Author Topic: Goldeneye Wii  (Read 128883 times)

0 Members and 1 Guest are viewing this topic.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Goldeneye Wii
« Reply #250 on: November 15, 2010, 04:53:22 PM »
Picked up Goldeneye today. I'll try to get my friend code up shortly
Switch Friend Code: SW-4185-3173-1144

Re: Goldeneye Wii
« Reply #251 on: November 15, 2010, 08:44:02 PM »
After spending a week exclusively playing Golden Gun mode online, I finally won a match. A few short minutes after that, my Wii made a bunch of clicking sounds and went black :-\ . Now whenever I try putting in any of my Wii games, I get the infamous "error has occurred" message....sigh.
"Nothing tips like a cow."

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Goldeneye Wii
« Reply #252 on: November 16, 2010, 04:34:50 AM »
What are the multiplayer maps in this game like? I know I could look up some videos but I'm too lazy... Are the designs indoor levels similar to Nintendo 64 shooters, or are they more outdoor, wide-open spaces like practically every recent shooter?

Offline bustin98

  • Bustin' out kids
  • Score: 30
    • View Profile
    • Web Design Web Hosting Computer Sales and Service
Re: Goldeneye Wii
« Reply #253 on: November 16, 2010, 11:18:52 AM »
There's a range of designs. There are some indoor, some outdoor, and then some with both. Definately not as corridor-y as The Conduit. There is a jungle, there is a facility type building with multiple levels, there is a monument park. One level takes place in a construction area. Maps are voted so I'm sure I haven't played every map.
« Last Edit: November 16, 2010, 11:27:03 AM by bustin98 »

Offline Retro Deckades

  • Score: 8
    • View Profile
Re: Goldeneye Wii
« Reply #254 on: November 16, 2010, 12:31:49 PM »
After spending a week exclusively playing Golden Gun mode online, I finally won a match. A few short minutes after that, my Wii made a bunch of clicking sounds and went black :-\ . Now whenever I try putting in any of my Wii games, I get the infamous "error has occurred" message....sigh.

Sorry to hear that, Mr. Chopkins. The game has frozen on me twice while playing online. I recently input your friend code, but I guess I won't expect to see you online for a little while.

There's a range of designs. There are some indoor, some outdoor, and then some with both. Definately not as corridor-y as The Conduit. There is a jungle, there is a facility type building with multiple levels, there is a monument park. One level takes place in a construction area. Maps are voted so I'm sure I haven't played every map.

There aren't a whole lot of maps, but I think the variety is pretty good. You have the Facility and Archives, which are exclusively indoors and should conjure a certain image in your mind; you have a Nightclub which is also completely indoors; you have an old Industrial building, mostly indoors. There is a dimly lit Sewer level, an indoor/outdoor level on the Docks, a train Station under construction, the old Severnaya outpost, the Jungle, and the Memorial (aka Statue Park). The last four take place outside and offer some excellent sniping opportunities, although all stages have their sweet spots (but still leave you just vulnerable enough to others).

That's 10 stages in all, unless I am forgetting some. There actually turned out to be more than I thought as I sat here listing them. I really like their designs and layouts. I've come to love stages I used to hate as I've gotten better at them.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Goldeneye Wii
« Reply #255 on: November 16, 2010, 11:41:30 PM »
Oh, I remember what I wanted to ask: Is there a proper grenade launcher in this game? It isn't Goldeneye without one!

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Goldeneye Wii
« Reply #256 on: November 16, 2010, 11:44:41 PM »
Oh, I remember what I wanted to ask: Is there a proper grenade launcher in this game? It isn't Goldeneye without one!

I haven't seen one in the Single-player, though I've seen an RPG and machine guns with a grenade launcher attachment (but they seem to hold at most 3 grenades).
There was a Signature here. It's gone now.

Offline Caterkiller

  • Not too big for Smash Bros. after all
  • Score: 74
    • View Profile
Goldeneye is selling well!
« Reply #257 on: November 17, 2010, 02:54:28 AM »
http://www.n-europe.com/news.php?nid=14589
 
Quote
Nintendo UK's Head of Communications Rob Saunders has stated that the success of Goldeneye: 007 proves the "core gamers" are out there.
 
The idea that Wii owners are only after smaller mini-game compilations or first-party titles isn’t true. A good quality title, supported well by both publisher and retail, has just as much chance of performing well as any Nintendo title.

 
Nintendo players and One Piece readers, just better people.

RomanceDawn

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Goldeneye Wii
« Reply #258 on: November 17, 2010, 02:57:36 AM »
It also helps to have a recognizable brand name like James Bond and Goldeneye, but I can see why that would be overlooked.

Offline Killer_Man_Jaro

  • NWR Staff
  • Score: 22
    • View Profile
Re: Goldeneye Wii
« Reply #259 on: November 17, 2010, 02:17:42 PM »
Posted my Friend Code in the official thread. I'll try to add everyone else's codes tonight.
Tom Malina
UK Correspondent
-----------------------------
"You'll have to speak up, I'm wearing a towel."

Offline Dirk Temporo

  • Score: -1
    • View Profile
Re: Goldeneye Wii
« Reply #260 on: November 17, 2010, 02:22:09 PM »
It also helps to have a recognizable brand name like James Bond and Goldeneye, but I can see why that would be overlooked.

How much of it is James Bond and Goldeneye, and how much of it is Activision's hueg marketing budget?

I get the feeling that quite a few people playing the new Goldeneye could barely even hold a controller when the original came out, much like Call of Duty.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Goldeneye Wii
« Reply #261 on: November 17, 2010, 03:36:03 PM »
It's like Call of Duty with more action and not as serious a tone. Sure the brand name helped but do you think CoD Black Ops would do the numbers it did without the Call of Duty name? It's not like successful franchises are a rarity, every third party has some big names it could field (preferably not on a rail shooter).


The name gets people looking, the game gets people buying.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Goldeneye Wii
« Reply #262 on: November 17, 2010, 03:39:45 PM »
Finally got a chance to go online with the game, had a blast. The battle maps are pretty well designed from what I seen, not too big, not too small for the most part. I just hope the game doesn't get trashed by hackers like COnduit did online. Overall I am very impressed with the game, the single player campaign is well done, and online is addicting. Not much more I could ask for.
Switch Friend Code: SW-4185-3173-1144

Offline Seacor

  • Score: 20
    • View Profile
Re: Goldeneye Wii
« Reply #263 on: November 18, 2010, 12:28:20 AM »
I wonder why Goldeneye is absent from the Nintendo Channel database.  I thought something was odd a couple of months ago when no Goldeneye videos were featured on the channel.  There was only the E3 trailer and it was never linked to a Goldeneye game entry.
« Last Edit: November 18, 2010, 12:31:04 AM by Seacor »
"Do you expect me to talk?"
"No, Mr. Bond. I expect you to die."

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Goldeneye Wii
« Reply #264 on: November 18, 2010, 12:51:53 AM »
I've heard that games do not show up in the public database until they reach 50,000 total hours played, but I can't confirm if it is true.

Offline Seacor

  • Score: 20
    • View Profile
Re: Goldeneye Wii
« Reply #265 on: November 18, 2010, 01:19:31 AM »
I've heard that games do not show up in the public database until they reach 50,000 total hours played, but I can't confirm if it is true.
That cannot be true.  Conduit 2, Epic Mickey and Lost in Shadow all have entries.  Well, looks like it is not just Goldeneye missing - Resident Evil 4 Wii edition is also nowhere to be found.
"Do you expect me to talk?"
"No, Mr. Bond. I expect you to die."

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Goldeneye Wii
« Reply #266 on: November 18, 2010, 01:22:33 AM »
I see, I don't know then. I guess the 50,000 hours thing might be for games released before the Nintendo Channel existed. I know I've got a few games not listed in the database, but they're all no-name games that sold poorly.

Offline Kytim89

  • Only question I ever thought was hard was do I like Kirk or do I like Picard?
  • Score: -156
    • View Profile
Re: Goldeneye Wii
« Reply #267 on: November 18, 2010, 01:27:48 AM »
Majora's Mask is one title that never shows up either.
Please follow me on Twitter at: Kytim89.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Goldeneye Wii
« Reply #268 on: November 19, 2010, 10:36:12 AM »
Is it just me or are heroes extremely underpowered? They give 10 points to the enemy team when they die and their boosted stats don't make up for having their position announced and the whole enemy team hunting for them, the best a hero can do is hide away somewhere and hope the other players work well as guards. Since heroes only spawn when a player opts to be the hero a smart team would never call in their hero and just prey on the players foolish enough to do so. Maybe if the hero gave a point bonus to his team for being used well (e.g. 3x score for all friendly kills in his area?) there'd be a benefit to having one. As it is one shotgun blast can kill the hero and since the hero cannot hide someone will sneak up on him.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Goldeneye Wii
« Reply #269 on: November 20, 2010, 03:14:33 AM »
Renting the game for a day or so through Redbox. I'll post my code if anyone wants to get some game on tonight or tomorrow.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline Link1984kzoo

  • Score: 4
    • View Profile
Re: Goldeneye Wii
« Reply #270 on: November 20, 2010, 01:31:04 PM »
Goldeneye Wii Friend Code:  DAN - 4242-5705-7809

Is there any Goldeneye Friend Code threads or do i have to sift through this thread to add people?

Offline King of Twitch

  • twitch.tv/zapr2k i live for this
  • Score: 141
    • View Profile
Re: Goldeneye Wii
« Reply #271 on: November 20, 2010, 01:35:26 PM »
"I deem his stream to be supreme and highly esteem his Fortnite team!" - The Doritos Pope and his Mountain Dew Crew.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Goldeneye Wii
« Reply #272 on: November 20, 2010, 09:45:32 PM »
I would try renting it but there isn't a Redbox anywhere remotely close to here that rents games.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Goldeneye Wii
« Reply #273 on: November 21, 2010, 07:04:32 AM »
I would try renting it but there isn't a Redbox anywhere remotely close to here that rents games.

Renting games is still a pretty new feature. They might be working on adding them to the ones in your area...or they decided that your area would be a poor market for game rentals somehow.

Playing online is quite frustrating. Controls are floaty and unresponsive, especially with the running. And there are random scraps of paper almost floating in the air. I'm assuming it is like the shreds of paper that float in some of the Modern Warfare levels except those were believable ones. These just seem to hang there for no reason. I also don't like how your vision blurs when you reload. It's cool for single player but makes it impossible  to see enemies when playing online.

Still having fun overall with it but it can also be aggravating. Graphics are also terrible. Lots of texture popping and poorly rendered areas.

@ Mop it up
I've been playing the game with those thoughts of 'arena shooter' versus 'real-life shooter' you talk about. And I really think that this would not fill your desire for the arena shooters. Way too much like CoD to be able to give you what you want.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Goldeneye Wii
« Reply #274 on: November 21, 2010, 03:55:45 PM »
I would try renting it but there isn't a Redbox anywhere remotely close to here that rents games.

Renting games is still a pretty new feature. They might be working on adding them to the ones in your area...or they decided that your area would be a poor market for game rentals somehow.

Playing online is quite frustrating. Controls are floaty and unresponsive, especially with the running. And there are random scraps of paper almost floating in the air. I'm assuming it is like the shreds of paper that float in some of the Modern Warfare levels except those were believable ones. These just seem to hang there for no reason. I also don't like how your vision blurs when you reload. It's cool for single player but makes it impossible  to see enemies when playing online.

Still having fun overall with it but it can also be aggravating. Graphics are also terrible. Lots of texture popping and poorly rendered areas.

@ Mop it up
I've been playing the game with those thoughts of 'arena shooter' versus 'real-life shooter' you talk about. And I really think that this would not fill your desire for the arena shooters. Way too much like CoD to be able to give you what you want.

That's odd, I've no problem with the controls online, usually when I died it was because of I just sucked. I've had zero complaints with online so far. It is fast paced and fun.
Switch Friend Code: SW-4185-3173-1144