Author Topic: Dreamcast games on XBLA and PSN!  (Read 27302 times)

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Offline Mop it up

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Re: Dreamcast games on XBLA and PSN!
« Reply #50 on: June 20, 2010, 07:11:18 PM »
What is the toal file size limit on the wii imposed by Nintendo?
40 MB. Plus, games can't be played directly from an SD card, so don't expect that limit to ever change.

Offline ThePerm

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Re: Dreamcast games on XBLA and PSN!
« Reply #51 on: June 20, 2010, 07:15:15 PM »
nights is 40mb
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Offline Mop it up

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Re: Dreamcast games on XBLA and PSN!
« Reply #52 on: June 20, 2010, 07:17:01 PM »
Even so, as far as I'm aware every VC game contains the emulation data within the file, so on VC emulation, it would still be more than 40MB.

Offline stevey

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Re: Dreamcast games on XBLA and PSN!
« Reply #53 on: June 20, 2010, 07:22:56 PM »
Disk size is the last reason why DC games wont ever be on the Wii. The Wii simply not powerful enough to easily emulated the DC hardware at full speed even if you/Nintendo attached a terabyte Hard drive to it. The PS3 couldn't emulate the similarly powered PS2 that well with it's better hardware...
« Last Edit: June 20, 2010, 08:11:47 PM by stevey »
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Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #54 on: June 20, 2010, 08:01:51 PM »
What is the toal file size limit on the wii imposed by Nintendo?
40 MB. Plus, games can't be played directly from an SD card, so don't expect that limit to ever change.

I was always under the impression that since the SD card channel update the VC and wiiware files were tethered to the wii's internal memory to prevent piracy, but the SD card itself bared the brunt of the file data if chose to use the SD channel.
 
I first bought my wii around the time that the 4.0 update occured and so I am not all that experienced with the fridge cleaning conceprt that all of you must have experienced before the update.
 
Could someone explain the concept of the wii's internal memory to me  in both regards to VC, wiiware and the SD card?
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Offline broodwars

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Re: Dreamcast games on XBLA and PSN!
« Reply #55 on: June 20, 2010, 08:04:15 PM »
What is the toal file size limit on the wii imposed by Nintendo?

40 MB on WiiWare.  On the recent Tales of Monkey Island Season set Commentary Tracks, one of the commentators mentioned that they named Club 41 in the game after the 41st Megabyte they couldn't use when they did the WiiWare version of those titles.  I don't know what the limit is on VC, though I can't imagine there is a major one if Nintendo has added that console to the VC library.
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Re: Dreamcast games on XBLA and PSN!
« Reply #56 on: June 20, 2010, 08:10:57 PM »
There may not be a limit for VC games like there is for WiiWare, but there is a practical limit. The Wii has 512 MB of internal memory, and from what I understand only half of that is available to users. You're not able to truly play games off the SD card; the SD channel simply makes copying things to the system memory quick and easy. That means any game using it would have to fit in the internal memory of the system, 256 MB, and it would have to be significantly less than that to account for game saves and the like.
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Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #57 on: June 20, 2010, 08:19:31 PM »
There may not be a limit for VC games like there is for WiiWare, but there is a practical limit. The Wii has 512 MB of internal memory, and from what I understand only half of that is available to users. You're not able to truly play games off the SD card; the SD channel simply makes copying things to the system memory quick and easy. That means any game using it would have to fit in the internal memory of the system, 256 MB, and it would have to be significantly less than that to account for game saves and the like.

How can you explain the fact that I can go into my room and play Donky Kong Country right off of my SD card? Unless the SD card takes on the bulk of the files memory for the wii and the wii itself is playing the game while not being contrained by memory. If so, this would prove my own theory about the situation.
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Offline stevey

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Re: Dreamcast games on XBLA and PSN!
« Reply #58 on: June 20, 2010, 08:21:02 PM »
What is the toal file size limit on the wii imposed by Nintendo?
40 MB. Plus, games can't be played directly from an SD card, so don't expect that limit to ever change.

I was always under the impression that since the SD card channel update the VC and wiiware files were tethered to the wii's internal memory to prevent piracy, but the SD card itself bared the brunt of the file data if chose to use the SD channel.
 
I first bought my wii around the time that the 4.0 update occured and so I am not all that experienced with the fridge cleaning conceprt that all of you must have experienced before the update.
 
Could someone explain the concept of the wii's internal memory to me  in both regards to VC, wiiware and the SD card?

It's nothing piracy related, Nintendo doesn't know how to intelligently design a system. All the VC and WiiWare games assumed that they are in the Wii internal memory and look there for their files in game. Nintendo could have done 3 things to fix it: Patch all game that have been released to not assume they're on the internal memory, try to trick it so they don't know the difference, fake it and have every game be fully copied to the internal memory (in a hidden swap file) with an SD channel. Nintendo picked to fake it for 4.0 update...
« Last Edit: June 20, 2010, 08:24:22 PM by stevey »
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Offline Mop it up

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Re: Dreamcast games on XBLA and PSN!
« Reply #59 on: June 20, 2010, 08:28:30 PM »
I was always under the impression that since the SD card channel update the VC and wiiware files were tethered to the wii's internal memory to prevent piracy, but the SD card itself bared the brunt of the file data if chose to use the SD channel.
When you load a game from the SD card channel, the entire game is copied to the Wii internal memory. Once you are finished playing, the game is deleted from memory. If there isn't enough space on the internal memory, games can't be played from the SD card.

Offline NWR_insanolord

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Re: Dreamcast games on XBLA and PSN!
« Reply #60 on: June 20, 2010, 08:29:19 PM »
There may not be a limit for VC games like there is for WiiWare, but there is a practical limit. The Wii has 512 MB of internal memory, and from what I understand only half of that is available to users. You're not able to truly play games off the SD card; the SD channel simply makes copying things to the system memory quick and easy. That means any game using it would have to fit in the internal memory of the system, 256 MB, and it would have to be significantly less than that to account for game saves and the like.

How can you explain the fact that I can go into my room and play Donky Kong Country right off of my SD card? Unless the SD card takes on the bulk of the files memory for the wii and the wii itself is playing the game while not being contrained by memory. If so, this would prove my own theory about the situation.

When you select a game on the SD card channel it quickly copies the game to the internal memory in the background and then plays it from there. Like stevey said, that's how Nintendo got around the limitations of the system they put in place.
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Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #61 on: June 20, 2010, 08:32:01 PM »
What is the toal file size limit on the wii imposed by Nintendo?
40 MB. Plus, games can't be played directly from an SD card, so don't expect that limit to ever change.

I was always under the impression that since the SD card channel update the VC and wiiware files were tethered to the wii's internal memory to prevent piracy, but the SD card itself bared the brunt of the file data if chose to use the SD channel.
 
I first bought my wii around the time that the 4.0 update occured and so I am not all that experienced with the fridge cleaning conceprt that all of you must have experienced before the update.
 
Could someone explain the concept of the wii's internal memory to me  in both regards to VC, wiiware and the SD card?

It's nothing piracy related, Nintendo doesn't know how to intelligently design a system. All the VC and WiiWare games assumed that they are in the Wii internal memory and look there for their files in game. Nintendo could have done 3 things to fix it: Patch all game that have been released to not assume they're on the internal memory, try to trick it so they don't know the difference, fake it and have every game be fully copied to the internal memory (in a hidden swap file) with an SD channel. Nintendo picked to fake it for 4.0 update...

Nintendo does not want you to be able to copy the VC titles to another SD card and then they lose money, so it is about piracy in some sense. Why they would give such a miniscule amount of internal memory baffles my mind. Yes, flash memory is expensive, but they should have know that the DLC files were going to grow faster than the memory could accomodate it.
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Offline Mop it up

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Re: Dreamcast games on XBLA and PSN!
« Reply #62 on: June 20, 2010, 08:34:44 PM »
Flash memory is not expensive. Neither are RAM chips. Nintendo is just excessively cheap.

Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #63 on: June 20, 2010, 08:37:36 PM »
I was always under the impression that since the SD card channel update the VC and wiiware files were tethered to the wii's internal memory to prevent piracy, but the SD card itself bared the brunt of the file data if chose to use the SD channel.
When you load a game from the SD card channel, the entire game is copied to the Wii internal memory. Once you are finished playing, the game is deleted from memory. If there isn't enough space on the internal memory, games can't be played from the SD card.

I have about 1500 blocks left on my wii's internal memory which I use for channels. I have about thirty VC titles on my SD card. So you are saying that if those 1500 blocks went away I would not be able to use those VC titles? Damn, that is a real kick in the ass.
 
No wonder Dreamcast games could never function on the wii. Even if the wii's processors could handle the emulation, the wii's internal memory would be eaten up or very nearly consumed that is.
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Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #64 on: June 20, 2010, 08:39:45 PM »
Flash memory is not expensive. Neither are RAM chips. Nintendo is just excessively cheap.

I always heard flash memory was expensive.  But it is getting cheaper though.
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Offline Dirk Temporo

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Re: Dreamcast games on XBLA and PSN!
« Reply #65 on: June 20, 2010, 10:09:50 PM »
I always heard flash memory was expensive.

Dude what.

http://www.newegg.com/Product/Product.aspx?Item=N82E16820134960&cm_re=8gb_sd_card-_-20-134-960-_-Product

That $15 card holds as much as a dual layer DVD. And that's not even the best deal you can find.
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Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #66 on: June 20, 2010, 10:41:46 PM »
I always heard flash memory was expensive.

Dude what.

http://www.newegg.com/Product/Product.aspx?Item=N82E16820134960&cm_re=8gb_sd_card-_-20-134-960-_-Product

That $15 card holds as much as a dual layer DVD. And that's not even the best deal you can find.

I have seen 8 GB SD cards around for like $30. 16 GB for about $50 and 32 GB SD cards for $60 to 70.  This was at wal-mart of all places. Flash Memory is getting cheaper though.
« Last Edit: June 20, 2010, 11:06:12 PM by Kytim89 »
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Offline Chozo Ghost

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Re: Dreamcast games on XBLA and PSN!
« Reply #67 on: June 21, 2010, 01:21:26 AM »
Nintendo should expand the 512mb of internal storage of the Wii. Really, there is no reason for them not to and there are a lot of reasons why they should. 1gb of flash memory is at the bottom of the totem pole of what's available right now, yet even that is double what is in the Wii. But really, 2gb or 4gb would be even better.
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Offline BranDonk Kong

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Re: Dreamcast games on XBLA and PSN!
« Reply #68 on: June 21, 2010, 01:33:15 AM »
Disk size is the last reason why DC games wont ever be on the Wii. The Wii simply not powerful enough to easily emulated the DC hardware at full speed even if you/Nintendo attached a terabyte Hard drive to it. The PS3 couldn't emulate the similarly powered PS2 that well with it's better hardware...
Wrong. There is no generic software PS2 emulator for the PS3 for the same reason that Microsoft stopped working on BC updates for the Xbox 360 - they would rather sell you the game again instead. I'm telling you it's just a matter of will. The GameCube N64 emulator could run a bunch of games - some of them insanely faster than they were supposed to run. Sega could *easily* get a fully fledged Dreamcast emulator on the Wii (or any current-gen console). The only limitation is file size, and even that could potentially be a non-issue if the games were broken into segments that didn't all need to be loaded at once. Just because a game is 1.2GB (hardly any Dreamcast games used the full disc) doesn't mean you have to load the entire game at once. The Ocarina of Time/Master Quest/Major'as Mask are each 32MB alone, the GameCube has 43MB total RAM - 16MB for DVD buffer/audio, 3MB for texture/framebuffer and 24MB for "main RAM" - yet the GameCube could load the game and the emulator and play them perfectly. I know we're talking about storage space and not memory for the main part, but it's basically the same idea, only more relevant. BTW, the Wii has 88MB *MEMORY* - 512MB flash memory is not the actually "memory" - it's disk space.
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Offline Chozo Ghost

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Re: Dreamcast games on XBLA and PSN!
« Reply #69 on: June 21, 2010, 02:09:23 AM »
I agree, Brandogg. PS2 emulation on the PS3 is probably done for good now. Of course, Sony does want to resell you their old games all over again with remakes/ports to the PS3. So does MS. Then again, Nintendo does also, because that's the logic behind their "new play control" line of games including Pikmin and so forth. But even with that said, Nintendo is the only company whose system maintains proper backwards compatibility this generation, and for that they should be commended.
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Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #70 on: June 21, 2010, 12:46:43 PM »
Hypothetically if the were to have VC Dreamcast service tomorrow what kind of games would you want on the service? Here is a list of what I would want on the service:
 
Sonic Adventure
Sonic Adventure 2
Skies of Arcadia
Power Stone
Power Stone 2
Tech Romancer
Soul Calibur
Ecco the Dolphin: Defender of the Future
Starlancer
Crazy Taxi
Shenmue
Bangai-O
Marvel vs. Capcom 2
Grandia 2
Virtua Tennis
Jet Grind Radio
 
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Offline broodwars

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Re: Dreamcast games on XBLA and PSN!
« Reply #71 on: June 21, 2010, 12:50:08 PM »
Hypothetically if the were to have VC Dreamcast service tomorrow what kind of games would you want on the service? Here is a list of what I would want on the service:
 
Sonic Adventure
Sonic Adventure 2
Skies of Arcadia
Power Stone
Power Stone 2
Tech Romancer
Soul Calibur
Ecco the Dolphin: Defender of the Future
Starlancer
Crazy Taxi
Shenmue
Bangai-O
Marvel vs. Capcom 2
Grandia 2
Virtua Tennis
Jet Grind Radio

Skies of Arcadia Legends (the GameCube version with the added content and lowered random encounter rate)
Grandia 2
 
I've heard what they've done to the Crazy Taxi soundtrack for the PSN/XBLA version, and I no longer want it.
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Offline Kytim89

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Re: Dreamcast games on XBLA and PSN!
« Reply #72 on: June 22, 2010, 04:58:14 PM »
Perhaps SEGA and Nintendo could offer select SEGA CD games as wiiware enhance ments. The SEGA CD did poorly, but there is no reason that some of the good games on the system could have a second chance on the wii. Here is a list of SEGA CD games that shouldbe on the wii:
 
Popful Mail
Slipheed
Vay
Eternal Champions
Android Assualt
Final Fight CD
Lunar: The Silver Star
Shining Force CD
Sonic CD
Snatcher(My personal favorite)
Spider-Man vs Kingpin
 
 
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Offline Mop it up

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Re: Dreamcast games on XBLA and PSN!
« Reply #73 on: June 22, 2010, 07:16:41 PM »
Don't you already have a thread of games you'd like to come to VC that will never happen? Perhaps you should stick to posting in that.

Offline Morari

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Re: Dreamcast games on XBLA and PSN!
« Reply #74 on: June 22, 2010, 07:54:44 PM »
Hypothetically if the were to have VC Dreamcast service tomorrow what kind of games would you want on the service? Here is a list of what I would want on the service:
 
Sonic Adventure
Sonic Adventure 2
Skies of Arcadia
Power Stone
Power Stone 2
Tech Romancer
Soul Calibur
Ecco the Dolphin: Defender of the Future
Starlancer
Crazy Taxi
Shenmue
Bangai-O
Marvel vs. Capcom 2
Grandia 2
Virtua Tennis
Jet Grind Radio
 

Where is Shenmue 2 and Seaman?!
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