Author Topic: Donkey Kong Country Wii  (Read 113144 times)

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Offline Spak-Spang

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Re: Donkey Kong Country Wii
« Reply #150 on: August 27, 2010, 11:18:09 PM »
I think Nintendo should do the exact same thing.  Give them a legacy franchise and ask if Retro wants to work on it.  And if they don't have them propose an idea for an original game.

Perhaps they don't want to make a first person shooter.  Or perhaps they have another idea.  I personally do not think it is a good idea try to have Retro try to create the perfect Nintendo fps...because it will just be compared to Halo and whatever PS3 has...and if it doesn't hold up as good Nintendo will just be criticized even more.


Offline Mop it up

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Re: Donkey Kong Country Wii
« Reply #151 on: August 28, 2010, 02:45:50 PM »
These days, people complain about everything Nintendo does. I don't think Nintendo has ever based their game-making decisions on complaints they may receive, otherwise Wii Music would have been cancelled. If Retro wants to make a shooter, there is no reason why they shouldn't; the thought of being compared to Halo didn't stop the scores of other shooters out there from being made.

Offline Adrock

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Re: Donkey Kong Country Wii
« Reply #152 on: August 28, 2010, 07:38:13 PM »
These days, people complain about everything Nintendo does. I don't think Nintendo has ever based their game-making decisions on complaints they may receive....
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Offline Mop it up

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Re: Donkey Kong Country Wii
« Reply #153 on: August 28, 2010, 07:42:11 PM »
Personally I think Nintendo would have made that game regardless, and just used the "We listened to fans" as marketing.

Offline NWR_insanolord

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Re: Donkey Kong Country Wii
« Reply #154 on: August 28, 2010, 10:50:41 PM »
Personally I think Nintendo would have made that game regardless, and just used the "We listened to fans" as marketing.

You thought that despite Aonuma very strongly insisting it would be a follow-up to Wind Waker?
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Offline Mop it up

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Re: Donkey Kong Country Wii
« Reply #155 on: August 28, 2010, 10:56:52 PM »
Wasn't that Phantom Hourglass - and always Phantom Hourglass?

I didn't follow the development of Twilight Princess so I don't know what it entailed, I'm just forming my opinion on what little I know. If it truly was in response to fans, then, after seeing all the complaints about it being too similar to OoT, I think Nintendo would have learned to not listen to complainers. Are there any other games that were created in response to fans? At the least, the majority of their games are what the developers wanted to make, and I don't think Nintendo would not make a game because they fear people would complain or compare it to a popular game.

Offline Ian Sane

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Re: Donkey Kong Country Wii
« Reply #156 on: August 30, 2010, 01:27:03 PM »
Quote
I personally do not think it is a good idea try to have Retro try to create the perfect Nintendo fps...because it will just be compared to Halo and whatever PS3 has...and if it doesn't hold up as good Nintendo will just be criticized even more.

I personally have enough confidence in Retro and Nintendo to make something that just crushes Halo.  I have faith that Nintendo's games are limited only by their own desire.  When they make something weak it's because they limited it for a certain audience or they wanted to shoehorn some bullshit control scheme or something like that.  But they have such sheer talent that I believe they could take any genre and, provided their goal was to make the best game they could, just hit it out of the park.  A Nintendo FPS would only suck if Nintendo insisted that it be accessible for non-gamers or if they farmed it off to some nothing Olsen Twins games dev or if there own stupid online model restricted it.  But they have the talent.  If they put one of their top teams to work on it the results would be amazing.
 
And even then attempting to make an FPS and failing is still better than not even trying at all.  The first Killzone was kind of a joke but Sony got it with the sequel and with the Resistance games.  You can get away with not quite getting it right the first time.

Offline NWR_insanolord

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Re: Donkey Kong Country Wii
« Reply #157 on: August 31, 2010, 12:01:50 AM »
And even then attempting to make an FPS and failing is still better than not even trying at all.  The first Killzone was kind of a joke but Sony got it with the sequel and with the Resistance games.  You can get away with not quite getting it right the first time.

That only works if they eventually get it right. If they fail and just move on, that's worse than not trying, because the time and effort they spent on it was just a waste.
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Offline Caterkiller

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New Trailer! Spoilers! But not really!
« Reply #158 on: September 22, 2010, 03:37:22 PM »
Don't read anything in this post if you get upset by whats included in the game manual!
 
 
 
 
 
http://www.ign.com/videos/2010/09/22/donkey-kong-country-returns-rambi-trailer
 
Rhambi is back, so maybe other animal buddies are too
 
 
Article Here.
 
http://wii.ign.com/articles/112/1122720p1.html
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Re: Donkey Kong Country Wii
« Reply #159 on: September 22, 2010, 03:40:57 PM »
Heck yes he jumped through a ring of fire!
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Offline Caterkiller

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Re: Donkey Kong Country Wii
« Reply #160 on: September 22, 2010, 05:14:36 PM »
I do like the idea of animal buddies returning, but I have to wonder how well they will be implemented. At E3 Retro questioned weather or not they would be included, and the game was stated to be around 90% done, with all stages completed.

So did they just get shoe horned in at the last minute or have they been there all the time just leaving us to speculate. We will most likely know once all the interviews start to pour out after it's release.

And did someone seriously get upset when I said "Don't read anything in this post if you get upset by whats included in the game manual!" Show your self! 
 
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Offline broodwars

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Re: Donkey Kong Country Wii
« Reply #161 on: September 22, 2010, 05:17:32 PM »
So did they just get shoe horned in at the last minute or have they been there all the time just leaving us to speculate. We will most likely know once all the interviews start to pour out after it's release.

The animal buddies had to already be in the game.  You don't just add something major like that late in Alpha, which DKC Returns almost certainly was by the time it was shown at E3.  The models have to be created, animated, balance-tested, and bug-tested.  I know Retro has some amazing programmers, but that's a major design change way too late in the development cycle.  The new controls have a similar problem, but it's likely the Retro figured out how to implement them without causing many issues.
« Last Edit: September 22, 2010, 05:19:58 PM by broodwars »
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Offline Sundoulos

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Re: Donkey Kong Country Wii
« Reply #162 on: September 22, 2010, 05:51:57 PM »
I'd have to agree that it's likely that the animals were already in the game.   It's possible that Nintendo restricted what reps could say about the game during E3, though I admittedly can't imagine why they would choose to withhold that information. 
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Offline GoldenPhoenix

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Re: Donkey Kong Country Wii
« Reply #163 on: September 22, 2010, 06:49:53 PM »
The coolest news is that the game will have a 3D hub!
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Offline MegaByte

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Re: Donkey Kong Country Wii
« Reply #164 on: September 22, 2010, 07:10:26 PM »
It's probably not what you're thinking.  The main map is basically like the first game's, except it rotates.  The individual world maps are similar to New Super Mario Bros. Wii.
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Offline Killer_Man_Jaro

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Re: Donkey Kong Country Wii
« Reply #165 on: September 24, 2010, 01:23:12 PM »
Strange pre-order goody ahoy!





I'll admit, the mental image of someone storing their Remote inside a banana did make me chuckle.
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Offline apdude

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Re: Donkey Kong Country Wii
« Reply #166 on: September 24, 2010, 01:30:30 PM »
Does this mean you play the game with the Wii Remote only?  Based on the impressions topic it seems that you press the B button for some actions which is difficult when holding the remote sideways.

Offline Killer_Man_Jaro

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Re: Donkey Kong Country Wii
« Reply #167 on: September 24, 2010, 01:37:33 PM »
Does this mean you play the game with the Wii Remote only?  Based on the impressions topic it seems that you press the B button for some actions which is difficult when holding the remote sideways.

The default control scheme is Wii Remote and Nunchuck, which is the set-up the impressions are referencing. However, Retro have said that Wii Remote only will be an option.
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Offline Peachylala

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Re: Donkey Kong Country Wii
« Reply #168 on: September 28, 2010, 12:51:06 AM »
It's probably not what you're thinking.  The main map is basically like the first game's, except it rotates.  The individual world maps are similar to New Super Mario Bros. Wii.
And I am thankful for this. DKC1's map system was ugly as hell. Despite being the same, I thought DKC2 has awesome looking maps... then they ruined them in the GBA port.
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Offline Killer_Man_Jaro

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Re: Donkey Kong Country Wii
« Reply #169 on: September 28, 2010, 01:13:20 PM »
More developing news for European readers. We knew that DK Country Returns was coming this side of the Atlantic some time in Q4 2010, but within the last 24 hours, Nintendo has announced a solid date. It's 3rd December, under two weeks off the American release. Ta very much, NoE.
http://www.nintendo.co.uk/NOE/en_GB/news/2010/donkey_kong_country_returns__a_rip-roaring_banana-scoring_treat_19211.html

Oh, and this is old news, but I noticed the box art for the first time today... not too shabby.
« Last Edit: September 28, 2010, 01:22:09 PM by Killer_Man_Jaro »
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Offline Mop it up

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Re: Donkey Kong Country Wii
« Reply #170 on: September 30, 2010, 03:19:36 AM »
Rambi was fun, though that super charge move of his was dangerous. Too many times I'd run off a cliff trying to use that. I think my favourite animal was Squawks the parrot, I hope to see him return. A bird that spits eggs? Ooh, so close! It was fun to zip around through the bramble patches, and, hey, speaking of, I love that stage's music. If they have only a couple older songs, that should be one of them.

Offline Armak88

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Re: Donkey Kong Country Wii
« Reply #171 on: September 30, 2010, 04:25:58 PM »
This is the first DK game without Enguarde the sword fish. It's too bad, he was one of my favourites. Also the spider, but he didn't come in until later. I think squawks is a lock to be in there, I hope the frog makes the cut too. I doubt the elephant will make it in... maybe the ostrich?
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Offline Retro Deckades

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Re: Donkey Kong Country Wii
« Reply #172 on: September 30, 2010, 06:35:17 PM »
...and, hey, speaking of, I love that stage's music. If they have only a couple older songs, that should be one of them.

Stickerbrush Symphony is a contender for one of my favourite songs found in a video game. I love the version in SSBB, too, and often play that annoying Rumble Falls stage just to hear it. Incidentally, it was a long time before I actually recognized the track, yet I always felt that there was something familiar about it.

Offline Mop it up

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Re: Donkey Kong Country Wii
« Reply #173 on: September 30, 2010, 06:51:58 PM »
I'm not too surprised you didn't recognize the version of the tune in SSBBrawl. That version has different instrumentation and tempo, which really affects the tone and mood of it. I actually heard that version first, and though I like it, the original is a thing of absolute beauty.

Offline Caterkiller

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New Screen Shots!
« Reply #174 on: October 16, 2010, 05:15:10 PM »
« Last Edit: October 16, 2010, 10:22:13 PM by Caterkiller »
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