Author Topic: Goldeneye Wii  (Read 128858 times)

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Offline EasyCure

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Re: Goldeneye Wii
« Reply #300 on: March 07, 2011, 05:53:13 PM »
I came in here to give my 2 cents on the game without reading through every page of this thread.. I had to read the last few comments just in case, and now I feel forced to bring up the level where you protect Natalya...

Are you guys sissies? Just this weekend I finished the game on 007 Classic difficulty after ONLY playing it on 007 Classic, and very little controller tweaking. That level wasn't as bad as most, in fact I think it's pretty forgiving compared to something like the Runway or Nightclub levels where you can find yourself in spots being fired upon on all sides.

I'm not saying I didn't have any difficulty with this particular level, but it wasn't OMFG-RAGE worthy. The ONLY part of protecting Natalya I didn't like was the very end of that SECTION of the level; In the rampage of shooting off the last few guards, somehow the room caught on fire and according to my radar there were at least two guards left shooting at Natalya and even though I was facing their direction, they were practically invisible due to the flames. What made it more difficult was I ran out of ammo for both my automatic weapons and had to pick them off with the standard issue pistol. Considering I had no health left, this was fucking nerve wrecking but I managed to shoot blindly into the fire until those lil red dots disappeared from my radar and followed Natalya over to the last terminal where a cut-scene unfolded and I continued on..

Aaanyway..

Like I mentioned, I just finished this up over the weekend.. yesterday actually. If I had more time's to play videogames in general, I would of finished this up much sooner but I don't, which is why it took so damn long. It was well worth it though. I was on the fence about this tribute game since I first heard of it, especially that it would be modernized in certain aspects.. I was proven wrong though. My original thought of this being a Call of Duty game with a James Bond coat of paint were wrong. Or rather, they were right but not in the negative way I initially thought ;)

I'm going to go on the record and say I'm probably the last gamer on earth that doesn't like Call of Duty. I tried Reflex for Wii after caving into all the hype, and was so disappointed at how bland and boring it was that I gave my copy away before ever finishing it. Yes, it's true. With that said, the CoD additions to the Goldeneye name actually worked out pretty well. I honestly didn't think the whole running, vaulting and ADS thing would feel right because I just kept having flashbacks to CoD:R.. but instead it made the experience feel more as if you were 007 than the original Goldeneye.

I still remember how in awe I was after the Dam level when the theme song played in true James Bond fashion. I thought to myself "okay.. I think they're on to something here" and the the smile on my face from being so pleasantly surprised. It was such a small touch but it made me feel like I was in for a treat (as if the level itself wasn't awesome). The rest of the game had moments like that too. I didn't realize how long it had been since I played the original, because certain things like catching the plane via motorcycle in the runway level, or the tank at the end of the archives level, made me think "oh man! I forgot how bad I wished this was in the original game." It was fucking awesome.

Personally I felt the game struck a perfect balance of old and new, and was (despite certain changes) closer to the film than the N64 game was. I forgot that all those years ago, I was playing a game based on a movie, and that currently I wasn't just playing a game based on a game, but a game based on movie. Mindfuck, I know. I worried that modern day cinematics would take away from gameplay, but there weren't many moments of cinema taking over mid-gameplay and when there was, it was always a nice touch.

As for the controls.. As I mentioned above, I did very little tweaking. I attempted playing the game with a CC (standard, not pro), just to try it out - I didn't plan on playing the whole game that way, and it wasn't for me. IR controls it is, and I was too excited to try the actual game that I didn't **** around much in the training level. For those that don't know, I'm not a big FPS player, and honestly wasn't used to the ADS thing so I fumbled with that at the beginning. Eventually  I got pretty good at it and could pick off foes with head shots fairly easily. In fact, by the time I got to the Archives I felt like a bad ass fucking pimp. For those that do know my play style in FPS, I always prefer pistols over anything else and as James Bond it only seemed natural. With that said, until those bastards started flying in through the windows towards the end of the level, I did not stray from my pistol and it was awesome. I remember specifically coming up into one room, after an area where you can take one of two stairs up and the path gets locked behind you.. where the room was filled with guards. Every single one went down with a head shot, not a single one hit me. Loved it.

Once I got really comfortable with the controls, my play style changed with it into something more hectic. I loved the rush of pulling off a few consecutive headshots, vaulting over cover, shooting from the hip at a foe aiming at me, rushing over in time to melee attack him before he can aim again. It just felt very James Bond-ish and for that I love the game.

I have to stop gushing now. I can't give any opinions on the multiplayer game, because honestly I haven't played it. I don't have the time to get together with friends and put in the hours like I used to, but for a singe player game this Goldeneye was ace. I'm happy I received it as a gift, and kicking myself for ever even THINKING of passing this one up. I know, I know, I have the fond memories of the original GE's multiplayer too... I'm just not in the same position as I was when I was like 13 or 14. I want to end this by saying that for all those that passed this game because you felt the multiplayer was lacking, remember the original game had a stellar single player campaign too; and a good game is good on all fronts. You may be spoiled by the likes of CoD but the most experience I have with online multiplayer in a FPS is Conduit, and while fun, it was nothing compared to 1997+ when me and the guys would sit in front of the same tv. This new Goldeneye lets me do that, and thats all I ask. Hopefully one day I can relive those moments, but for the time being I'll just enjoy the campaign which is good enough on its own and worth replaying.

I'm really not shooting for the time trials, but I did just replay the Facility level virtually untouched. I'm going for a completely untouched run next
February 07, 2003, 02:35:52 PM
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Offline Enner

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Re: Goldeneye Wii
« Reply #301 on: May 23, 2011, 09:08:54 PM »
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.

Offline broodwars

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Re: Goldeneye Wii
« Reply #302 on: May 24, 2011, 12:43:21 PM »
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.

It's worth noting as well that Gamestop has dropped its price on Goldeneye to match Amazon's, so if you don't want to deal with online shopping you can just pick it up at retail.
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Offline Enner

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Re: Goldeneye Wii
« Reply #303 on: May 24, 2011, 07:10:48 PM »
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.

It's worth noting as well that Gamestop has dropped its price on Goldeneye to match Amazon's, so if you don't want to deal with online shopping you can just pick it up at retail.

D: Gah! I ordered it with free two-day shipping and it's already on its way. Oh well. I don't mind waiting for the mail carrier.

Offline Mop it up

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Re: Goldeneye Wii
« Reply #304 on: May 24, 2011, 07:13:50 PM »
At least you don't have to pay tax and will get a factory sealed copy.

Offline broodwars

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Re: Goldeneye Wii
« Reply #305 on: May 24, 2011, 07:20:34 PM »
At least you don't have to pay tax and will get a factory sealed copy.

True enough.  I was in there today picking up some PSN cards and I ended up repurchasing the game (I've been trying to rebuild my Wii collection after using much of it for trade-in fodder, now that most of the games have dramatically dropped in price), and mine definitely wasn't factory sealed.  Plus, it was marked at $40 and I had to argue with the clerk to make it the right price.
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Offline EasyCure

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Re: Goldeneye Wii
« Reply #306 on: May 26, 2011, 09:57:44 PM »
Thanks to Radio Free Nintendo Episode 244, I'll be buying this game for $20 off of Amazon. It sounds like people have really enjoyed this game so I hope I will too. This will be my first first person shooter for the Wii and I'm eager to wrangle with the Wii remote and nunchuk controls.

If you don't enjoy it, I'll give you a cookie :)
February 07, 2003, 02:35:52 PM
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Offline Enner

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Re: Goldeneye Wii
« Reply #307 on: July 20, 2011, 04:40:23 PM »
http://uk.gamespot.com/ps3/action/goldeneye-reloaded/news/6324525/goldeneye-007-reloaded-for-ps3-360?tag=newsfeatures%3Btitle%3B1

The game is getting an HD port for the PS3 and 360. Judging from the screen shots, they are going to make it really pretty. I don't know how this game will do if releases in this fall at $60. Maybe Activision is just making sure they are using the James Bond license they have.


Anyway, it has been awhile since I got Goldeneye 007 for the Wii. Since then, I've played though the campaign and dabbled in some multiplayer. Long story short: I quite like it.
The Wii remote controls took some time to adjust. I expected it to be an easy fit but it wasn't meant to be. I tried out the Classic Controller Pro configuration for a while until I got fed up with not being able to make snappier turns. A problem I have with the remote aiming is that I can never seem to get the accuracy I want out of it. It takes me a few seconds longer than I would want to line up a shot. I'm thinking that the IR pointing isn't quite as sensitive as I would like it to in a way similar to the dots per inch of a computer mouse.

The single player campaign is great fun. Well, aside from the last level. I can't get through the first part of the level on the secret agent difficulty. I have a time limit to kill all the enemies and there just seems to be too many for me to handle. It doesn't help that they seem to spawn from everywhere that is not directly on top of you. Also, as mentioned on Radio Free Nintendo, the final boss fight is pretty bad. I managed to get through it on agent difficulty after a couple of tries.

The online multiplayer seems to fine as it can be on the Wii. I'm pretty terrible at it though I did have a good run when I used the shotgun. It doesn't help things when there are so many potent unlocks and it takes too long for me to care to unlock them. Lastly, it really sucks to be having a good game only to lose it and you experience points by having the host disconnect. Moments like those grow my distaste for unlock systems in online multiplayer games.

Ah, that's a sour note to end on. I'm curious to see the reception Goldeneye 007: Reloaded will get when it's finished. I have the pessimistic expectation that it will fall flat against other shooters coming out this year.

Offline broodwars

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Re: Goldeneye Wii
« Reply #308 on: July 20, 2011, 04:44:43 PM »
Ah, that's a sour note to end on. I'm curious to see the reception Goldeneye 007: Reloaded will get when it's finished. I have the pessimistic expectation that it will fall flat against other shooters coming out this year.

Indeed.  I really enjoyed this GoldenEye game, but it's a big fish in an extremely small pond on the Wii.  The game will sell extremely poorly on the 360/PS3 as a full-priced game on platforms already strong with FPS titles.  It will especially fail going up against Battlefield 3 and CoD: Modern Warfare 3, not to mention all the excellent non-FPS games coming out this fall like Uncharted 3, Skyrim, Assassin's Creed: Regurgitation and Batman: Arkham City.  I may pick up the HD version at some point, though, since it does look like the game got a major overhaul to not look as artistically ugly as it does in places on Wii.
« Last Edit: July 20, 2011, 04:46:17 PM by broodwars »
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Offline NWR_insanolord

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Re: Goldeneye Wii
« Reply #309 on: July 20, 2011, 05:40:54 PM »
I bought this game when it came out, but still haven't played it. I guess I just haven't been in the mood for an FPS.
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Offline Mop it up

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Re: Goldeneye Wii
« Reply #310 on: July 20, 2011, 10:27:11 PM »
I can't say I'm surprised, most successful third-party exclusives show up on other systems anyway. At least this one is unlikely to sell better than the Wii version, so the publisher won't be complaining that the Wii version sold less than the one with more features and content.

I bought this game when it came out, but still haven't played it. I guess I just haven't been in the mood for an FPS.
I'm pretty similar, I bought it just after Christmas and haven't played it yet. I missed out on the initial Wi-Fi meetups here on the NWR forums, and by the time I got the game, the people here playing an FPS were playing Call of Duty Black Ops. Even though I bought it on sale so I didn't pay full price, the game is still now cheaper than what I paid, so I kind of regret it. I could have gotten the edition with the gold Classic Controller if I had waited a bit.

Offline Retro Deckades

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Re: Goldeneye Wii
« Reply #311 on: July 21, 2011, 12:47:17 AM »
I still spend a lot of time playing this game online, and would love to run into some other RFN patrons.

Offline Caterkiller

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Re: Goldeneye Wii
« Reply #312 on: July 21, 2011, 02:40:48 AM »
I still play online. Well as of this past weekend I jumped back in.
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Offline Retro Deckades

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Re: Goldeneye Wii
« Reply #313 on: July 21, 2011, 11:20:02 AM »
I still play online. Well as of this past weekend I jumped back in.

Sweet, I'll look for you, Cater. What's your online name? Almost certain I friended you long ago.

Offline Caterkiller

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Re: Goldeneye Wii
« Reply #314 on: July 21, 2011, 12:14:02 PM »
I'm RomanceDawn - I'm pretty sure you are on my list as well. How often do you play and around what times?
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Offline Ceric

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Re: Goldeneye Wii
« Reply #315 on: July 21, 2011, 12:19:26 PM »
I'm RomanceDawn - I'm pretty sure you are on my list as well. How often do you play and around what times?
That totally brings me back to thinking your Avatar of Ridley looks like a flower.
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Offline Mop it up

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Re: Goldeneye Wii
« Reply #316 on: July 21, 2011, 06:33:43 PM »
I didn't know anywhere here still played. Maybe I should pop the game in real soon and join in...

Offline jorjastandish

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Re: Goldeneye Wii
« Reply #317 on: July 21, 2011, 09:41:43 PM »
I love this game!

Offline alegoicoe

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Re: Goldeneye Wii
« Reply #318 on: July 21, 2011, 10:56:33 PM »
I bought this game for the Wii, it was an ok game with good level design, but to my taste much to shooting, i dont think HD is enough for me to get this for PS3, plus people are talking about this game as a remake of N64 goldeneye and its not, the first missions are kind of similar, but afterwards the game goes its own way.
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Offline Chocobo_Rider

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Re: Goldeneye Wii
« Reply #319 on: July 22, 2011, 01:43:17 AM »
I'm so tired of third parties treating Wii games as one big focus group...

"Oh? People like our game? Thanks for the money! We'll put it towards a beefy HD version with added content!"

Third parties just have no respect for us.

I don't care about a game being exclusive or not... but I do care about feeling like I didn't get the best version of something.  And that's what happens when third parties pull moves like this.

Offline broodwars

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Re: Goldeneye Wii
« Reply #320 on: July 22, 2011, 01:50:54 AM »
I'm so tired of third parties treating Wii games as one big focus group...

"Oh? People like our game? Thanks for the money! We'll put it towards a beefy HD version with added content!"

Third parties just have no respect for us.

I don't care about a game being exclusive or not... but I do care about feeling like I didn't get the best version of something.  And that's what happens when third parties pull moves like this.

I really don't see what Wii-only owners have to complain about here.  You got an excellent FPS designed specifically for the Wii with multiple control methods and online play, and you'll have had it for roughly a year before the HD consoles.  It's everything that Wii owners have demanded from 3rd party developers for years.  You got a quality experience and your money's worth, so what do you care if the HD consoles get a prettier version with a new mode a year later for probably a higher price?  It's like me complaining about "not getting the best version" because I'm buying Batman: Arkham City on the PS3 when there will be a Wii U version with potentially more content a year later.  I'll have bought the version I wanted and got the enjoyment I wanted, and I'll be satisfied with that.
« Last Edit: July 22, 2011, 01:54:01 AM by broodwars »
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Offline NWR_insanolord

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Re: Goldeneye Wii
« Reply #321 on: July 22, 2011, 01:53:40 AM »
The way I see it, they let the Wii version run its course, announcing this version well after the Wii one stopped selling in any meaningful numbers.

It can be a timed exclusive but come to the other platforms with additional content or they can be released at the same time with the Wii version being hurt by the comparison. I don't think anything short of straight exclusivity comes out well for Nintendo, but the former is certainly preferable to the latter.
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Offline broodwars

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Re: Goldeneye Wii
« Reply #322 on: July 22, 2011, 01:58:04 AM »
I don't think anything short of straight exclusivity comes out well for Nintendo, but the former is certainly preferable to the latter.

I don't think Nintendo has anything to be concerned about with the HD version.  We all know it's going to bomb in the wake of Battlefield 3, Modern Warfare 3, and Uncharted 3.  Those 3 games (plus Skyrim, Arkham City, and Assassin's Creed R, but those are different audiences) are going to suck all the gaming money out of the retail marketplace, so unless this ends up being a cheap download game (which it won't because this is Activision) I don't see there being any way this game could sell.  If it's lucky, it'll sell 150,000 units across the two platforms, and the Wii version allegedly sold well over a million.  I honestly don't know why Activision isn't saving this game for next year, when it might find an audience.  I don't see Nintendo really caring, especially considering they don't even care enough about the Wii to put out the Operation Rainfall games in NA.
« Last Edit: July 22, 2011, 02:04:47 AM by broodwars »
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Offline Mop it up

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Re: Goldeneye Wii
« Reply #323 on: July 22, 2011, 02:17:15 AM »
Call of Duty games seem to still sell well on the Wii when launching alongside the other versions... so why couldn't Goldeneye have done so?

Offline broodwars

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Re: Goldeneye Wii
« Reply #324 on: July 22, 2011, 02:25:27 AM »
Call of Duty games seem to still sell well on the Wii when launching alongside the other versions... so why couldn't Goldeneye have done so?

Because we're not talking about customers having to choose between two different versions of Call of Duty.  Goldneye Reloaded has to deal with trying to grab customers who are already buying Battlefield 3 and/or the latest Call of Duty, let alone the rest of the games in that timespan.  The market's too crowded to try to sell an HD version of a previous year's Wii game in the midst of all these new experiences.
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