Author Topic: E3 Impressions of Move & Kinect  (Read 9364 times)

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Offline Mop it up

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Re: E3 Impressions of Move & Kinect
« Reply #25 on: July 06, 2010, 08:58:59 PM »
The thing is the games that have automatic acceleration so far have not been any good which suggests to me the idea is flawed to begin with.
To me it suggests that no one has figured out the best way to have it work, probably because no one has really tried. Instead of there being a gas button, that button could instead be to "let go of the gas." I don't recall playing any racing game where I ever needed the brake, I would always release the gas instead, so the brake could be placed on some lesser-used button like Plus or Minus on the Wii Remote. It might seem a bit strange at first simply because we're used to something else, but I think it would be a much more ideal setup.

Most racing games on the iPhone work that way, or at least have an option to work that way. I don't really like it; it may be a bit simpler, but it feels like you have less control over your car.
The iPhone has bigger problems though, like being uncomfortable to hold.

Truly, I can't be the only one here to appreciate Zap's wit, can I?
I know he was imitating Kytim89, I think it is fun to roll with it and see where it goes.

Offline Spak-Spang

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Re: E3 Impressions of Move & Kinect
« Reply #26 on: July 10, 2010, 11:38:28 AM »
Actually, developers just haven't thought outside of the box for controlling a car in a driving game.

The best controls for a driving game, that would give great control would be to have a button that accelerates the car.  Once you let go, your car is going the speed you stopped at.  Now if you need to go faster push the button again and you will go faster.  If you need to slow down then hit the break. 

This simple control mechanic would give purpose to the break and would make sense to drivers whom push on the pedal and stop a desired speed.  You could also do this with analog trigger buttons to allow you to accelerate slowly or quickly.  Or even use a secondary button to lock in your speed. 

I feel driving games in big cities would work much better in this type of control system and allow players to choose to obey the law while driving or speed up crazy. 

Those are just my 2 cents.




EDIT:  Sorry Mop It Up, I just saw you posted my same idea.   
« Last Edit: July 10, 2010, 11:46:05 AM by Spak-Spang »

Offline BlackNMild2k1

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Re: E3 Impressions of Move & Kinect
« Reply #27 on: July 10, 2010, 01:11:55 PM »
The best way to handle your hands off gas control would be for game makers to just make a cruise control button.

Cars in games control just like in real life, you press the gas pedal to go, and as long as you are pressing that pedal, you keep going.
You want to slow down a little, then you let go, you want to stop then hit the break. If it's not to complicated to do in a car, then why would that be complicated in a game?

Next you are gonna want Manual Shift that does it Automatically so that you can have better control without actually having control.

Offline Mop it up

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Re: E3 Impressions of Move & Kinect
« Reply #28 on: July 10, 2010, 04:53:48 PM »
EDIT:  Sorry Mop it up, I just saw you posted my same idea.   
Actually your idea is a little different than mine, in fact I think it might work better. And it goes to show they could offer many ways to control racing games, to try to accommodate everyone's preferences.