analog Z triggers) but perfecting motion controls is the biggest concern for Nintendo's next system...even bigger than graphics updates I think.

A Facebook channel?  If Nintendo can get a good Web Browser going, and a better channels system I think a Facebook Channel could be cool.  However, it is unnecessary.  I believe Facebook integration and perhaps even Twitter would be better channels for the 3DS.  However, again not necessary.