Author Topic: Goldeneye Wii  (Read 129014 times)

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Offline NWR_insanolord

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Re: Goldeneye Wii
« Reply #175 on: November 04, 2010, 11:16:06 PM »

I buy FPSs on the Wii so I don't have to play them with dual analog controls. Without the pointer controls there's no reason for me to play a Wii FPS instead of one of the much better games in the genre on either of the other consoles.

You know what's so great, though?  You don't care much for playing FPS games with dual analog controls.  I prefer the ol' standby controls I've used for years on previous consoles and my HD consoles.  Despite our differences, this game lets us both enjoy it however we prefer to play it.  We could even go online and fight each other using our preferred control schemes.  No one is forced to use a control scheme they don't like, something that I can't say about quite a few Nintendo games on Wii.  This is why I get so frustrated with Wii games: just give us the ability to play the game the way we are most comfortable with playing it, and everything's fine.  The focus should be on the game experience, and let the players decide how they want to experience it.

I prefer Wii controls, but I don't mind dual analog that much. The thing is, though, if I want to play with dual analog, I've got Halo Reach right here, which I'm pretty sure is a better game than this.

I completely agree that it's always nice to have options, even if you don't ever intend to use them. I was complaining more about the idea that the Wii remote option might not work right in this, as the person above me seemed to be saying. Kraken's post right after mine makes me less worried.
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Offline Mop it up

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Re: Goldeneye Wii
« Reply #176 on: November 04, 2010, 11:18:26 PM »
I'm a little worried about the Wii controls too. There are conflicting opinions out there and I'm not sure who to believe, it's difficult to tell if the people who say there are problems with the Wii controls just don't like them or if there actually are technical issues.

Offline bustin98

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Re: Goldeneye Wii
« Reply #177 on: November 04, 2010, 11:51:38 PM »
Kraken and I joined up outside of a match. We went in together as a team, and right off the bat were seperated.

I don't think there are technical issues, just skill honing. I remember still the first time playing Mario64. Holy crap was my thumb sore the next day. Not the fleshy part, but the joints. I never had to move it in such a fashion before, and with such precision. For me, gameplay was either standing still or running. No such thing as walking for Mario. That is until I played enough other games to give the practice I needed.

Same thing now. Even holding my arms in my lap and just twitching my wrists, there's still an art to working it well enough to compete with those who play many more hours on a Wii than I do.
« Last Edit: November 04, 2010, 11:54:13 PM by bustin98 »

Offline broodwars

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Re: Goldeneye Wii
« Reply #178 on: November 05, 2010, 12:07:51 AM »
Hmmm...does the Daniel Craig Bond just not use gadgets?  Outside of my "Smart phone", I'm surprised at how little I've used anything from Q-Division.

I'm having to start the Winter approach stage to the Goldeneye station over again because I somehow missed one of the supply crates.  I'm sorry, but that's stupid.  The game doesn't do a good job of warning you when you're about to miss an objective, and all these supply crates have are guns.  And if I managed to get through the stage without one of them, good for me!  At least the level is fairly well done.  Anyone else feel sorry for the hapless Russians (who get a fair amount of humanization) and try to melee them so you don't "kill" them while simultaneously "capping" the terrorists?
« Last Edit: November 05, 2010, 12:12:20 AM by broodwars »
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Offline Seacor

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Re: Goldeneye Wii
« Reply #179 on: November 05, 2010, 01:33:21 AM »
I'm a little worried about the Wii controls too. There are conflicting opinions out there and I'm not sure who to believe, it's difficult to tell if the people who say there are problems with the Wii controls just don't like them or if there actually are technical issues.
People complain no matter what.  I don't see any issue here with the Wii controls.  Thanks to what The Conduit brought to the table for Wii FPS control customization, you can fully tweak away.  I have not done much tweaking as I feel the "Experienced 3" controller config  works pretty well.  I would probably tweak that config a tad bit, but you cannot tweak the controls in real-time as you could in The Conduit.  This makes it a bit more difficult for me to find something "perfect."


Outside of my "Smart phone", I'm surprised at how little I've used anything from Q-Division.
 
They replaced the wristwatch with a smart phone.  I have not run across any other gadgetry.  Everything is combined into the smart phone (wifi hacking, maps, photos, facial recognition and detonator).
« Last Edit: November 05, 2010, 01:39:13 AM by Seacor »
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Offline Mop it up

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Re: Goldeneye Wii
« Reply #180 on: November 05, 2010, 01:39:10 AM »
Kraken and I joined up outside of a match. We went in together as a team, and right off the bat were seperated.
That's disappointing to hear. It certainly detracts from the game for me.

Offline broodwars

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Re: Goldeneye Wii
« Reply #181 on: November 05, 2010, 02:07:31 AM »
Man, I'm really loving the music in this game.  It's big, orchestral, and oh so cinematic.  I'm kind of in awe of how much money Activision must have put into this game considering the quality of the production values (especially since its HD companion, Blood Stone, looks so mediocre and not much better graphically) .  They even bothered to record a new version of the "Goldeneye" movie theme song, along with creating an intro music video for it that's pretty faithful to the movie's opening.  You simply don't see this much effort on Wii, let alone on a game that's (stupidly) being marketed as a nostalgia cash-in.
« Last Edit: November 05, 2010, 02:10:00 AM by broodwars »
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Offline Stratos

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Re: Goldeneye Wii
« Reply #182 on: November 05, 2010, 04:14:54 AM »
Kraken and I joined up outside of a match. We went in together as a team, and right off the bat were seperated.
That's disappointing to hear. It certainly detracts from the game for me.

Yeah, that's sad. Half the fun of Reflex was always getting to play with Mop it up and others. I always hoped that one day we would get a full team of NWR folk.
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Offline bustin98

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Re: Goldeneye Wii
« Reply #183 on: November 05, 2010, 09:10:12 AM »
I'm having to start the Winter approach stage to the Goldeneye station over again because I somehow missed one of the supply crates.  I'm sorry, but that's stupid.  The game doesn't do a good job of warning you when you're about to miss an objective, and all these supply crates have are guns.

At least the smartphone gives a signal when you are near an objective. The original Goldeneye wouldn't even do that. I went through the first level so many times before I figured out where the satelite link was. Its not like every contraption on the walls are labeled.

Offline Seacor

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Re: Goldeneye Wii
« Reply #184 on: November 05, 2010, 10:58:09 AM »
I had some difficulty with the phone in the night club level.  I was scanning faces and would occassionally put the phone away to walk around faster.  The game bugged out as I could not bring the phone back out.  The game was still running and I could walk around and access the options menu, but the phone would not respond.  I had to restart the level.
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Offline KDR_11k

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Re: Goldeneye Wii
« Reply #185 on: November 05, 2010, 03:31:59 PM »
I got the game from an unexpected gift, only tried the first chapter of the campaign so far and a match of online MP, the latter was fairly laggy. After the connection dropped completely I disabled cross-region matchmaking and couldn't find anyone so I suspect the lag was because it's only Americans playing the game. I'm surprised how many rifle bullets a player can eat before dying considering the game seems to be made with the Call of Duty pattern.


Controls are fine for me normally but when aimed it's way too sluggish, I guess I need to play with the sensitivity settings some more.
« Last Edit: November 05, 2010, 03:33:43 PM by KDR_11k »

Offline GoldenPhoenix

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Re: Goldeneye Wii
« Reply #186 on: November 05, 2010, 06:17:47 PM »
I got the game from an unexpected gift, only tried the first chapter of the campaign so far and a match of online MP, the latter was fairly laggy. After the connection dropped completely I disabled cross-region matchmaking and couldn't find anyone so I suspect the lag was because it's only Americans playing the game. I'm surprised how many rifle bullets a player can eat before dying considering the game seems to be made with the Call of Duty pattern.


Controls are fine for me normally but when aimed it's way too sluggish, I guess I need to play with the sensitivity settings some more.

I thought it had a traditional health bar, not a regenerating one?Or is that an optional thing?
« Last Edit: November 05, 2010, 06:27:57 PM by GoldenPhoenix »
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Offline broodwars

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Re: Goldeneye Wii
« Reply #187 on: November 05, 2010, 06:48:53 PM »
I got the game from an unexpected gift, only tried the first chapter of the campaign so far and a match of online MP, the latter was fairly laggy. After the connection dropped completely I disabled cross-region matchmaking and couldn't find anyone so I suspect the lag was because it's only Americans playing the game. I'm surprised how many rifle bullets a player can eat before dying considering the game seems to be made with the Call of Duty pattern.


Controls are fine for me normally but when aimed it's way too sluggish, I guess I need to play with the sensitivity settings some more.

I thought it had a traditional health bar, not a regenerating one?Or is that an optional thing?

On the first 3 difficulty settings, you have Call of Duty-style regenerating health.  The final difficulty setting is basically the same as the 007 Agent setting, but you have a health meter like the original Goldeneye with non-regenerating health and body armor.
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Offline GoldenPhoenix

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Re: Goldeneye Wii
« Reply #188 on: November 05, 2010, 06:56:26 PM »
I'm almost convinced to get this game, sounds like it is a very good game, period, not just "for a Wii FPS".
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Offline broodwars

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Re: Goldeneye Wii
« Reply #189 on: November 05, 2010, 07:02:24 PM »
I'm almost convinced to get this game, sounds like it is a very good game, period, not just "for a Wii FPS".

It's a very good FPS, if a bit simplistic and Run & Gun.  In many ways, it reminds me of what The Conduit should have been.  It could use more optional objectives (they're surprisingly scarce on "Agent" (Medium) difficulty), but as a whole it's a pretty good game.  The only thing I'd slap the ol' "for a Wii game" tag on is the visuals, which look very good for Wii but aren't otherwise extraordinary.  I'm certainly having more fun with this game than I did with Modern Warfare 2, if that means anything.
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Offline KDR_11k

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Re: Goldeneye Wii
« Reply #190 on: November 06, 2010, 02:40:02 AM »
There's also the option to remain stealthy most of the time, you can still go guns blazing but there's a certain feeling of satisfaction to kill everyone without triggering an alarm.

Offline alegoicoe

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Re: Goldeneye Wii
« Reply #191 on: November 06, 2010, 03:08:41 AM »
I'm almost convinced to get this game, sounds like it is a very good game, period, not just "for a Wii FPS".

It's a very good FPS, if a bit simplistic and Run & Gun.  In many ways, it reminds me of what The Conduit should have been.  It could use more optional objectives (they're surprisingly scarce on "Agent" (Medium) difficulty), but as a whole it's a pretty good game.  The only thing I'd slap the ol' "for a Wii game" tag on is the visuals, which look very good for Wii but aren't otherwise extraordinary.  I'm certainly having more fun with this game than I did with Modern Warfare 2, if that means anything.


You mean the single player or multiplayer, cause the multiplayer is ripped right out MW2 which is much better.
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Offline KDR_11k

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Re: Goldeneye Wii
« Reply #192 on: November 06, 2010, 07:03:04 AM »
Online MP is structured like MW2 but the different weapon behaviour greatly changes the way the game plays out (slower kills mean fights are fights, not just "bang, I saw you first!"). Splitscreen offers tons of mutator rules and has much simpler loadouts (you pick a gun, that's it, no perks) and no unlock requirements.

Offline BwrJim!

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Re: Goldeneye Wii
« Reply #193 on: November 06, 2010, 12:29:26 PM »
I have a question for anyone playing

On my save file,  I am playing classic 007 mode.  In this mode I have had to pick up armor and health and it uses the old school goldeneye bars.  Once I entered the night club (maybe the stage before) it seemed to switch to the other health mode (is that just for a couple specific stages?) and will it go back?  I looked all over and couldn't find a difficulty switch in the settings..

so anyone else experience that?
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Offline Killer_Man_Jaro

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Re: Goldeneye Wii
« Reply #194 on: November 06, 2010, 02:01:32 PM »
How has everyone's online experience been so far? The favourable reception has put me on the verge of picking up Goldeneye for my birthday, but part of what I hope to get out of it is being able to play regularly online with/against you guys. Has it been performing well?
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Offline Retro Deckades

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Re: Goldeneye Wii
« Reply #195 on: November 06, 2010, 02:15:12 PM »
My experience with online has been great thus far, but I should disclose that I rarely/never play games online, and I do not own an 360 or PS3, so I can't make the sort of comparisons that likely matter to those who are used to consoles that pump out smooth online experiences.

I've put in about 15 hours of online play so far. The frame rate does take hits every now and then (I particularly noticed this on the Industrial stage), but I've found it to be more than playable. If you are some hardcore nut to whom every kill and death counts, it's possible that this could be a cause of some frustration, especially when your aim at an enemy that magically jumps from one spot to another two feet ahead of them ends up being the difference between a win and a loss. There have been instances of this happening, but where my shot still registered. It's not perfect, but it's thus far been very fun to play.

There was one game that went haywire, where every time I started on the map, I was instantly killed by the same person, no matter where I was. This seemed to be happening to other players in the match as well, as people kept joining the match, and then leaving it. Bizzare.

I've also been playing using the Wii remote and nunchuck setup because I have not yet adjusted to the classic controller. The maps are great, if not just a touch too small. But it keeps the matches moving along at a brisk pace.

Offline Retro Deckades

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Re: Goldeneye Wii
« Reply #196 on: November 06, 2010, 02:32:18 PM »
I should add that there are is a lot of stat tracking and cool accolades and rewards that are also tallied on your profile. You also get rewards for using different weapons, so there is incentive to play in different ways. You get experience points, which allow you access to using different weapons and gadgets. (I haven't yet played MW, but I think a lot of it is lifted from that series) I am gunning for that silencer for my sniper rifle.

One disappointing aspect is that I don't seem to be able to customize my character. Whoever you play as is always random. I know it doesn't make much difference being that it is an FPS and you can't see your character, but without it it lacks that little extra touch of personality. If you want to play as the Siberian Commando or whomever, you should have that option.

Offline Killer_Man_Jaro

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Re: Goldeneye Wii
« Reply #197 on: November 06, 2010, 02:58:42 PM »
Cool. I'll just have to cross my fingers that it handles cross-continental connections okay. I'm unlikely to be able to do local multiplayer very often and besides, there's supposedly a bunch of match types exclusive to the online mode. Reviews have actually been more positive about the online multiplayer than the offline, which I wasn't expecting at all.
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Offline Halbred

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Re: Goldeneye Wii
« Reply #198 on: November 06, 2010, 06:26:13 PM »
The leveling-up and unlocking gadgets and new weapons and achievements is lifted directly from Modern Warfare. I'm really loving the online, except the few times where I've been doing really well and the jerk host (who is losing) quits out, thus negating all the experience I gained during the round!
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Offline Adrock

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Re: Goldeneye Wii
« Reply #199 on: November 06, 2010, 09:04:16 PM »
I just bought this because I couldn't pass up Target's awesome buy 2 games, get 1 free deal (got Fable III for my brother and Super Mario Galaxy 2) which ended today. Unfortunately, I can't play Goldeneye until tomorrow because I don't have a controller to play it with (getting Wii Remote Plus). I've read some reviews. The only 2 major negatives I've read are the lack of voicechat which renders online team play pretty difficult and you can't skip the cutscenes ever, even in subsequent playthroughs. Ugh, never-ending facepalm. Otherwise, I've read nothing but great things, notably that the game doesn't rely on nostalgia.